.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Catch RCP 0.0 in ARB.
|
2010-05-21 18:58:04 +02:00 |
ati_fragment_shader.c
|
wined3d: Make sure all fields of the fragment pipe caps are always initialized.
|
2010-05-03 13:50:45 +02:00 |
basetexture.c
|
wined3d: Add support for shadow samplers.
|
2010-05-17 13:19:53 +02:00 |
buffer.c
|
wined3d: Explicitly pass GL info to buffer_get_sysmem().
|
2010-05-21 14:37:52 +02:00 |
clipper.c
|
…
|
|
context.c
|
wined3d: Explicitly pass the FBO target to context_clean_fbo_attachments().
|
2010-05-19 16:57:59 +02:00 |
cubetexture.c
|
wined3d: Separate context acquisition and state application.
|
2010-05-04 13:14:59 +02:00 |
device.c
|
wined3d: Avoid using the long type.
|
2010-05-21 18:58:04 +02:00 |
directx.c
|
wined3d: Avoid using the long type.
|
2010-05-21 18:58:04 +02:00 |
drawprim.c
|
wined3d: Avoid using the long type.
|
2010-05-21 18:58:04 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Add support for shadow samplers.
|
2010-05-17 13:19:53 +02:00 |
nvidia_texture_shader.c
|
wined3d: Make sure all fields of the fragment pipe caps are always initialized.
|
2010-05-03 13:50:45 +02:00 |
palette.c
|
…
|
|
query.c
|
wined3d: Separate context acquisition and state application.
|
2010-05-04 13:14:59 +02:00 |
resource.c
|
…
|
|
shader.c
|
wined3d: Catch RCP 0.0 in ARB.
|
2010-05-21 18:58:04 +02:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Avoid using the long type.
|
2010-05-21 18:58:04 +02:00 |
stateblock.c
|
wined3d: Fix some more misspellings of "device".
|
2010-04-21 11:57:32 +02:00 |
surface.c
|
wined3d: Introduce a separate function for translating front buffer coordinates to GL coordinates.
|
2010-05-21 14:37:52 +02:00 |
surface_base.c
|
wined3d: Merge destination rectangle operations into a single block in IWineD3DBaseSurfaceImpl_Blt().
|
2010-05-20 13:47:53 +02:00 |
surface_gdi.c
|
wined3d: Fix the handling of the blue channel inIWineGDISurfaceImpl_SaveSnapshot. (take 2).
|
2010-05-06 14:26:18 +02:00 |
swapchain.c
|
wined3d: Correctly translate between coordinate systems in swapchain_blit().
|
2010-05-18 18:42:09 +02:00 |
swapchain_base.c
|
wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
|
2010-04-27 12:02:14 -05:00 |
swapchain_gdi.c
|
wined3d: Avoid using the long type.
|
2010-05-21 18:58:04 +02:00 |
texture.c
|
wined3d: Separate context acquisition and state application.
|
2010-05-04 13:14:59 +02:00 |
utils.c
|
wined3d: Avoid using the long type.
|
2010-05-21 18:58:04 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
…
|
|
volume.c
|
…
|
|
volumetexture.c
|
wined3d: Separate context acquisition and state application.
|
2010-05-04 13:14:59 +02:00 |
wined3d.spec
|
…
|
|
wined3d_gl.h
|
wined3d: Add support for ARB_shadow.
|
2010-05-17 13:19:49 +02:00 |
wined3d_main.c
|
…
|
|
wined3d_private.h
|
wined3d: Catch RCP 0.0 in ARB.
|
2010-05-21 18:58:04 +02:00 |