Sweden-Number/dlls/d3d8
Jason Edmeades 7472d72e03 Copyrect should flag destination texture as dirty, to force it to be
reloaded.
2003-01-14 22:53:50 +00:00
..
.cvsignore Added .spec.def files. 2002-12-12 22:04:04 +00:00
Makefile.in - some D3D8 fixes 2002-12-17 01:15:15 +00:00
basetexture.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
cubetexture.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
d3d8.spec - integration with DrawPrimitive 2003-01-02 17:59:01 +00:00
d3d8_main.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
d3d8_private.h - move input and output data in VertexShader struct 2003-01-14 20:29:33 +00:00
device.c Copyrect should flag destination texture as dirty, to force it to be 2003-01-14 22:53:50 +00:00
directx.c Add support for some of the texture address states and border colour. 2003-01-14 22:50:00 +00:00
indexbuffer.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
resource.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
shader.c - move input and output data in VertexShader struct 2003-01-14 20:29:33 +00:00
surface.c Change RECT to use LONG to match win32 standard headers and fix format 2003-01-08 21:09:25 +00:00
swapchain.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
texture.c - some fixes in CreateDevice init 2002-12-18 05:05:41 +00:00
vertexbuffer.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
volume.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
volumetexture.c - some fixes in CreateDevice init 2002-12-18 05:05:41 +00:00