Sweden-Number/dlls/d2d1
Stefan Brüns ee59534f9c d2d1: Remove extraneous checks for last vertex.
The very last vertex of a figure can only be a of type LINE
(non-coincident last/first vertices) or type END (otherwise).
In case the current vertex starts a Bézier path, there is always
at least one more vertex, i.e. (vertex_idx + 1) < vertex_count
is always true.

Signed-off-by: Stefan Brüns <stefan.bruens@rwth-aachen.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-11 21:59:51 +01:00
..
tests d2d1: Use the TYPE_END vertex type when last/first vertices coincide. 2022-01-11 21:59:51 +01:00
Makefile.in makefiles: Make -mno-cygwin the default. 2021-09-20 22:45:48 +02:00
bitmap.c d2d1: Remove unused D3D10 interfaces. 2021-06-28 19:43:28 +02:00
bitmap_render_target.c
brush.c d2d1: Remove unused D3D10 interfaces. 2021-06-28 19:43:28 +02:00
d2d1.spec d2d1: Implement D2D1ConvertColorSpace(). 2021-03-05 17:58:57 +01:00
d2d1_private.h d2d1: Implement ID2D1Factory2::CreateStrokeStyle1(). 2021-12-09 17:14:59 +01:00
dc_render_target.c d2d1: Remove unused D3D10 interfaces. 2021-06-28 19:43:28 +02:00
device.c d2d1: Create feature level 10.0 device context state objects. 2021-12-10 22:00:17 +01:00
effect.c d2d1: Add D2D1Crop. 2021-08-11 23:00:50 +02:00
factory.c d2d1: Implement ID2D1Factory2::CreateStrokeStyle1(). 2021-12-09 17:14:59 +01:00
geometry.c d2d1: Remove extraneous checks for last vertex. 2022-01-11 21:59:51 +01:00
hwnd_render_target.c
layer.c
mesh.c
state_block.c
stroke.c d2d1: Implement ID2D1Factory2::CreateStrokeStyle1(). 2021-12-09 17:14:59 +01:00
version.rc
wic_render_target.c