Sweden-Number/dlls/d3d9
Henri Verbeet 9275b06cc0 wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:45 +01:00
..
tests d3d9/tests: Introduce a test for vertex buffer map synchronisation. 2018-01-03 17:47:15 +01:00
Makefile.in
buffer.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
d3d9.spec
d3d9_main.c
d3d9_private.h wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
device.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
directx.c wined3d: Add support for D3D10+ depth bias. 2017-12-06 17:00:55 +01:00
query.c d3d9/tests: Windows 10 17.09 added an undocumented query type. 2017-11-07 18:13:12 +01:00
shader.c wined3d: Add support for patch constant signatures. 2017-05-12 16:11:13 +02:00
stateblock.c
surface.c wined3d: Replace the pool in struct wined3d_sub_resource_desc with resource access flags. 2018-02-02 18:36:42 +01:00
swapchain.c d3d9: Do not decrease swapchain refcount when it is already 0. 2017-02-13 18:50:12 +01:00
texture.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c wined3d: Replace the pool in struct wined3d_sub_resource_desc with resource access flags. 2018-02-02 18:36:42 +01:00