Sweden-Number/dlls/wined3d
Alex Henrie 7e96e4ccf4 wined3d: Turn char_component and color into static constants.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-03 20:03:37 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Turn char_component and color into static constants. 2016-01-03 20:03:37 +01:00
ati_fragment_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
buffer.c wined3d: Introduce wined3d_resource_unmap(). 2015-11-04 14:41:37 +09:00
context.c wined3d: Respect D3DRS_SRGBWRITEENABLE in clears. 2015-11-30 23:51:05 +09:00
cs.c wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view(). 2015-11-06 14:45:42 +09:00
device.c wined3d: Turn char_component and color into static constants. 2016-01-03 20:03:37 +01:00
directx.c wined3d: Add ARB_ES2_COMPATIBILITY entry to the core extensions table. 2015-11-30 23:51:04 +09:00
drawprim.c wined3d: Prepare GL resources before calling context_apply_fbo_state. 2015-10-29 21:20:24 +09:00
gl_compat.c
glsl_shader.c wined3d: Regenerate FFP replacement VS on changes to the normal attribute in the vertex declaration. 2016-01-03 19:45:31 +01:00
nvidia_texture_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
palette.c
query.c
resource.c wined3d: Introduce wined3d_resource_unmap(). 2015-11-04 14:41:37 +09:00
sampler.c
shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
stateblock.c
surface.c wined3d: Restore WINEDDBLT_ALPHATEST support. 2015-12-12 05:27:02 +01:00
swapchain.c wined3d: Clip software cursor blits. 2015-12-12 05:27:11 +01:00
texture.c wined3d: Remove wined3d_texture_{map,unmap}(). 2015-11-05 22:02:43 +09:00
utils.c wined3d: Clip software cursor blits. 2015-12-12 05:27:11 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Introduce wined3d_resource_unmap(). 2015-11-04 14:41:37 +09:00
wined3d.spec ddraw: Mark surfaces as lost when the device window is deactivated. 2015-12-04 21:56:19 +09:00
wined3d_gl.h wined3d: Cleanup extension check for shader model 4 support. 2015-11-01 22:53:51 +09:00
wined3d_main.c
wined3d_private.h wined3d: Regenerate FFP replacement VS on changes to the normal attribute in the vertex declaration. 2016-01-03 19:45:31 +01:00