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Makefile.in
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wined3d: Implement shader_spirv_compile_vk().
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2020-09-24 15:03:51 +02:00 |
adapter_gl.c
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adapter_vk.c
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wined3d: Move the stencil write mask to wined3d_depth_stencil_state.
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2020-09-28 17:03:58 +02:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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context.c
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wined3d: Don't check for readonly depth / stencil in context_preload_texture().
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2020-09-24 16:43:22 +02:00 |
context_gl.c
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wined3d: Move the stencil enable state to wined3d_depth_stencil_state.
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2020-09-28 17:03:58 +02:00 |
context_vk.c
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wined3d: Move the stencil write mask to wined3d_depth_stencil_state.
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2020-09-28 17:03:58 +02:00 |
cs.c
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wined3d: Move the stencil write mask to wined3d_depth_stencil_state.
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2020-09-28 17:03:58 +02:00 |
device.c
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wined3d: Move the stencil write mask to wined3d_depth_stencil_state.
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2020-09-28 17:03:58 +02:00 |
directx.c
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wined3d: Move the stencil write mask to wined3d_depth_stencil_state.
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2020-09-28 17:03:58 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Implement shader_spirv_compile_vk().
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2020-09-24 15:03:51 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Do not accumulate ended queries in wined3d_query_vk_poll().
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2020-09-24 15:03:47 +02:00 |
resource.c
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wined3d: Track SRV to RTV aliasing on sub resource level.
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2020-09-24 16:43:26 +02:00 |
sampler.c
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shader.c
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wined3d: Read the SM5 resource data type instruction modifier.
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2020-09-03 18:19:24 +02:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Read the SM5 resource data type instruction modifier.
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2020-09-03 18:19:24 +02:00 |
shader_spirv.c
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wined3d: Implement shader_spirv_compile_vk().
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2020-09-24 15:03:51 +02:00 |
state.c
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wined3d: Move the stencil write mask to wined3d_depth_stencil_state.
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2020-09-28 17:03:58 +02:00 |
stateblock.c
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wined3d: Track SRV to RTV aliasing on sub resource level.
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2020-09-24 16:43:26 +02:00 |
surface.c
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swapchain.c
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texture.c
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wined3d: Move the stencil write mask to wined3d_depth_stencil_state.
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2020-09-28 17:03:58 +02:00 |
utils.c
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wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state.
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2020-09-25 16:50:19 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
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wined3d: Introduce a depth/stencil state object.
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2020-09-25 16:50:19 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Implement shader_spirv_compile_vk().
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2020-09-24 15:03:51 +02:00 |
wined3d_private.h
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wined3d: Move the depth write enable state to wined3d_depth_stencil_state.
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2020-09-28 17:03:58 +02:00 |
wined3d_vk.h
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