.. |
tests
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d3d8/tests: Use GetModuleHandleA instead of LoadLibraryA.
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2018-01-19 22:07:17 +01:00 |
Makefile.in
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makefiles: Get rid of the MAKE_DLL_RULES variable.
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2014-01-02 12:08:18 +01:00 |
buffer.c
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wined3d: Get rid of WINED3D_POOL_SCRATCH.
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2018-01-29 20:29:00 +01:00 |
d3d8.spec
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d3d8: Fix ValidatePixelShader spec file entry.
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2017-01-30 21:38:51 +01:00 |
d3d8_main.c
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d3d8: Remove unnecessary DllMain implementation.
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2014-05-15 19:04:50 +02:00 |
d3d8_private.h
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wined3d: Get rid of WINED3D_POOL_SCRATCH.
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2018-01-29 20:29:00 +01:00 |
device.c
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wined3d: Get rid of WINED3D_POOL_SCRATCH.
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2018-01-29 20:29:00 +01:00 |
directx.c
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d3d8: Validate adapter format in CheckDeviceFormat().
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2017-05-31 20:51:45 +02:00 |
shader.c
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wined3d: Add support for patch constant signatures.
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2017-05-12 16:11:13 +02:00 |
surface.c
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wined3d: Get rid of WINED3D_POOL_SCRATCH.
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2018-01-29 20:29:00 +01:00 |
swapchain.c
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wined3d: Ignore the dirty region for swapchain presents more explicitly.
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2016-03-18 12:20:49 +09:00 |
texture.c
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wined3d: Get rid of WINED3D_POOL_SCRATCH.
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2018-01-29 20:29:00 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9.
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2016-07-27 22:21:12 +09:00 |
volume.c
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wined3d: Get rid of WINED3D_POOL_SCRATCH.
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2018-01-29 20:29:00 +01:00 |