Sweden-Number/dlls/ddraw
Henri Verbeet d6e7f18c84 ddraw: Use wined3d_texture_blt() in ddraw_surface7_BltFast().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 21:25:15 +09:00
..
tests ddraw: DDSCAPS_ALLOCONLOAD requires DDSCAPS_TEXTURE. 2016-01-26 14:54:08 +09:00
Makefile.in
clipper.c
ddraw.c ddraw: Use wined3d_texture_blt() in ddraw_surface7_BltFast(). 2016-01-29 21:25:15 +09:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Use wined3d_texture_blt() in ddraw_surface7_BltFast(). 2016-01-29 21:25:15 +09:00
device.c ddraw: Return DDERR_INVALIDPARAMS for render states >= D3DSTATE_OVERRIDE_BIAS. 2016-01-29 00:42:26 +09:00
executebuffer.c ddraw: Get rid of some comments in the middle of the copyright headers. 2015-03-20 21:32:21 +09:00
light.c wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp. 2015-05-01 15:45:00 +09:00
main.c dxgi: Implement dxgi_output_GetDesc(). 2015-11-25 13:21:47 +09:00
material.c ddraw: Get rid of some comments in the middle of the copyright headers. 2015-03-20 21:32:21 +09:00
palette.c
surface.c ddraw: Use wined3d_texture_blt() in ddraw_surface7_BltFast(). 2016-01-29 21:25:15 +09:00
utils.c
version.rc
vertexbuffer.c ddraw: Get rid of some comments in the middle of the copyright headers. 2015-03-20 21:32:21 +09:00
viewport.c ddraw: Make sure AddLight properly activates lights. 2015-03-31 18:49:29 +09:00