Sweden-Number/dlls/d3dx9_36
Jozef Kucia c76743631d d3dx9/tests: Don't leak D3DXBuffer in D3DXWeldVertices tests. 2012-03-13 10:54:02 +01:00
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tests d3dx9/tests: Don't leak D3DXBuffer in D3DXWeldVertices tests. 2012-03-13 10:54:02 +01:00
Makefile.in d3dx9: Add stubs for D3DXCreateSkinInfo functions. 2011-06-23 09:59:16 +02:00
core.c
d3dx9_36.spec d3dx9/tests: Add a D3DXValidMesh test. 2011-12-19 20:15:53 +01:00
d3dx9_36_main.c
d3dx9_36_private.h d3dx9: Implement loading luminance/alpha data in D3DXLoadSurfaceFromMemory(). 2012-03-09 11:32:06 +01:00
effect.c d3dx9: Use a loop in get_vector(). 2011-12-22 17:19:16 +01:00
font.c
line.c d3dx9: Implement Begin and End methods. 2011-07-06 16:47:48 +02:00
math.c d3dx9: Implement D3DXSHAdd(). 2011-12-12 10:19:30 +01:00
mesh.c d3dx9/tests: Add a D3DXValidMesh test. 2011-12-19 20:15:53 +01:00
shader.c d3dx9: Fix constant table trace. 2012-01-23 11:06:10 +01:00
skin.c d3dx9: Implement GetBoneOffsetMatrix and SetBoneOffsetMatrix. 2011-06-23 09:59:37 +02:00
sprite.c
surface.c d3dx9: Implement loading luminance/alpha data in D3DXLoadSurfaceFromMemory(). 2012-03-09 11:32:06 +01:00
texture.c d3dx9_36: Added stub D3DXCreateCubeTextureFromFileInMemory. 2011-06-24 13:17:32 -05:00
util.c d3dx9: Implement loading luminance/alpha data in D3DXLoadSurfaceFromMemory(). 2012-03-09 11:32:06 +01:00
version.rc
volume.c