Sweden-Number/dlls/d3d10core
Michael Stefaniuc b01ce6b633 d3d10core: Standardize COM aggregation for d3d10_device. 2012-03-26 18:15:04 +02:00
..
tests d3d10core/tests: Add some shader creation tests. 2011-09-26 17:57:57 +02:00
Makefile.in wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
async.c d3d10core: COM cleanup for the ID3D10Query iface. 2011-06-02 16:24:07 +02:00
buffer.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
d3d10core.spec
d3d10core_main.c d3d10core: Standardize COM aggregation for d3d10_device. 2012-03-26 18:15:04 +02:00
d3d10core_private.h d3d10core: Standardize COM aggregation for d3d10_device. 2012-03-26 18:15:04 +02:00
device.c d3d10core: Standardize COM aggregation for d3d10_device. 2012-03-26 18:15:04 +02:00
inputlayout.c wined3d: Get rid of the WINED3DDECLMETHOD typedef. 2012-01-19 11:56:41 +01:00
shader.c d3d10core: Fixup HRESULT in a bunch of error cases. 2011-09-26 17:57:50 +02:00
state.c d3d10core: COM cleanup for the ID3D10SamplerState iface. 2011-06-02 16:24:03 +02:00
texture.c wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
utils.c d3d10core: Fixup HRESULT in a bunch of error cases. 2011-09-26 17:57:50 +02:00
version.rc
view.c d3d10core: COM cleanup for the ID3D10RenderTargetView iface. 2011-07-12 13:25:37 +02:00