Sweden-Number/dlls/wined3d
Henri Verbeet 79a2045395 wined3d: NULL vertex declarations are captured, but not applied. 2009-12-21 15:01:22 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
ati_fragment_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
baseshader.c
basetexture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
buffer.c wined3d: Fix VBO buffer usage. 2009-12-16 13:04:19 +01:00
clipper.c
context.c wined3d: Mark the draw buffer as dirty in context_create(). 2009-12-16 12:22:29 +01:00
cubetexture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
device.c wined3d: Add some error handling to create_primary_opengl_context(). 2009-12-18 11:38:49 +01:00
directx.c wined3d: Support more formats for display mode enumeration. 2009-12-10 11:54:55 +01:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
nvidia_texture_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
palette.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
pixelshader.c wined3d: Remove unused GetDevice() implementations. 2009-12-09 13:51:04 +01:00
query.c wined3d: Change an ERR to a TRACE in IWineD3DEventQueryImpl_GetData(). 2009-12-17 12:43:11 +01:00
resource.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
stateblock.c wined3d: NULL vertex declarations are captured, but not applied. 2009-12-21 15:01:22 +01:00
surface.c wined3d: Get rid of the "swapchain" parameter to surface_get_gl_buffer(). 2009-12-16 12:22:18 +01:00
surface_base.c wined3d: Fix a bug in BtlFast which was uncovered by the 32-bit dibsection support. 2009-12-17 12:53:19 +01:00
surface_gdi.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
swapchain.c wined3d: Don't render single buffered swapchains to a FBO. 2009-12-16 12:42:40 +01:00
swapchain_base.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
swapchain_gdi.c wined3d: Send window messages through the swapchain before sending them to the application. 2009-12-15 11:43:41 +01:00
texture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
utils.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
version.rc
vertexdeclaration.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
vertexshader.c wined3d: Remove unused GetDevice() implementations. 2009-12-09 13:51:04 +01:00
view.c
volume.c wined3d: Change an ERR to a WARN in IWineD3DVolumeImpl_UnlockBox(). 2009-12-17 12:43:16 +01:00
volumetexture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Send window messages through the swapchain before sending them to the application. 2009-12-15 11:43:41 +01:00
wined3d_private.h wined3d: Get rid of the "swapchain" parameter to surface_get_gl_buffer(). 2009-12-16 12:22:18 +01:00