Sweden-Number/dlls/d3d9/tests
Henri Verbeet 91ac0c37b1 wined3d: Disable vertex shader output clamping.
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for
most things, so we should only need special handling for pow and nrm.
2011-01-25 12:32:38 +01:00
..
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
buffer.c wined3d: Make resources 16 byte aligned. 2010-03-17 13:36:39 +01:00
d3d9ex.c d3d9/tests: Specify width and height when changing the display orientation. 2010-11-09 14:20:37 +01:00
device.c d3d9/tests: Skip tests if not running in the foreground. 2011-01-12 14:56:25 +01:00
query.c d3d9/tests: Make sure the device is released properly. 2009-06-23 11:47:59 +02:00
shader.c d3d9: Remove trailing spaces. 2009-08-28 11:54:50 +02:00
stateblock.c d3d9: Remove variable hr which is not really used from resource_test_cleanup. 2010-04-26 06:59:57 -05:00
surface.c d3d9/tests: Add a test for 0 width / height surface creation. 2010-11-18 12:37:40 +01:00
texture.c d3d9/tests: Check some more return values (LLVM/Clang). 2009-10-16 13:37:12 +02:00
vertexdeclaration.c d3d9/tests: Correct the size of a memcmp. 2010-01-11 11:35:28 -06:00
visual.c wined3d: Disable vertex shader output clamping. 2011-01-25 12:32:38 +01:00
volume.c d3d9/tests: A volume really isn't a resource, despite having all the methods. 2009-12-22 13:48:25 +01:00