.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Rename gen_planar_yuv_read() to gen_packed_yuv_read().
|
2018-04-30 20:41:59 +02:00 |
ati_fragment_shader.c
|
…
|
|
buffer.c
|
wined3d: Add unimplemented flags parameter to wined3d_device_update_sub_resource.
|
2018-05-23 17:33:01 +02:00 |
context.c
|
d3d11: Implement depth clip control.
|
2018-05-21 10:51:29 +02:00 |
cs.c
|
d3d11: Implement depth clip control.
|
2018-05-21 10:51:29 +02:00 |
device.c
|
wined3d: Add unimplemented flags parameter to wined3d_device_update_sub_resource.
|
2018-05-23 17:33:01 +02:00 |
directx.c
|
wined3d: Default to OpenGL 4.4 contexts.
|
2018-05-23 17:33:53 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Only create the ARBfp blitter if creating the GLSL blitter failed.
|
2018-05-21 20:34:36 +02:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
…
|
|
query.c
|
…
|
|
resource.c
|
…
|
|
sampler.c
|
…
|
|
shader.c
|
wined3d: Implement oMask register.
|
2018-05-18 01:43:36 +02:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
wined3d: Implement sampleinfo for render targets.
|
2018-05-15 17:29:22 +02:00 |
state.c
|
d3d11: Implement depth clip control.
|
2018-05-21 10:51:29 +02:00 |
stateblock.c
|
…
|
|
surface.c
|
wined3d: Use staging resources to blit from CPU resources in the fixed-function blitter.
|
2018-04-30 10:40:14 +02:00 |
swapchain.c
|
wined3d: Allow creating swapchains for windows with empty client rect.
|
2018-05-18 01:43:48 +02:00 |
texture.c
|
wined3d: Add unimplemented flags parameter to wined3d_device_update_sub_resource.
|
2018-05-23 17:33:01 +02:00 |
utils.c
|
wined3d: Remove redundant entries from "formats" table.
|
2018-05-23 17:33:06 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
…
|
|
wined3d.spec
|
wined3d: Add unimplemented flags parameter to wined3d_device_update_sub_resource.
|
2018-05-23 17:33:01 +02:00 |
wined3d_gl.h
|
d3d11: Implement depth clip control.
|
2018-05-21 10:51:29 +02:00 |
wined3d_main.c
|
wined3d: Default to OpenGL 4.4 contexts.
|
2018-05-23 17:33:53 +02:00 |
wined3d_private.h
|
wined3d: Only create the ARBfp blitter if creating the GLSL blitter failed.
|
2018-05-21 20:34:36 +02:00 |