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Makefile.in
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arb_program_shader.c
wined3d: Abort on invalid instructions in shader_generate_main().
2017-03-08 15:30:33 +01:00
ati_fragment_shader.c
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buffer.c
wined3d: Introduce helper function to reserve memory for arrays.
2017-02-28 20:40:02 +01:00
context.c
wined3d: Add support for seamless cube map filtering.
2017-03-08 16:37:35 +01:00
cs.c
wined3d: Send sub-resource copy calls through the command stream.
2017-03-08 15:30:29 +01:00
device.c
wined3d: Create dummy cube array textures.
2017-03-08 16:37:29 +01:00
directx.c
wined3d: Add support for seamless cube map filtering.
2017-03-08 16:37:35 +01:00
drawprim.c
wined3d: Do not crash when attempting to issue draw call with no attachments.
2017-02-27 09:57:16 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Avoid FIXME() message for unhandled cube map arrays.
2017-03-08 16:37:31 +01:00
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
wined3d: Add FIXME() messages for unhandled shader bytecode UAV flags.
2017-03-08 16:37:27 +01:00
shader_sm1.c
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shader_sm4.c
wined3d: Don't read modifiers for opcodes with "read_opcode_func" set (AFL).
2017-03-09 11:05:14 +01:00
state.c
wined3d: Allocate texture binding set for compute pipeline.
2017-02-22 17:25:19 +01:00
stateblock.c
wined3d: Do not record the GL primitive type in stateblocks.
2017-02-27 09:57:37 +01:00
surface.c
wined3d: Validate blit parameters in wined3d_texture_blt().
2017-03-07 09:00:54 +01:00
swapchain.c
wined3d: Send swapchain context creation through the command stream.
2017-03-01 10:29:16 +01:00
texture.c
wined3d: Send blits through the command stream.
2017-03-08 15:30:27 +01:00
utils.c
wined3d: Introduce helper function to reserve memory for arrays.
2017-02-28 20:40:02 +01:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Implement UAV counters.
2017-03-03 13:23:56 +01:00
wined3d.spec
wined3d: Introduce wined3d_device_get_cs_sampler().
2017-03-07 16:33:40 +01:00
wined3d_gl.h
wined3d: Add support for seamless cube map filtering.
2017-03-08 16:37:35 +01:00
wined3d_main.c
wined3d: Introduce helper function to reserve memory for arrays.
2017-02-28 20:40:02 +01:00
wined3d_private.h
wined3d: Create dummy cube array textures.
2017-03-08 16:37:29 +01:00