Sweden-Number/dlls/wined3d
Henri Verbeet 7539cd5c85 wined3d: Recognize the SM4 rsq opcode. 2009-07-16 16:03:32 +02:00
..
Makefile.in makefiles: Regenerate the source lists using make_makefiles. 2009-07-03 13:26:38 +02:00
arb_program_shader.c wined3d: Use the unmodified source in MOVA. 2009-07-16 11:15:45 +02:00
ati_fragment_shader.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
baseshader.c wined3d: Recognize the SM4 constant buffer register type. 2009-07-16 16:03:28 +02:00
basetexture.c wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
buffer.c wined3d: Fix some cast-qual warnings. 2009-07-09 11:38:07 +02:00
clipper.c
context.c wined3d: Check the return values for some wgl calls. 2009-07-15 13:24:24 +02:00
cubetexture.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
device.c wined3d: Get rid of struct glDescriptor. 2009-07-10 12:13:24 +02:00
directx.c wined3d: Check the return values for some wgl calls. 2009-07-15 13:24:24 +02:00
drawprim.c wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
gl_compat.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
glsl_shader.c wined3d: Take geometry shaders into account in shader_glsl_load_constantsB(). 2009-07-10 12:13:29 +02:00
nvidia_texture_shader.c wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
palette.c
pixelshader.c
query.c wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
resource.c
shader_sm1.c wined3d: Recognize SM4 arrays. 2009-07-16 16:03:23 +02:00
shader_sm4.c wined3d: Recognize the SM4 rsq opcode. 2009-07-16 16:03:32 +02:00
state.c wined3d: Only use 4 component specular colors if GL allows it. 2009-07-10 13:07:33 +02:00
stateblock.c
surface.c wined3d: Set the depth blit helper texture address mode to clamp. 2009-07-15 13:17:12 +02:00
surface_base.c wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter. 2009-07-08 20:14:21 +02:00
surface_gdi.c wined3d: Get rid of struct glDescriptor. 2009-07-10 12:13:24 +02:00
swapchain.c wined3d: Get rid of struct glDescriptor. 2009-07-10 12:13:24 +02:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
utils.c wined3d: Get rid of struct glDescriptor. 2009-07-10 12:13:24 +02:00
vertexdeclaration.c
vertexshader.c wined3d: Use flags for driver quirks. 2009-07-01 11:41:44 +02:00
view.c
volume.c wined3d: Document GL context dependencies. 2009-06-26 12:05:07 +02:00
volumetexture.c wined3d: Add some missing float suffixes. 2009-07-07 11:50:05 +02:00
wined3d.spec
wined3d_gl.h wined3d: Add Intel GMA X3100 to our card DB. 2009-07-09 12:47:33 +02:00
wined3d_main.c
wined3d_private.h wined3d: Recognize the SM4 constant buffer register type. 2009-07-16 16:03:28 +02:00