Sweden-Number/dlls/wined3d
Matteo Bruni 750dc790b7 wined3d: Avoid going through the texture units mapping when unnecessary.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:53:55 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Pass a context to surface_load_fb_texture. 2015-10-16 19:56:39 +09:00
ati_fragment_shader.c wined3d: Only install emulation wrappers when required. 2015-07-28 13:41:48 +02:00
buffer.c wined3d: Introduce wined3d_resource_unmap(). 2015-11-04 14:41:37 +09:00
context.c wined3d: Avoid going through the texture units mapping when unnecessary. 2015-11-13 22:53:55 +09:00
cs.c wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view(). 2015-11-06 14:45:42 +09:00
device.c wined3d: Make offset parameter optional in wined3d_device_get_stream_output(). 2015-11-12 22:17:04 +09:00
directx.c wined3d: Disallow stencil size mismatches in wined3d_check_pixel_format_depth() if the format has stencil bits. 2015-11-04 14:41:39 +09:00
drawprim.c wined3d: Prepare GL resources before calling context_apply_fbo_state. 2015-10-29 21:20:24 +09:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Cleanup extension check for shader model 4 support. 2015-11-01 22:53:51 +09:00
nvidia_texture_shader.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
palette.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
query.c wined3d: TRACE fixes. 2015-10-01 00:00:46 +09:00
resource.c wined3d: Introduce wined3d_resource_unmap(). 2015-11-04 14:41:37 +09:00
sampler.c
shader.c wined3d: Fully initialize partially written varyings in SM3 shaders. 2015-10-13 22:23:59 +09:00
shader_sm1.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
shader_sm4.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
state.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
stateblock.c wined3d: Use unsigned mask constants in shifts. 2015-08-26 23:53:22 +09:00
surface.c wined3d: Set slice pitch in wined3d_map_desc to surface size. 2015-11-04 14:41:37 +09:00
swapchain.c wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in swapchain_gl_present(). 2015-11-06 14:46:13 +09:00
texture.c wined3d: Remove wined3d_texture_{map,unmap}(). 2015-11-05 22:02:43 +09:00
utils.c wined3d: Get rid of getDepthStencilBits(). 2015-11-04 14:41:39 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource(). 2015-10-28 22:31:28 +09:00
volume.c wined3d: Introduce wined3d_resource_unmap(). 2015-11-04 14:41:37 +09:00
wined3d.spec wined3d: Remove wined3d_texture_{map,unmap}(). 2015-11-05 22:02:43 +09:00
wined3d_gl.h wined3d: Cleanup extension check for shader model 4 support. 2015-11-01 22:53:51 +09:00
wined3d_main.c wined3d: Add a setting for the maximum OpenGL version to use. 2015-07-09 17:18:22 +09:00
wined3d_private.h wined3d: Get rid of getDepthStencilBits(). 2015-11-04 14:41:39 +09:00