.. |
Makefile.in
|
wined3d: Fragment processing using GL_ATI_fragment_shader.
|
2008-03-25 19:50:32 +01:00 |
arb_program_shader.c
|
Assorted spelling fixes.
|
2008-04-07 13:36:18 +02:00 |
ati_fragment_shader.c
|
Assorted spelling fixes.
|
2008-04-07 13:36:18 +02:00 |
baseshader.c
|
wined3d: Update copyright lines.
|
2008-04-02 20:22:42 +02:00 |
basetexture.c
|
wined3d: Update copyright lines.
|
2008-04-02 20:22:42 +02:00 |
clipper.c
|
d3d: Move clippers from DDraw to wined3d.
|
2007-05-08 18:27:44 +02:00 |
context.c
|
wined3d: Deactivate GL_FRAGMENT_SHADER_ATI before deactivating a context.
|
2008-04-03 12:02:24 +02:00 |
cubetexture.c
|
wined3d: Improve detection of device palette change.
|
2008-04-03 11:31:57 +02:00 |
device.c
|
wined3d: Filter out invalid stuff in SetStreamSourceFreq().
|
2008-04-07 21:19:57 +02:00 |
directx.c
|
Assorted spelling fixes.
|
2008-04-07 13:36:18 +02:00 |
drawprim.c
|
wined3d: Improve drawStridedInstanced().
|
2008-04-07 21:20:07 +02:00 |
glsl_shader.c
|
wined3d: Update copyright lines.
|
2008-04-02 20:22:42 +02:00 |
indexbuffer.c
|
wined3d: Update copyright lines.
|
2008-04-02 20:22:42 +02:00 |
palette.c
|
wined3d: Don't store primary surface palette in device palettes.
|
2008-03-25 11:53:55 +01:00 |
pixelshader.c
|
wined3d: Update copyright lines.
|
2008-04-02 20:22:42 +02:00 |
query.c
|
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue.
|
2008-04-07 21:18:18 +02:00 |
resource.c
|
Assorted spelling fixes.
|
2008-01-23 21:16:22 +01:00 |
state.c
|
wined3d: Update copyright lines.
|
2008-04-02 20:22:42 +02:00 |
stateblock.c
|
wined3d: Update copyright lines.
|
2008-04-02 20:22:42 +02:00 |
surface.c
|
wined3d: Move PreLoad to avoid calling it with gl lock held.
|
2008-04-07 21:18:47 +02:00 |
surface_base.c
|
wined3d: Don't copy the extra line.
|
2008-04-07 21:17:06 +02:00 |
surface_gdi.c
|
wined3d: Don't use device palettes in RealizePalette.
|
2008-03-25 11:53:47 +01:00 |
swapchain.c
|
wined3d: Update copyright lines.
|
2008-04-02 20:22:42 +02:00 |
texture.c
|
wined3d: Improve detection of device palette change.
|
2008-04-03 11:31:57 +02:00 |
utils.c
|
wined3d: Update copyright lines.
|
2008-04-02 20:22:42 +02:00 |
vertexbuffer.c
|
wined3d: Update copyright lines.
|
2008-04-02 20:22:42 +02:00 |
vertexdeclaration.c
|
wined3d: Use unsigned int instead of size_t for element counts.
|
2008-01-07 17:17:04 +01:00 |
vertexshader.c
|
wined3d: Update copyright lines.
|
2008-04-02 20:22:42 +02:00 |
volume.c
|
wined3d: Implement IWineD3DVolume::UnLoad.
|
2008-01-14 15:11:07 +01:00 |
volumetexture.c
|
wined3d: Move some UnLoad code to the base texture class.
|
2008-02-05 12:32:58 +01:00 |
wined3d.spec
|
d3d: Move clippers from DDraw to wined3d.
|
2007-05-08 18:27:44 +02:00 |
wined3d_main.c
|
wined3d: Update copyright lines.
|
2008-04-02 20:22:42 +02:00 |
wined3d_private.h
|
wined3d: Improve detection of device palette change.
|
2008-04-03 11:31:57 +02:00 |
wined3d_private_types.h
|
wined3d: Also move the rendertarget capability to the formats table.
|
2008-03-29 10:31:50 +01:00 |