Sweden-Number/dlls/wined3d
Francois Gouget f129e2fbb1 wined3d: Add a trailing '\n' to a generated shader line. 2015-05-04 15:06:47 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Rename struct wined3d_shader_buffer to wined3d_string_buffer. 2015-04-27 15:06:55 +09:00
ati_fragment_shader.c
buffer.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
context.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
cs.c
device.c wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp. 2015-05-01 15:45:00 +09:00
directx.c wined3d: Move the ARB_texture_cube_map check to init_format_texture_info. 2015-04-27 15:07:46 +09:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Add a trailing '\n' to a generated shader line. 2015-05-04 15:06:47 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
sampler.c
shader.c wined3d: Don't use the same va_list multiple times in shader_vaddline(). 2015-04-30 20:07:17 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Don't use the builtin FFP uniforms for the lights. 2015-04-28 20:02:23 +09:00
stateblock.c
surface.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
swapchain.c
texture.c wined3d: Move the ARB_texture_rectangle check to init_format_texture_info. 2015-04-27 15:07:48 +09:00
utils.c wined3d: Report ATI1N and ATI2N volume textures as not supported. 2015-04-30 19:58:01 +09:00
version.rc
vertexdeclaration.c
view.c wined3d: Introduce resource-type specific format flags. 2015-04-24 19:08:35 +09:00
volume.c wined3d: Move the EXT_texture3D check to init_format_texture_info. 2015-04-24 19:08:45 +09:00
wined3d.spec
wined3d_gl.h wined3d: Drop the ARB_SHADER_OBJECTS extension flag. 2015-04-24 19:08:15 +09:00
wined3d_main.c
wined3d_private.h wined3d: Don't use the same va_list multiple times in shader_vaddline(). 2015-04-30 20:07:17 +09:00