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.cvsignore
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Added version info.
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2003-04-03 23:55:27 +00:00 |
Makefile.in
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Only link against libdxguid where necessary.
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2004-01-27 00:11:16 +00:00 |
basetexture.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
cubetexture.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
d3d8.spec
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- pixel shader program dump code
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2003-06-04 22:45:57 +00:00 |
d3d8_main.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
d3d8_private.h
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Assorted spelling fixes.
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2004-01-06 22:08:33 +00:00 |
d3dcore_gl.h
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There's no need for DUMMYUNIONNAME in private headers.
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2004-01-08 05:27:23 +00:00 |
device.c
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AddRef texture only if there is one for the requested stage.
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2004-03-20 02:33:00 +00:00 |
directx.c
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Rename LARGE_INTEGER and ULARGE_INTEGER members "s" to "u" to conform
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2004-01-23 01:51:33 +00:00 |
drawprim.c
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Assorted spelling fixes.
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2004-01-06 22:08:33 +00:00 |
indexbuffer.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
resource.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
shader.c
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Portability fixes for LSB compatibility.
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2004-03-01 21:32:02 +00:00 |
stateblock.c
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Assorted spelling fixes.
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2004-01-06 22:08:33 +00:00 |
surface.c
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Assorted spelling fixes.
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2004-01-06 22:08:33 +00:00 |
swapchain.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
texture.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
utils.c
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Assorted spelling fixes.
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2004-01-06 22:08:33 +00:00 |
version.rc
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Added version info.
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2003-04-03 23:55:27 +00:00 |
vertexbuffer.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
volume.c
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Assorted spelling fixes.
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2004-01-06 22:08:33 +00:00 |
volumetexture.c
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Fixed header dependencies to be fully compatible with the Windows
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2003-09-05 23:08:26 +00:00 |
vshaderdeclaration.c
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Vertex shader output is lit and transformed, so stop GL doing it all
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2003-09-19 00:07:34 +00:00 |