/* * Copyright (C) 2002 Raphael Junqueira * Copyright (C) 2008 David Adam * Copyright (C) 2008 Tony Wasserka * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #ifndef __WINE_D3DX9_PRIVATE_H #define __WINE_D3DX9_PRIVATE_H #define NONAMELESSUNION #include "wine/debug.h" #define COBJMACROS #include "d3dx9.h" #define ULONG64_MAX (~(ULONG64)0) #define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array)) struct vec4 { float x, y, z, w; }; struct volume { UINT width; UINT height; UINT depth; }; /* for internal use */ enum format_type { FORMAT_ARGB, /* unsigned */ FORMAT_ARGBF16,/* float 16 */ FORMAT_ARGBF, /* float */ FORMAT_DXT, FORMAT_INDEX, FORMAT_UNKNOWN }; struct pixel_format_desc { D3DFORMAT format; BYTE bits[4]; BYTE shift[4]; UINT bytes_per_pixel; UINT block_width; UINT block_height; UINT block_byte_count; enum format_type type; void (*from_rgba)(const struct vec4 *src, struct vec4 *dst); void (*to_rgba)(const struct vec4 *src, struct vec4 *dst, const PALETTEENTRY *palette); }; static inline BOOL is_conversion_from_supported(const struct pixel_format_desc *format) { if (format->type == FORMAT_ARGB || format->type == FORMAT_ARGBF16 || format->type == FORMAT_ARGBF) return TRUE; return !!format->to_rgba; } static inline BOOL is_conversion_to_supported(const struct pixel_format_desc *format) { if (format->type == FORMAT_ARGB || format->type == FORMAT_ARGBF16 || format->type == FORMAT_ARGBF) return TRUE; return !!format->from_rgba; } HRESULT map_view_of_file(const WCHAR *filename, void **buffer, DWORD *length) DECLSPEC_HIDDEN; HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, void **buffer, DWORD *length) DECLSPEC_HIDDEN; HRESULT write_buffer_to_file(const WCHAR *filename, ID3DXBuffer *buffer) DECLSPEC_HIDDEN; const struct pixel_format_desc *get_format_info(D3DFORMAT format) DECLSPEC_HIDDEN; const struct pixel_format_desc *get_format_info_idx(int idx) DECLSPEC_HIDDEN; void copy_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *size, const struct pixel_format_desc *format) DECLSPEC_HIDDEN; void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, const struct volume *src_size, const struct pixel_format_desc *src_format, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size, const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN; void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pitch, const struct volume *src_size, const struct pixel_format_desc *src_format, BYTE *dst, UINT dst_row_pitch, UINT dst_slice_pitch, const struct volume *dst_size, const struct pixel_format_desc *dst_format, D3DCOLOR color_key, const PALETTEENTRY *palette) DECLSPEC_HIDDEN; HRESULT load_texture_from_dds(IDirect3DTexture9 *texture, const void *src_data, const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info, unsigned int skip_levels, unsigned int *loaded_miplevels) DECLSPEC_HIDDEN; HRESULT load_cube_texture_from_dds(IDirect3DCubeTexture9 *cube_texture, const void *src_data, const PALETTEENTRY *palette, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN; HRESULT load_volume_from_dds(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette, const D3DBOX *dst_box, const void *src_data, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN; HRESULT load_volume_texture_from_dds(IDirect3DVolumeTexture9 *volume_texture, const void *src_data, const PALETTEENTRY *palette, DWORD filter, DWORD color_key, const D3DXIMAGE_INFO *src_info) DECLSPEC_HIDDEN; unsigned short float_32_to_16(const float in) DECLSPEC_HIDDEN; float float_16_to_32(const unsigned short in) DECLSPEC_HIDDEN; /* debug helpers */ const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c) DECLSPEC_HIDDEN; const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t) DECLSPEC_HIDDEN; const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r) DECLSPEC_HIDDEN; /* parameter type conversion helpers */ static inline BOOL get_bool(D3DXPARAMETER_TYPE type, const void *data) { switch (type) { case D3DXPT_FLOAT: case D3DXPT_INT: case D3DXPT_BOOL: return !!*(DWORD *)data; case D3DXPT_VOID: return *(BOOL *)data; default: return FALSE; } } static inline int get_int(D3DXPARAMETER_TYPE type, const void *data) { switch (type) { case D3DXPT_FLOAT: return (int)(*(float *)data); case D3DXPT_INT: case D3DXPT_VOID: return *(int *)data; case D3DXPT_BOOL: return get_bool(type, data); default: return 0; } } static inline float get_float(D3DXPARAMETER_TYPE type, const void *data) { switch (type) { case D3DXPT_FLOAT: case D3DXPT_VOID: return *(float *)data; case D3DXPT_INT: return (float)(*(int *)data); case D3DXPT_BOOL: return (float)get_bool(type, data); default: return 0.0f; } } static inline void set_number(void *outdata, D3DXPARAMETER_TYPE outtype, const void *indata, D3DXPARAMETER_TYPE intype) { if (outtype == intype) { *(DWORD *)outdata = *(DWORD *)indata; return; } switch (outtype) { case D3DXPT_FLOAT: *(float *)outdata = get_float(intype, indata); break; case D3DXPT_BOOL: *(BOOL *)outdata = get_bool(intype, indata); break; case D3DXPT_INT: *(int *)outdata = get_int(intype, indata); break; default: *(DWORD *)outdata = 0; break; } } static inline BOOL is_param_type_sampler(D3DXPARAMETER_TYPE type) { return type == D3DXPT_SAMPLER || type == D3DXPT_SAMPLER1D || type == D3DXPT_SAMPLER2D || type == D3DXPT_SAMPLER3D || type == D3DXPT_SAMPLERCUBE; } struct d3dx_parameter; enum pres_reg_tables { PRES_REGTAB_IMMED, PRES_REGTAB_CONST, PRES_REGTAB_OCONST, PRES_REGTAB_OBCONST, PRES_REGTAB_OICONST, PRES_REGTAB_TEMP, PRES_REGTAB_COUNT, PRES_REGTAB_FIRST_SHADER = PRES_REGTAB_CONST, }; struct d3dx_const_param_eval_output { struct d3dx_parameter *param; unsigned int table; enum D3DXPARAMETER_CLASS constant_class; unsigned int register_index; unsigned int register_count; BOOL direct_copy; unsigned int element_count; }; struct d3dx_const_tab { unsigned int input_count; D3DXCONSTANT_DESC *inputs; struct d3dx_parameter **inputs_param; unsigned int const_set_count; unsigned int const_set_size; struct d3dx_const_param_eval_output *const_set; const enum pres_reg_tables *regset2table; ULONG64 update_version; }; struct d3dx_regstore { void *tables[PRES_REGTAB_COUNT]; unsigned int table_sizes[PRES_REGTAB_COUNT]; /* registers count */ unsigned int *table_value_set[PRES_REGTAB_COUNT]; }; struct d3dx_pres_ins; struct d3dx_preshader { struct d3dx_regstore regs; unsigned int ins_count; struct d3dx_pres_ins *ins; struct d3dx_const_tab inputs; }; struct d3dx_param_eval { D3DXPARAMETER_TYPE param_type; struct d3dx_preshader pres; struct d3dx_const_tab shader_inputs; ULONG64 *version_counter; }; struct d3dx_shared_data; struct d3dx_top_level_parameter; struct d3dx_parameter { char magic_string[4]; struct d3dx_top_level_parameter *top_level_param; struct d3dx_param_eval *param_eval; char *name; void *data; D3DXPARAMETER_CLASS class; D3DXPARAMETER_TYPE type; UINT rows; UINT columns; UINT element_count; UINT member_count; DWORD flags; UINT bytes; DWORD object_id; struct d3dx_parameter *members; char *semantic; }; struct d3dx_top_level_parameter { struct d3dx_parameter param; UINT annotation_count; struct d3dx_parameter *annotations; ULONG64 update_version; ULONG64 *version_counter; struct d3dx_shared_data *shared_data; }; struct d3dx_shared_data { void *data; struct d3dx_top_level_parameter **parameters; unsigned int size, count; ULONG64 update_version; }; struct d3dx9_base_effect; static inline BOOL is_top_level_parameter(struct d3dx_parameter *param) { return ¶m->top_level_param->param == param; } static inline struct d3dx_top_level_parameter *top_level_parameter_from_parameter(struct d3dx_parameter *param) { return CONTAINING_RECORD(param, struct d3dx_top_level_parameter, param); } static inline ULONG64 next_update_version(ULONG64 *version_counter) { return ++*version_counter; } static inline BOOL is_top_level_param_dirty(struct d3dx_top_level_parameter *param, ULONG64 update_version) { struct d3dx_shared_data *shared_data; if ((shared_data = param->shared_data)) return update_version < shared_data->update_version; else return update_version < param->update_version; } static inline BOOL is_param_dirty(struct d3dx_parameter *param, ULONG64 update_version) { return is_top_level_param_dirty(param->top_level_param, update_version); } struct d3dx_parameter *get_parameter_by_name(struct d3dx9_base_effect *base, struct d3dx_parameter *parameter, const char *name) DECLSPEC_HIDDEN; #define SET_D3D_STATE_(manager, device, method, args...) (manager ? manager->lpVtbl->method(manager, args) \ : device->lpVtbl->method(device, args)) #define SET_D3D_STATE(base_effect, args...) SET_D3D_STATE_(base_effect->manager, base_effect->device, args) HRESULT d3dx_create_param_eval(struct d3dx9_base_effect *base_effect, void *byte_code, unsigned int byte_code_size, D3DXPARAMETER_TYPE type, struct d3dx_param_eval **peval, ULONG64 *version_counter, const char **skip_constants, unsigned int skip_constants_count) DECLSPEC_HIDDEN; void d3dx_free_param_eval(struct d3dx_param_eval *peval) DECLSPEC_HIDDEN; HRESULT d3dx_evaluate_parameter(struct d3dx_param_eval *peval, const struct d3dx_parameter *param, void *param_value) DECLSPEC_HIDDEN; HRESULT d3dx_param_eval_set_shader_constants(ID3DXEffectStateManager *manager, struct IDirect3DDevice9 *device, struct d3dx_param_eval *peval, BOOL update_all) DECLSPEC_HIDDEN; BOOL is_param_eval_input_dirty(struct d3dx_param_eval *peval, ULONG64 update_version) DECLSPEC_HIDDEN; struct ctab_constant { D3DXCONSTANT_DESC desc; WORD constantinfo_reserved; struct ctab_constant *constants; }; const struct ctab_constant *d3dx_shader_get_ctab_constant(ID3DXConstantTable *iface, D3DXHANDLE constant) DECLSPEC_HIDDEN; #endif /* __WINE_D3DX9_PRIVATE_H */