Sweden-Number/dlls/d3d8
Raphael Junqueira 6b03dd5c85 - move input and output data in VertexShader struct
- better traces
- specific input data filling function for vertex shaders using vertex
  shader declaration (and not FVF ... maybe FVF will return for fast
  path with simples vertex shader declarations)
- huge vertex shader fixes:
  - add and fix many vs (1.0->2.0) used opcodes in complex shaders
  - improvements to programs parser: parse comments, version, ..
  - add a vertex shader input filler function (parsing vertex shader
    declaration): almost complete
- comments most of the traces (else flood ...)
- add more urls in comments
- indent, cleanups
2003-01-14 20:29:33 +00:00
..
.cvsignore Added .spec.def files. 2002-12-12 22:04:04 +00:00
Makefile.in - some D3D8 fixes 2002-12-17 01:15:15 +00:00
basetexture.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
cubetexture.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
d3d8.spec - integration with DrawPrimitive 2003-01-02 17:59:01 +00:00
d3d8_main.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
d3d8_private.h - move input and output data in VertexShader struct 2003-01-14 20:29:33 +00:00
device.c - move input and output data in VertexShader struct 2003-01-14 20:29:33 +00:00
directx.c Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
indexbuffer.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
resource.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
shader.c - move input and output data in VertexShader struct 2003-01-14 20:29:33 +00:00
surface.c Change RECT to use LONG to match win32 standard headers and fix format 2003-01-08 21:09:25 +00:00
swapchain.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
texture.c - some fixes in CreateDevice init 2002-12-18 05:05:41 +00:00
vertexbuffer.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
volume.c - some D3D8 fixes 2002-12-17 01:15:15 +00:00
volumetexture.c - some fixes in CreateDevice init 2002-12-18 05:05:41 +00:00