Sweden-Number/dlls/d3d8
Jason Edmeades 2aff85c9c8 Thanks to Lucho, text support in samples now starts to
appear. Textures now saved in state blocks, and correct FVF's used for
drawing.
2002-12-13 20:25:59 +00:00
..
.cvsignore Added .spec.def files. 2002-12-12 22:04:04 +00:00
Makefile.in Load OpenGL library dynamically from x11drv. 2002-11-15 04:16:38 +00:00
basetexture.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
cubetexture.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
d3d8.spec Made the dll entry point default to DllMain and removed most of the 2002-11-04 23:53:41 +00:00
d3d8_main.c - Stencil mapping now works (it helps to actually allocate a stencil 2002-11-06 19:56:32 +00:00
d3d8_private.h - Stencil mapping now works (it helps to actually allocate a stencil 2002-11-06 19:56:32 +00:00
device.c Thanks to Lucho, text support in samples now starts to 2002-12-13 20:25:59 +00:00
directx.c - Stencil mapping now works (it helps to actually allocate a stencil 2002-11-06 19:56:32 +00:00
indexbuffer.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
resource.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
surface.c Various fixes, typos corrected and clarifying trace points. 2002-10-07 18:24:28 +00:00
swapchain.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
texture.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
vertexbuffer.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
volume.c Add the basic support for volume textures / volumes (3d textures). 2002-10-21 18:21:59 +00:00
volumetexture.c Add the basic support for volume textures / volumes (3d textures). 2002-10-21 18:21:59 +00:00