Sweden-Number/dlls/ddraw
Henri Verbeet 59116f833e ddraw: Use wined3d_texture_preload() in d3d_device7_PreLoad().
This is safe because D3D is always initialized in D3D device methods.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-02-01 17:53:38 +09:00
..
tests ddraw: DDSCAPS_ALLOCONLOAD requires DDSCAPS_TEXTURE. 2016-01-26 14:54:08 +09:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
clipper.c ddraw: Don't leak the window DC. 2012-02-08 17:20:22 -06:00
ddraw.c ddraw: Use wined3d_texture_blt() in ddraw_surface_update_frontbuffer(). 2016-02-01 17:53:36 +09:00
ddraw.spec
ddraw_classes.idl makefiles: Add makedep pragmas for registration idl files. 2013-11-05 20:38:18 +01:00
ddraw_private.h ddraw: Use wined3d_texture_blt() in ddraw_surface_update_frontbuffer(). 2016-02-01 17:53:36 +09:00
device.c ddraw: Use wined3d_texture_preload() in d3d_device7_PreLoad(). 2016-02-01 17:53:38 +09:00
executebuffer.c ddraw: Get rid of some comments in the middle of the copyright headers. 2015-03-20 21:32:21 +09:00
light.c wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp. 2015-05-01 15:45:00 +09:00
main.c dxgi: Implement dxgi_output_GetDesc(). 2015-11-25 13:21:47 +09:00
material.c ddraw: Get rid of some comments in the middle of the copyright headers. 2015-03-20 21:32:21 +09:00
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
surface.c ddraw: Print an ERR for non-zero sub-resource indices in ddraw_surface7_Flip(). 2016-02-01 17:53:37 +09:00
utils.c ddraw: Remove support for V16U16. 2015-03-11 22:09:29 +09:00
version.rc
vertexbuffer.c ddraw: Get rid of some comments in the middle of the copyright headers. 2015-03-20 21:32:21 +09:00
viewport.c ddraw: Make sure AddLight properly activates lights. 2015-03-31 18:49:29 +09:00