Sweden-Number/dlls/d2d1
Giovanni Mascellani 4905921fa5 d2d1: Implement D2D1Vec3Length().
Signed-off-by: Giovanni Mascellani <wine@mascellani.eu>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-10-26 20:25:30 +01:00
..
tests d2d1: Implement D2D1Vec3Length(). 2020-10-26 20:25:30 +01:00
Makefile.in
bitmap.c d2d1: Support GUID_WICPixelFormat32bppPRGBA. 2020-03-12 21:18:18 +01:00
bitmap_render_target.c
brush.c include: Add missing structures in dcommon.idl. 2020-06-02 22:17:37 +02:00
d2d1.spec d2d1: Implement D2D1Vec3Length(). 2020-10-26 20:25:30 +01:00
d2d1_private.h d2d1: Implement D2D1CreateDevice(). 2020-06-17 18:35:01 +02:00
dc_render_target.c d2d1: Only create shader resource views for drawable bitmaps. 2019-09-25 21:11:22 +02:00
device.c include: Add missing structures in dcommon.idl. 2020-06-02 22:17:37 +02:00
effect.c
factory.c d2d1: Implement D2D1Vec3Length(). 2020-10-26 20:25:30 +01:00
geometry.c include: Add missing structures in dcommon.idl. 2020-06-02 22:17:37 +02:00
hwnd_render_target.c
layer.c
mesh.c
state_block.c include: Add missing structures in dcommon.idl. 2020-06-02 22:17:37 +02:00
stroke.c
version.rc
wic_render_target.c