Sweden-Number/dlls/d3d11
Józef Kucia 4a6d3c7eac d3d11: Handle 3D textures in wined3d_resource_from_d3d10_resource().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-10 23:16:05 +01:00
..
tests d3d11/tests: Add a couple of testcases for sRGB SRVs. 2017-12-13 20:15:36 +01:00
Makefile.in d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
async.c d3d11: Simplify d3d10_query_GetData(). 2017-08-31 18:55:12 +02:00
buffer.c d3d11: Validate buffer MiscFlags. 2017-12-05 20:30:05 +01:00
d3d11.spec d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
d3d11_main.c d3d11: Use ARRAY_SIZE() macro. 2017-03-23 15:14:40 +01:00
d3d11_private.h d3d11: Handle 3D textures in wined3d_resource_from_d3d10_resource(). 2018-01-10 23:16:05 +01:00
device.c d3d11: Implement d3d10_device_CheckFormatSupport(). 2017-12-11 18:21:14 +01:00
inputlayout.c d3d11: Increment the device reference count in d3d11_input_layout_AddRef(). 2017-10-12 16:42:57 +02:00
shader.c wined3d: Add support for patch constant signatures. 2017-05-12 16:11:13 +02:00
state.c d3d11: Fix race condition in d3d_sampler_state_create(). 2017-07-21 14:55:26 +02:00
texture.c d3d11: Handle 3D textures in wined3d_resource_from_d3d10_resource(). 2018-01-10 23:16:05 +01:00
utils.c d3d11: Handle 3D textures in wined3d_resource_from_d3d10_resource(). 2018-01-10 23:16:05 +01:00
version.rc d3d11: Add version.rc file. 2013-12-02 11:08:53 +01:00
view.c d3d11: Disallow 0-sized buffer shader resource views. 2017-12-01 15:56:55 +01:00