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Makefile.in
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…
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arb_program_shader.c
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wined3d: Pass a context to surface_load_fb_texture.
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2015-10-16 19:56:39 +09:00 |
ati_fragment_shader.c
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wined3d: Only install emulation wrappers when required.
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2015-07-28 13:41:48 +02:00 |
buffer.c
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wined3d: Introduce wined3d_resource_unmap().
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2015-11-04 14:41:37 +09:00 |
context.c
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wined3d: Avoid going through the texture units mapping when unnecessary.
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2015-11-13 22:53:55 +09:00 |
cs.c
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wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in wined3d_cs_exec_set_depth_stencil_view().
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2015-11-06 14:45:42 +09:00 |
device.c
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wined3d: Make offset parameter optional in wined3d_device_get_stream_output().
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2015-11-12 22:17:04 +09:00 |
directx.c
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wined3d: Disallow stencil size mismatches in wined3d_check_pixel_format_depth() if the format has stencil bits.
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2015-11-04 14:41:39 +09:00 |
drawprim.c
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wined3d: Prepare GL resources before calling context_apply_fbo_state.
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2015-10-29 21:20:24 +09:00 |
gl_compat.c
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wined3d: Don't crash when emulating GL_EXT_fogcoord.
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2015-07-28 13:41:48 +02:00 |
glsl_shader.c
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wined3d: Cleanup extension check for shader model 4 support.
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2015-11-01 22:53:51 +09:00 |
nvidia_texture_shader.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
palette.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
query.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
resource.c
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wined3d: Introduce wined3d_resource_unmap().
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2015-11-04 14:41:37 +09:00 |
sampler.c
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…
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shader.c
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wined3d: Fully initialize partially written varyings in SM3 shaders.
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2015-10-13 22:23:59 +09:00 |
shader_sm1.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
shader_sm4.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
state.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
stateblock.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
surface.c
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wined3d: Set slice pitch in wined3d_map_desc to surface size.
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2015-11-04 14:41:37 +09:00 |
swapchain.c
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wined3d: Call wined3d_texture_decref() instead of wined3d_surface_decref() in swapchain_gl_present().
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2015-11-06 14:46:13 +09:00 |
texture.c
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wined3d: Remove wined3d_texture_{map,unmap}().
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2015-11-05 22:02:43 +09:00 |
utils.c
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wined3d: Get rid of getDepthStencilBits().
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2015-11-04 14:41:39 +09:00 |
version.rc
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…
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vertexdeclaration.c
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…
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view.c
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wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource().
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2015-10-28 22:31:28 +09:00 |
volume.c
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wined3d: Introduce wined3d_resource_unmap().
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2015-11-04 14:41:37 +09:00 |
wined3d.spec
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wined3d: Remove wined3d_texture_{map,unmap}().
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2015-11-05 22:02:43 +09:00 |
wined3d_gl.h
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wined3d: Cleanup extension check for shader model 4 support.
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2015-11-01 22:53:51 +09:00 |
wined3d_main.c
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wined3d: Add a setting for the maximum OpenGL version to use.
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2015-07-09 17:18:22 +09:00 |
wined3d_private.h
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wined3d: Get rid of getDepthStencilBits().
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2015-11-04 14:41:39 +09:00 |