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Makefile.in
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arb_program_shader.c
wined3d: Get rid of the COMPARISON_TYPE typedef.
2011-11-09 11:34:32 +01:00
ati_fragment_shader.c
wined3d: Mark some fall-throughs in switch statements.
2011-10-14 13:12:28 +02:00
buffer.c
wined3d: Make the buffer parameter to buffer_sanitize_flags() const.
2011-11-02 12:27:55 +01:00
clipper.c
wined3d: Get rid of some IWineD3D* references.
2011-07-04 13:44:41 +02:00
context.c
wined3d: Simplify context_choose_pixel_format().
2011-11-09 11:34:19 +01:00
device.c
wined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE typedef.
2011-11-09 11:34:24 +01:00
directx.c
wined3d: Simplify context_choose_pixel_format().
2011-11-09 11:34:19 +01:00
drawprim.c
wined3d: Make the device parameter to drawStridedSlow() const.
2011-08-24 11:58:15 +02:00
gl_compat.c
dlls: Assorted spelling fixes.
2011-08-03 14:15:50 +02:00
glsl_shader.c
wined3d: Introduce a "state" variable in shader_glsl_load_constants().
2011-11-14 15:25:22 +01:00
nvidia_texture_shader.c
wined3d: Store currently active texture in the wined3d context.
2011-08-25 11:31:55 +02:00
palette.c
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query.c
wined3d: Make the device parameter to wined3d_event_query_issue() const.
2011-10-31 16:46:20 +01:00
resource.c
wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory().
2011-08-29 12:08:20 +02:00
shader.c
wined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TYPE typedef.
2011-11-14 15:25:22 +01:00
shader_sm1.c
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shader_sm4.c
wined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TYPE typedef.
2011-11-14 15:25:22 +01:00
state.c
wined3d: Construct the non-rhw projection matrix directly in transform_projection().
2011-11-02 12:27:50 +01:00
stateblock.c
wined3d: Get rid of the SAVEDSTATES typedef.
2011-11-08 09:50:31 +01:00
surface.c
wined3d: Get rid of RTL_DISABLE.
2011-11-09 11:34:11 +01:00
swapchain.c
wined3d: x11_copy_to_screen() shouldn't be called on mapped surfaces.
2011-11-14 15:25:21 +01:00
texture.c
wined3d: Remove d3d8/9 palette support.
2011-10-11 13:37:49 +02:00
utils.c
wined3d: Skip blending test on some texture formats.
2011-11-14 15:25:24 +01:00
version.rc
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vertexdeclaration.c
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view.c
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volume.c
wined3d: Fetch currently active texture unit from the wined3d_context.
2011-08-25 11:31:55 +02:00
wined3d.spec
wined3d: Get rid of the wined3d_surface_bltfast() export.
2011-10-31 23:52:47 +01:00
wined3d_gl.h
wined3d: Don't hide GL function pointer typedefs behind extension defines.
2011-07-29 12:09:26 +02:00
wined3d_main.c
wined3d: Get rid of RTL_DISABLE.
2011-11-09 11:34:11 +01:00
wined3d_private.h
wined3d: Get rid of the winetexturestates typedef.
2011-11-14 15:25:22 +01:00