Ove Kaaven 7da242dbd5 DirectX-XShm now waits for the X server to finish the previous frame
before sending another frame down its pipe, avoiding the X server
overload and resulting slowness that used to be.
1999-11-07 22:44:06 +00:00
..
1998-10-04 18:02:24 +00:00
1999-08-04 09:49:49 +00:00