Sweden-Number/dlls/wined3d
Józef Kucia d3da2400e6 wined3d: Store max_clip_distances in struct d3d_info.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-20 16:37:30 +02:00
..
Makefile.in
adapter_gl.c wined3d: Store max_clip_distances in struct d3d_info. 2018-09-20 16:37:30 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Get rid of the "attribute_size" field in struct wined3d_format. 2018-09-10 12:31:38 +02:00
context.c wined3d: Rename "wined3d_adapter_opengl" to "wined3d_adapter_gl". 2018-09-20 12:34:24 +02:00
cs.c
device.c wined3d: Store max_clip_distances in struct d3d_info. 2018-09-20 16:37:30 +02:00
directx.c wined3d: Add support for variable-sized format structures. 2018-09-20 16:37:27 +02:00
gl_compat.c
glsl_shader.c wined3d: Implement vCoverage register. 2018-09-18 20:59:38 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info. 2018-09-18 12:29:25 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Use raw blit for supported depth-stencil blits. 2018-09-03 19:43:48 +02:00
swapchain.c
texture.c wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info. 2018-09-18 12:29:25 +02:00
utils.c wined3d: Allocate memory for formats in wined3d_adapter_init_format_info(). 2018-09-20 16:37:28 +02:00
version.rc
vertexdeclaration.c wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE. 2018-09-14 12:48:31 +02:00
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Store max_clip_distances in struct d3d_info. 2018-09-20 16:37:30 +02:00