Sweden-Number/dlls/d3drm
Henri Verbeet 740c44f5ff d3drm: Avoid LPD3DRMMATERIALOVERRIDE. 2013-01-28 14:05:26 +01:00
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tests d3drm: Avoid LPD3DRMQUATERNION. 2013-01-24 14:32:51 +01:00
Makefile.in d3drm: Add stub interface for IDirectTextureX. 2012-05-24 20:08:44 +02:00
d3drm.c d3drm: Avoid LPD3DRMIMAGE. 2013-01-28 14:05:23 +01:00
d3drm.spec d3drm: Use float instead of long in the spec file for 32-bit floating point values. 2010-08-31 14:23:48 +02:00
d3drm_main.c d3drm: Add IDirect3DRM2 interface. 2011-12-28 18:59:11 +01:00
d3drm_private.h d3drm: Handle texture load proc when loading mesh data. 2012-12-14 11:56:48 +01:00
device.c d3drm: Avoid LPDDPIXELFORMAT. 2013-01-22 12:13:35 +01:00
frame.c d3drm: Avoid LPD3DRMMATERIALOVERRIDE. 2013-01-28 14:05:26 +01:00
light.c d3drm: Implement IDirect3DRMLight_GetClassName. 2012-06-15 10:31:49 +02:00
material.c d3drm: Fix initial specular value of the Material2 interface. 2012-06-18 11:59:40 +02:00
math.c d3drm: Avoid LPD3DRMQUATERNION. 2013-01-24 14:32:51 +01:00
meshbuilder.c d3drm: Avoid LPD3DVECTOR. 2013-01-23 12:48:28 +01:00
texture.c d3drm: Avoid LPD3DRMIMAGE. 2013-01-28 14:05:23 +01:00
version.rc
viewport.c d3drm: Avoid LPD3DVECTOR. 2013-01-23 12:48:28 +01:00