385 lines
12 KiB
C
385 lines
12 KiB
C
/*
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* Copyright (C) 2002 Raphael Junqueira
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* Copyright (C) 2008 David Adam
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* Copyright (C) 2008 Tony Wasserka
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef __WINE_D3DX9_PRIVATE_H
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#define __WINE_D3DX9_PRIVATE_H
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#define NONAMELESSUNION
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#include "wine/debug.h"
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#define COBJMACROS
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#include "d3dx9.h"
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#define ULONG64_MAX (~(ULONG64)0)
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#define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array))
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struct vec4
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{
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float x, y, z, w;
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};
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struct volume
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{
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UINT width;
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UINT height;
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UINT depth;
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};
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/* for internal use */
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enum format_type {
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FORMAT_ARGB, /* unsigned */
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FORMAT_ARGBF16,/* float 16 */
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FORMAT_ARGBF, /* float */
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FORMAT_DXT,
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FORMAT_INDEX,
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FORMAT_UNKNOWN
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};
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struct pixel_format_desc {
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D3DFORMAT format;
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BYTE bits[4];
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BYTE shift[4];
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UINT bytes_per_pixel;
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UINT block_width;
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UINT block_height;
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UINT block_byte_count;
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enum format_type type;
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void (*from_rgba)(const struct vec4 *src, struct vec4 *dst);
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void (*to_rgba)(const struct vec4 *src, struct vec4 *dst, const PALETTEENTRY *palette);
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};
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static inline BOOL is_conversion_from_supported(const struct pixel_format_desc *format)
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{
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if (format->type == FORMAT_ARGB || format->type == FORMAT_ARGBF16
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|| format->type == FORMAT_ARGBF)
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return TRUE;
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return !!format->to_rgba;
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}
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static inline BOOL is_conversion_to_supported(const struct pixel_format_desc *format)
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{
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if (format->type == FORMAT_ARGB || format->type == FORMAT_ARGBF16
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|| format->type == FORMAT_ARGBF)
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return TRUE;
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return !!format->from_rgba;
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}
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HRESULT map_view_of_file(const WCHAR *filename, void **buffer, DWORD *length) DECLSPEC_HIDDEN;
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HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, void **buffer, DWORD *length) DECLSPEC_HIDDEN;
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HRESULT write_buffer_to_file(const WCHAR *filename, ID3DXBuffer *buffer) DECLSPEC_HIDDEN;
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const struct pixel_format_desc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN;
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const struct pixel_format_desc *get_format_info_idx(int idx) DECLSPEC_HIDDEN;
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void copy_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *size,
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const struct pixel_format_desc *format) DECLSPEC_HIDDEN;
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void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
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const struct volume *src_size, const struct pixel_format_desc *src_format,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size,
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const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN;
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void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch,
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const struct volume *src_size, const struct pixel_format_desc *src_format,
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BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size,
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const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN;
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HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette,
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DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info, unsigned int skip_levels,
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unsigned int *loaded_miplevels) DECLSPEC_HIDDEN;
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HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data,
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const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
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HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette,
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const D3DBOX *dst_box, const void *src_data, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key,
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const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
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HRESULT load_volume_texture_from_dds(IDirect3DVolumeTexture9 *volume_texture, const void *src_data,
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const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN;
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unsigned short float_32_to_16(const float in) DECLSPEC_HIDDEN;
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float float_16_to_32(const unsigned short in) DECLSPEC_HIDDEN;
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/* debug helpers */
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const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c) DECLSPEC_HIDDEN;
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const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t) DECLSPEC_HIDDEN;
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const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r) DECLSPEC_HIDDEN;
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/* parameter type conversion helpers */
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static inline BOOL get_bool(D3DXPARAMETER_TYPE type, const void *data)
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{
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switch (type)
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{
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case D3DXPT_FLOAT:
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case D3DXPT_INT:
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case D3DXPT_BOOL:
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return !!*(DWORD *)data;
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case D3DXPT_VOID:
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return *(BOOL *)data;
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default:
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return FALSE;
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}
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}
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static inline int get_int(D3DXPARAMETER_TYPE type, const void *data)
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{
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switch (type)
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{
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case D3DXPT_FLOAT:
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return (int)(*(float *)data);
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case D3DXPT_INT:
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case D3DXPT_VOID:
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return *(int *)data;
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case D3DXPT_BOOL:
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return get_bool(type, data);
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default:
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return 0;
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}
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}
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static inline float get_float(D3DXPARAMETER_TYPE type, const void *data)
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{
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switch (type)
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{
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case D3DXPT_FLOAT:
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case D3DXPT_VOID:
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return *(float *)data;
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case D3DXPT_INT:
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return (float)(*(int *)data);
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case D3DXPT_BOOL:
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return (float)get_bool(type, data);
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default:
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return 0.0f;
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}
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}
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static inline void set_number(void *outdata, D3DXPARAMETER_TYPE outtype, const void *indata, D3DXPARAMETER_TYPE intype)
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{
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if (outtype == intype)
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{
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*(DWORD *)outdata = *(DWORD *)indata;
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return;
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}
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switch (outtype)
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{
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case D3DXPT_FLOAT:
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*(float *)outdata = get_float(intype, indata);
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break;
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case D3DXPT_BOOL:
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*(BOOL *)outdata = get_bool(intype, indata);
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break;
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case D3DXPT_INT:
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*(int *)outdata = get_int(intype, indata);
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break;
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default:
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*(DWORD *)outdata = 0;
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break;
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}
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}
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static inline BOOL is_param_type_sampler(D3DXPARAMETER_TYPE type)
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{
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return type == D3DXPT_SAMPLER
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|| type == D3DXPT_SAMPLER1D || type == D3DXPT_SAMPLER2D
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|| type == D3DXPT_SAMPLER3D || type == D3DXPT_SAMPLERCUBE;
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}
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struct d3dx_parameter;
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enum pres_reg_tables
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{
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PRES_REGTAB_IMMED,
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PRES_REGTAB_CONST,
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PRES_REGTAB_OCONST,
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PRES_REGTAB_OBCONST,
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PRES_REGTAB_OICONST,
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PRES_REGTAB_TEMP,
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PRES_REGTAB_COUNT,
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PRES_REGTAB_FIRST_SHADER = PRES_REGTAB_CONST,
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};
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struct d3dx_const_param_eval_output
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{
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struct d3dx_parameter *param;
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unsigned int table;
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enum D3DXPARAMETER_CLASS constant_class;
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unsigned int register_index;
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unsigned int register_count;
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BOOL direct_copy;
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unsigned int element_count;
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};
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struct d3dx_const_tab
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{
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unsigned int input_count;
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D3DXCONSTANT_DESC *inputs;
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struct d3dx_parameter **inputs_param;
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unsigned int const_set_count;
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unsigned int const_set_size;
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struct d3dx_const_param_eval_output *const_set;
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const enum pres_reg_tables *regset2table;
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ULONG64 update_version;
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};
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struct d3dx_regstore
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{
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void *tables[PRES_REGTAB_COUNT];
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unsigned int table_sizes[PRES_REGTAB_COUNT]; /* registers count */
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unsigned int *table_value_set[PRES_REGTAB_COUNT];
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};
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struct d3dx_pres_ins;
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struct d3dx_preshader
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{
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struct d3dx_regstore regs;
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unsigned int ins_count;
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struct d3dx_pres_ins *ins;
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struct d3dx_const_tab inputs;
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};
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struct d3dx_param_eval
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{
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D3DXPARAMETER_TYPE param_type;
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struct d3dx_preshader pres;
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struct d3dx_const_tab shader_inputs;
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ULONG64 *version_counter;
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};
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struct d3dx_shared_data;
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struct d3dx_top_level_parameter;
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struct d3dx_parameter
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{
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char magic_string[4];
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struct d3dx_top_level_parameter *top_level_param;
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struct d3dx_param_eval *param_eval;
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char *name;
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void *data;
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D3DXPARAMETER_CLASS class;
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D3DXPARAMETER_TYPE type;
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UINT rows;
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UINT columns;
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UINT element_count;
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UINT member_count;
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DWORD flags;
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UINT bytes;
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DWORD object_id;
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struct d3dx_parameter *members;
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char *semantic;
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};
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struct d3dx_top_level_parameter
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{
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struct d3dx_parameter param;
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UINT annotation_count;
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struct d3dx_parameter *annotations;
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ULONG64 update_version;
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ULONG64 *version_counter;
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struct d3dx_shared_data *shared_data;
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};
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struct d3dx_shared_data
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{
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void *data;
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struct d3dx_top_level_parameter **parameters;
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unsigned int size, count;
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ULONG64 update_version;
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};
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struct d3dx9_base_effect;
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static inline BOOL is_top_level_parameter(struct d3dx_parameter *param)
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{
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return ¶m->top_level_param->param == param;
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}
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static inline struct d3dx_top_level_parameter
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*top_level_parameter_from_parameter(struct d3dx_parameter *param)
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{
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return CONTAINING_RECORD(param, struct d3dx_top_level_parameter, param);
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}
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static inline ULONG64 next_update_version(ULONG64 *version_counter)
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{
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return ++*version_counter;
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}
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static inline BOOL is_top_level_param_dirty(struct d3dx_top_level_parameter *param, ULONG64 update_version)
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{
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struct d3dx_shared_data *shared_data;
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if ((shared_data = param->shared_data))
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return update_version < shared_data->update_version;
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else
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return update_version < param->update_version;
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}
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static inline BOOL is_param_dirty(struct d3dx_parameter *param, ULONG64 update_version)
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{
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return is_top_level_param_dirty(param->top_level_param, update_version);
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}
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struct d3dx_parameter *get_parameter_by_name(struct d3dx9_base_effect *base,
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struct d3dx_parameter *parameter, const char *name) DECLSPEC_HIDDEN;
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#define SET_D3D_STATE_(manager, device, method, args...) (manager ? manager->lpVtbl->method(manager, args) \
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: device->lpVtbl->method(device, args))
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#define SET_D3D_STATE(base_effect, args...) SET_D3D_STATE_(base_effect->manager, base_effect->device, args)
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HRESULT d3dx_create_param_eval(struct d3dx9_base_effect *base_effect, void *byte_code,
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unsigned int byte_code_size, D3DXPARAMETER_TYPE type,
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struct d3dx_param_eval **peval, ULONG64 *version_counter,
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const char **skip_constants, unsigned int skip_constants_count) DECLSPEC_HIDDEN;
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void d3dx_free_param_eval(struct d3dx_param_eval *peval) DECLSPEC_HIDDEN;
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HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval,
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const struct d3dx_parameter *param, void *param_value) DECLSPEC_HIDDEN;
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HRESULT d3dx_param_eval_set_shader_constants(ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device,
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struct d3dx_param_eval *peval, BOOL update_all) DECLSPEC_HIDDEN;
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BOOL is_param_eval_input_dirty(struct d3dx_param_eval *peval, ULONG64 update_version) DECLSPEC_HIDDEN;
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struct ctab_constant {
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D3DXCONSTANT_DESC desc;
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WORD constantinfo_reserved;
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struct ctab_constant *constants;
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};
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const struct ctab_constant *d3dx_shader_get_ctab_constant(ID3DXConstantTable *iface,
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D3DXHANDLE constant) DECLSPEC_HIDDEN;
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#endif /* __WINE_D3DX9_PRIVATE_H */
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