Sweden-Number/dlls/wined3d
Józef Kucia 1075b4615b wined3d: Limit number of supported render targets to 8.
Virtually all relatively modern GPUs support 8 render targets.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:23 +01:00
..
Makefile.in wined3d: Merge drawprim.c into context.c. 2018-02-26 16:40:22 +01:00
arb_program_shader.c wined3d: Explicitly calculate the sub-resource level in arbfp_blitter_blit(). 2018-02-26 11:40:33 +01:00
ati_fragment_shader.c
buffer.c wined3d: Introduce separate read and write resource map flags. 2018-02-19 13:43:52 +01:00
context.c wined3d: Limit number of supported render targets to 8. 2018-02-26 16:40:23 +01:00
cs.c wined3d: Limit number of supported render targets to 8. 2018-02-26 16:40:23 +01:00
device.c wined3d: Limit number of supported render targets to 8. 2018-02-26 16:40:23 +01:00
directx.c wined3d: Limit number of supported render targets to 8. 2018-02-26 16:40:23 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Implement loading system memory from multisample textures. 2018-02-23 19:24:02 +01:00
swapchain.c
texture.c wined3d: Use wined3d_texture_get_sub_resource_target() in surface_load_fb_texture(). 2018-02-22 09:43:26 +01:00
utils.c wined3d: Add helper function to construct debug strings. 2018-02-23 19:24:01 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Use multisample textures by default. 2018-02-23 19:24:02 +01:00
wined3d_private.h wined3d: Limit number of supported render targets to 8. 2018-02-26 16:40:23 +01:00