Sweden-Number/dlls/wined3d
Paul Gofman 3aa53f328c wined3d: Allow multisample source locations for all colour blits.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-28 20:18:32 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Map vkGetPhysicalDeviceFeatures2() to vkGetPhysicalDeviceFeatures2KHR(). 2020-05-27 18:42:47 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c wined3d: Use wined3d_buffer_vk_get_buffer_info() when binding the Vulkan index buffer. 2020-05-27 18:42:47 +02:00
cs.c wined3d: Move the swapchain cursor texture blit to wined3d_cs_exec_present(). 2020-05-27 00:14:14 +02:00
device.c
directx.c
gl_compat.c
glsl_shader.c wined3d: Prepare/load the destination resource location in glsl_blitter_blit(). 2020-05-28 20:18:32 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Implement pipeline statistics queries for the Vulkan adapter. 2020-05-27 18:42:47 +02:00
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c wined3d: Allow multisample source locations for all colour blits. 2020-05-28 20:18:32 +02:00
swapchain.c wined3d: Move the swapchain cursor texture blit to wined3d_cs_exec_present(). 2020-05-27 00:14:14 +02:00
texture.c wined3d: Use a single wined3d_texture_is_full_rect() function. 2020-05-28 20:18:32 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Use a single wined3d_texture_is_full_rect() function. 2020-05-28 20:18:32 +02:00
wined3d_vk.h wined3d: Implement vertex attribute divisors for the Vulkan adapter. 2020-05-21 22:29:38 +02:00