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Makefile.in
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arb_program_shader.c
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wined3d: Rename struct wined3d_shader_buffer to wined3d_string_buffer.
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2015-04-27 15:06:55 +09:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Introduce resource-type specific format flags.
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2015-04-24 19:08:35 +09:00 |
context.c
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wined3d: Introduce resource-type specific format flags.
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2015-04-24 19:08:35 +09:00 |
cs.c
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device.c
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wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp.
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2015-05-01 15:45:00 +09:00 |
directx.c
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wined3d: Move the ARB_texture_cube_map check to init_format_texture_info.
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2015-04-27 15:07:46 +09:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Add a trailing '\n' to a generated shader line.
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2015-05-04 15:06:47 +09:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Introduce resource-type specific format flags.
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2015-04-24 19:08:35 +09:00 |
sampler.c
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shader.c
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wined3d: Don't use the same va_list multiple times in shader_vaddline().
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2015-04-30 20:07:17 +09:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Don't use the builtin FFP uniforms for the lights.
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2015-04-28 20:02:23 +09:00 |
stateblock.c
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surface.c
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wined3d: Introduce resource-type specific format flags.
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2015-04-24 19:08:35 +09:00 |
swapchain.c
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texture.c
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wined3d: Move the ARB_texture_rectangle check to init_format_texture_info.
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2015-04-27 15:07:48 +09:00 |
utils.c
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wined3d: Report ATI1N and ATI2N volume textures as not supported.
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2015-04-30 19:58:01 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Introduce resource-type specific format flags.
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2015-04-24 19:08:35 +09:00 |
volume.c
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wined3d: Move the EXT_texture3D check to init_format_texture_info.
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2015-04-24 19:08:45 +09:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Drop the ARB_SHADER_OBJECTS extension flag.
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2015-04-24 19:08:15 +09:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Don't use the same va_list multiple times in shader_vaddline().
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2015-04-30 20:07:17 +09:00 |