Sweden-Number/dlls/wined3d
Stefan Dösinger b5da118531 wined3d: Catch RCP 0.0 in ARB. 2010-05-21 18:58:04 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Catch RCP 0.0 in ARB. 2010-05-21 18:58:04 +02:00
ati_fragment_shader.c wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
basetexture.c wined3d: Add support for shadow samplers. 2010-05-17 13:19:53 +02:00
buffer.c wined3d: Explicitly pass GL info to buffer_get_sysmem(). 2010-05-21 14:37:52 +02:00
clipper.c
context.c wined3d: Explicitly pass the FBO target to context_clean_fbo_attachments(). 2010-05-19 16:57:59 +02:00
cubetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
device.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
directx.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
drawprim.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
gl_compat.c
glsl_shader.c wined3d: Add support for shadow samplers. 2010-05-17 13:19:53 +02:00
nvidia_texture_shader.c wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
palette.c
query.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
resource.c
shader.c wined3d: Catch RCP 0.0 in ARB. 2010-05-21 18:58:04 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
stateblock.c wined3d: Fix some more misspellings of "device". 2010-04-21 11:57:32 +02:00
surface.c wined3d: Introduce a separate function for translating front buffer coordinates to GL coordinates. 2010-05-21 14:37:52 +02:00
surface_base.c wined3d: Merge destination rectangle operations into a single block in IWineD3DBaseSurfaceImpl_Blt(). 2010-05-20 13:47:53 +02:00
surface_gdi.c wined3d: Fix the handling of the blue channel inIWineGDISurfaceImpl_SaveSnapshot. (take 2). 2010-05-06 14:26:18 +02:00
swapchain.c wined3d: Correctly translate between coordinate systems in swapchain_blit(). 2010-05-18 18:42:09 +02:00
swapchain_base.c wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
swapchain_gdi.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
texture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
utils.c wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
volumetexture.c wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
wined3d.spec
wined3d_gl.h wined3d: Add support for ARB_shadow. 2010-05-17 13:19:49 +02:00
wined3d_main.c
wined3d_private.h wined3d: Catch RCP 0.0 in ARB. 2010-05-21 18:58:04 +02:00