.. |
Makefile.in
|
ddraw: Move clipper handling to ddraw.
|
2011-12-13 18:58:37 +01:00 |
arb_program_shader.c
|
wined3d: Avoid TRUE-FALSE conditional expressions.
|
2012-07-26 12:11:29 +02:00 |
ati_fragment_shader.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
buffer.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
context.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
device.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
directx.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
drawprim.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
gl_compat.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
glsl_shader.c
|
wined3d: Get rid of the d3d_caps debug channel.
|
2012-06-22 16:14:26 +02:00 |
nvidia_texture_shader.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
palette.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
query.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
resource.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
shader.c
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
wined3d: Recognize the SM4 xor opcode.
|
2011-11-22 10:52:33 +01:00 |
state.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
stateblock.c
|
wined3d: Convert some uppercase hex constants to lowercase.
|
2012-07-20 13:59:53 +02:00 |
surface.c
|
wined3d: Avoid TRUE-FALSE conditional expressions.
|
2012-07-26 12:11:29 +02:00 |
swapchain.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
texture.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
utils.c
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Convert some uppercase hex constants to lowercase.
|
2012-07-20 13:59:53 +02:00 |
view.c
|
…
|
|
volume.c
|
wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*.
|
2012-06-18 17:48:56 +02:00 |
wined3d.spec
|
ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status().
|
2012-07-19 15:43:11 +02:00 |
wined3d_gl.h
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
wined3d_main.c
|
wined3d: Enable "AlwaysOffscreen" by default.
|
2012-07-19 15:43:59 +02:00 |
wined3d_private.h
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |