.. |
.cvsignore
|
Added version info.
|
2003-04-03 23:55:27 +00:00 |
Makefile.in
|
Make the fixed function pipeline support multiple streams for created
|
2003-06-13 18:09:05 +00:00 |
basetexture.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
cubetexture.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
d3d8.spec
|
- pixel shader program dump code
|
2003-06-04 22:45:57 +00:00 |
d3d8_main.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
d3d8_private.h
|
Check for advertized vertex blend support before querying device
|
2003-10-03 04:35:07 +00:00 |
d3dcore_gl.h
|
- currently always use sloaw path as fast path have some problems
|
2003-06-27 22:20:44 +00:00 |
device.c
|
Minor fixes - Remove light debug statements, handle disabled specular
|
2003-10-03 03:35:53 +00:00 |
directx.c
|
Check for advertized vertex blend support before querying device
|
2003-10-03 04:35:07 +00:00 |
drawprim.c
|
DXTn stride is to the next block, which is the equivalent to 4 rows
|
2003-10-07 03:31:46 +00:00 |
indexbuffer.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
resource.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
shader.c
|
Add real support for VS1.1, ie make the relative addressing mode
|
2003-09-25 20:22:40 +00:00 |
stateblock.c
|
MaxActiveLights means number of concurrent lights, but any number can
|
2003-09-30 00:21:07 +00:00 |
surface.c
|
DXTn stride is to the next block, which is the equivalent to 4 rows
|
2003-10-07 03:31:46 +00:00 |
swapchain.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
texture.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
utils.c
|
GL doesn't like incorrect lengths passed into DXTN processing.
|
2003-09-19 00:20:19 +00:00 |
version.rc
|
Added version info.
|
2003-04-03 23:55:27 +00:00 |
vertexbuffer.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
volume.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
volumetexture.c
|
Fixed header dependencies to be fully compatible with the Windows
|
2003-09-05 23:08:26 +00:00 |
vshaderdeclaration.c
|
Vertex shader output is lit and transformed, so stop GL doing it all
|
2003-09-19 00:07:34 +00:00 |