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Makefile.in
wined3d: Move OpenGL specific context functions to context_gl.c.
2020-04-17 19:58:10 +02:00
adapter_gl.c
wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL.
2020-04-10 19:09:37 +02:00
adapter_vk.c
wined3d: Implement WINED3D_MAP_NOOVERWRITE support in adapter_vk_map_bo_address().
2020-04-17 19:58:11 +02:00
arb_program_shader.c
wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces.
2020-04-17 19:58:11 +02:00
ati_fragment_shader.c
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buffer.c
wined3d: Implement Vulkan buffer uploads.
2020-04-17 19:58:11 +02:00
context.c
wined3d: Move OpenGL specific context functions to context_gl.c.
2020-04-17 19:58:10 +02:00
context_gl.c
wined3d: Move OpenGL specific context functions to context_gl.c.
2020-04-17 19:58:10 +02:00
context_vk.c
wined3d: Implement a Vulkan device memory allocator.
2020-04-17 19:58:11 +02:00
cs.c
wined3d: Store the framebuffer inline in struct wined3d_state.
2020-03-26 18:34:50 +01:00
device.c
wined3d: Move cursor size check against display mode out of wined3d_device_set_cursor_properties().
2020-03-31 17:24:16 +02:00
directx.c
wined3d: Do not clip the cursor after changing display modes.
2020-04-09 21:04:04 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces.
2020-04-17 19:58:11 +02:00
nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Get rid of a WARN in wined3d_query_get_data().
2020-04-02 12:56:56 +02:00
resource.c
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sampler.c
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shader.c
wined3d: Store the framebuffer inline in struct wined3d_state.
2020-03-26 18:34:50 +01:00
shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Remove WINED3D_RS_EDGEANTIALIAS.
2020-04-17 19:40:26 +02:00
stateblock.c
wined3d: Remove WINED3D_RS_EDGEANTIALIAS.
2020-04-17 19:40:26 +02:00
surface.c
wined3d: Validate the filter in wined3d_texture_blt().
2020-03-16 21:37:43 +01:00
swapchain.c
wined3d: Do not clip the cursor after changing display modes.
2020-04-09 21:04:04 +02:00
texture.c
wined3d: Validate the filter in wined3d_texture_blt().
2020-03-16 21:37:43 +01:00
utils.c
wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces.
2020-04-17 19:58:11 +02:00
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
wined3d: Refactor wined3d_get_output_desc() to wined3d_output_get_desc().
2020-03-19 20:24:56 +01:00
wined3d_gl.h
wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL.
2020-04-10 19:09:37 +02:00
wined3d_main.c
wined3d: Refactor wined3d_find_closest_matching_adapter_mode() to wined3d_output_find_closest_matching_mode().
2020-03-06 17:54:09 +01:00
wined3d_private.h
wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces.
2020-04-17 19:58:11 +02:00
wined3d_vk.h
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