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Makefile.in
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adapter_gl.c
wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
2020-11-30 21:36:12 +01:00
adapter_vk.c
wined3d: Use wined3d_get_primary_adapter_luid() if we didn't get a valid LUID from Vulkan.
2020-10-14 20:32:08 +02:00
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
2020-11-30 21:36:12 +01:00
context.c
wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
2020-11-30 21:36:12 +01:00
context_gl.c
wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
2020-11-30 21:36:12 +01:00
context_vk.c
wined3d: Clear the graphics pipeline key stencil test state when the stencil test is disabled.
2020-10-13 18:19:04 +02:00
cs.c
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device.c
wined3d: Only store unique stream output descriptions.
2020-10-07 18:40:18 +02:00
directx.c
wined3d: Do not use wined3d_output_get_desc() to retrieve display rotation.
2020-11-23 21:05:05 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Only store unique stream output descriptions.
2020-10-07 18:40:18 +02:00
nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
2020-11-30 21:36:12 +01:00
resource.c
wined3d: Use GL_ARB_buffer_storage if available.
2020-11-30 21:36:10 +01:00
sampler.c
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shader.c
wined3d: Only store unique stream output descriptions.
2020-10-07 18:40:18 +02:00
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
wined3d: Implement vertex shader stream output in the SPIR-V shader backend.
2020-10-07 18:40:20 +02:00
state.c
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stateblock.c
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surface.c
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swapchain.c
wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
2020-11-30 21:36:12 +01:00
texture.c
wined3d: Use GL_ARB_buffer_storage if available.
2020-11-30 21:36:10 +01:00
utils.c
wined3d: Introduce WINED3DFMT_FLAG_UNORDERED_ACCESS.
2020-09-30 15:53:05 +02:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Use GL_ARB_buffer_storage if available.
2020-11-30 21:36:10 +01:00
wined3d.spec
wined3d: Restore display modes for all outputs when doing mode restoration.
2020-11-03 21:47:27 +01:00
wined3d_gl.h
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wined3d_main.c
wined3d: Store a struct wined3d pointer in struct wined3d_swapchain_state.
2020-10-29 22:25:29 +01:00
wined3d_private.h
wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
2020-11-30 21:36:12 +01:00
wined3d_vk.h
wined3d: Implement stream output for the Vulkan adapter.
2020-10-07 18:40:22 +02:00