Sweden-Number/dlls/ddraw/d3dviewport.c

528 lines
18 KiB
C

/* Direct3D Viewport
* Copyright (c) 1998 Lionel ULMER
*
* This file contains the implementation of Direct3DViewport2.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "windef.h"
#include "winerror.h"
#include "wine/obj_base.h"
#include "ddraw.h"
#include "d3d.h"
#include "wine/debug.h"
#include "d3d_private.h"
#include "mesa_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static void activate(IDirect3DViewportImpl* This) {
IDirect3DLightImpl* light;
/* Activate all the lights associated with this context */
light = This->lights;
while (light != NULL) {
light->activate(light);
light = light->next;
}
}
static void _dump_D3DVIEWPORT(D3DVIEWPORT *lpvp)
{
TRACE(" - dwSize = %ld dwX = %ld dwY = %ld\n",
lpvp->dwSize, lpvp->dwX, lpvp->dwY);
TRACE(" - dwWidth = %ld dwHeight = %ld\n",
lpvp->dwWidth, lpvp->dwHeight);
TRACE(" - dvScaleX = %f dvScaleY = %f\n",
lpvp->dvScaleX, lpvp->dvScaleY);
TRACE(" - dvMaxX = %f dvMaxY = %f\n",
lpvp->dvMaxX, lpvp->dvMaxY);
TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
lpvp->dvMinZ, lpvp->dvMaxZ);
}
static void _dump_D3DVIEWPORT2(D3DVIEWPORT2 *lpvp)
{
TRACE(" - dwSize = %ld dwX = %ld dwY = %ld\n",
lpvp->dwSize, lpvp->dwX, lpvp->dwY);
TRACE(" - dwWidth = %ld dwHeight = %ld\n",
lpvp->dwWidth, lpvp->dwHeight);
TRACE(" - dvClipX = %f dvClipY = %f\n",
lpvp->dvClipX, lpvp->dvClipY);
TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
lpvp->dvClipWidth, lpvp->dvClipHeight);
TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
lpvp->dvMinZ, lpvp->dvMaxZ);
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_QueryInterface(LPDIRECT3DVIEWPORT3 iface,
REFIID riid,
LPVOID* obp)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_guid(riid), obp);
*obp = NULL;
if ( IsEqualGUID(&IID_IUnknown, riid) ||
IsEqualGUID(&IID_IDirect3DViewport, riid) ||
IsEqualGUID(&IID_IDirect3DViewport2, riid) ||
IsEqualGUID(&IID_IDirect3DViewport3, riid) ) {
IDirect3DViewport3_AddRef(ICOM_INTERFACE(This, IDirect3DViewport3));
*obp = ICOM_INTERFACE(This, IDirect3DViewport3);
TRACE(" Creating IDirect3DViewport1/2/3 interface %p\n", *obp);
return S_OK;
}
FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
return OLE_E_ENUM_NOMORE;
}
ULONG WINAPI
Main_IDirect3DViewportImpl_3_2_1_AddRef(LPDIRECT3DVIEWPORT3 iface)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->() incrementing from %lu.\n", This, iface, This->ref);
return ++(This->ref);
}
ULONG WINAPI
Main_IDirect3DViewportImpl_3_2_1_Release(LPDIRECT3DVIEWPORT3 iface)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref);
if (!--(This->ref)) {
HeapFree(GetProcessHeap(), 0, This);
return 0;
}
return This->ref;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_Initialize(LPDIRECT3DVIEWPORT3 iface,
LPDIRECT3D lpDirect3D)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
TRACE("(%p/%p)->(%p) no-op...\n", This, iface, lpDirect3D);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_GetViewport(LPDIRECT3DVIEWPORT3 iface,
LPD3DVIEWPORT lpData)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
DWORD dwSize;
TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
if (This->use_vp2 != 0) {
ERR(" Requesting to get a D3DVIEWPORT struct where a D3DVIEWPORT2 was set !\n");
return DDERR_INVALIDPARAMS;
}
dwSize = lpData->dwSize;
memset(lpData, 0, dwSize);
memcpy(lpData, &(This->viewports.vp1), dwSize);
if (TRACE_ON(ddraw)) {
TRACE(" returning D3DVIEWPORT :");
_dump_D3DVIEWPORT(lpData);
}
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_SetViewport(LPDIRECT3DVIEWPORT3 iface,
LPD3DVIEWPORT lpData)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
if (TRACE_ON(ddraw)) {
TRACE(" getting D3DVIEWPORT :\n");
_dump_D3DVIEWPORT(lpData);
}
This->use_vp2 = 0;
memset(&(This->viewports.vp1), 0, sizeof(This->viewports.vp1));
memcpy(&(This->viewports.vp1), lpData, lpData->dwSize);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_TransformVertices(LPDIRECT3DVIEWPORT3 iface,
DWORD dwVertexCount,
LPD3DTRANSFORMDATA lpData,
DWORD dwFlags,
LPDWORD lpOffScreen)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%08lx,%p,%08lx,%p): stub!\n", This, iface, dwVertexCount, lpData, dwFlags, lpOffScreen);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_LightElements(LPDIRECT3DVIEWPORT3 iface,
DWORD dwElementCount,
LPD3DLIGHTDATA lpData)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwElementCount, lpData);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_SetBackground(LPDIRECT3DVIEWPORT3 iface,
D3DMATERIALHANDLE hMat)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%08lx): stub!\n", This, iface, (DWORD) hMat);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_GetBackground(LPDIRECT3DVIEWPORT3 iface,
LPD3DMATERIALHANDLE lphMat,
LPBOOL lpValid)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lphMat, lpValid);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_SetBackgroundDepth(LPDIRECT3DVIEWPORT3 iface,
LPDIRECTDRAWSURFACE lpDDSurface)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpDDSurface);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_GetBackgroundDepth(LPDIRECT3DVIEWPORT3 iface,
LPDIRECTDRAWSURFACE* lplpDDSurface,
LPBOOL lpValid)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDSurface, lpValid);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_Clear(LPDIRECT3DVIEWPORT3 iface,
DWORD dwCount,
LPD3DRECT lpRects,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%08lx,%p,%08lx): stub!\n", This, iface, dwCount, lpRects, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_AddLight(LPDIRECT3DVIEWPORT3 iface,
LPDIRECT3DLIGHT lpDirect3DLight)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight);
TRACE("(%p/%p)->(%p)\n", This, iface, lpDirect3DLight);
/* Add the light in the 'linked' chain */
lpDirect3DLightImpl->next = This->lights;
This->lights = lpDirect3DLightImpl;
/* If active, activate the light */
if (This->active_device != NULL) {
lpDirect3DLightImpl->activate(lpDirect3DLightImpl);
}
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_DeleteLight(LPDIRECT3DVIEWPORT3 iface,
LPDIRECT3DLIGHT lpDirect3DLight)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
IDirect3DLightImpl *lpDirect3DLightImpl = ICOM_OBJECT(IDirect3DLightImpl, IDirect3DLight, lpDirect3DLight);
IDirect3DLightImpl *cur_light, *prev_light = NULL;
TRACE("(%p/%p)->(%p)\n", This, iface, lpDirect3DLight);
cur_light = This->lights;
while (cur_light != NULL) {
if (cur_light == lpDirect3DLightImpl) {
lpDirect3DLightImpl->desactivate(lpDirect3DLightImpl);
if (prev_light == NULL) This->lights = cur_light->next;
else prev_light->next = cur_light->next;
return DD_OK;
}
prev_light = cur_light;
cur_light = cur_light->next;
}
return DDERR_INVALIDPARAMS;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_1_NextLight(LPDIRECT3DVIEWPORT3 iface,
LPDIRECT3DLIGHT lpDirect3DLight,
LPDIRECT3DLIGHT* lplpDirect3DLight,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p,%p,%08lx): stub!\n", This, iface, lpDirect3DLight, lplpDirect3DLight, dwFlags);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_GetViewport2(LPDIRECT3DVIEWPORT3 iface,
LPD3DVIEWPORT2 lpData)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
DWORD dwSize;
TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
if (This->use_vp2 != 1) {
ERR(" Requesting to get a D3DVIEWPORT2 struct where a D3DVIEWPORT was set !\n");
return DDERR_INVALIDPARAMS;
}
dwSize = lpData->dwSize;
memset(lpData, 0, dwSize);
memcpy(lpData, &(This->viewports.vp2), dwSize);
if (TRACE_ON(ddraw)) {
TRACE(" returning D3DVIEWPORT2 :");
_dump_D3DVIEWPORT2(lpData);
}
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_2_SetViewport2(LPDIRECT3DVIEWPORT3 iface,
LPD3DVIEWPORT2 lpData)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
TRACE("(%p/%p)->(%p)\n", This, iface, lpData);
if (TRACE_ON(ddraw)) {
TRACE(" getting D3DVIEWPORT2 :\n");
_dump_D3DVIEWPORT2(lpData);
}
This->use_vp2 = 1;
memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2));
memcpy(&(This->viewports.vp2), lpData, lpData->dwSize);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_SetBackgroundDepth2(LPDIRECT3DVIEWPORT3 iface,
LPDIRECTDRAWSURFACE4 lpDDS)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpDDS);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_GetBackgroundDepth2(LPDIRECT3DVIEWPORT3 iface,
LPDIRECTDRAWSURFACE4* lplpDDS,
LPBOOL lpValid)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lplpDDS, lpValid);
return DD_OK;
}
HRESULT WINAPI
Main_IDirect3DViewportImpl_3_Clear2(LPDIRECT3DVIEWPORT3 iface,
DWORD dwCount,
LPD3DRECT lpRects,
DWORD dwFlags,
DWORD dwColor,
D3DVALUE dvZ,
DWORD dwStencil)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
FIXME("(%p/%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx): stub!\n", This, iface, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
return DD_OK;
}
HRESULT WINAPI
GL_IDirect3DViewportImpl_3_2_1_Clear(LPDIRECT3DVIEWPORT3 iface,
DWORD dwCount,
LPD3DRECT lpRects,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
GLboolean ztest;
TRACE("(%p/%p)->(%08lx,%p,%08lx)\n", This, iface, dwCount, lpRects, dwFlags);
if (dwCount != 1) {
WARN(" Warning, this function only for now clears the whole screen...\n");
}
/* Clears the screen */
ENTER_GL();
glGetBooleanv(GL_DEPTH_WRITEMASK, &ztest);
glDepthMask(GL_TRUE); /* Enables Z writing to be sure to delete also the Z buffer */
glClear(((dwFlags & D3DCLEAR_TARGET) ? GL_COLOR_BUFFER_BIT : 0) |
((dwFlags & D3DCLEAR_ZBUFFER) ? GL_DEPTH_BUFFER_BIT : 0));
glDepthMask(ztest);
LEAVE_GL();
return DD_OK;
}
HRESULT WINAPI
GL_IDirect3DViewportImpl_3_Clear2(LPDIRECT3DVIEWPORT3 iface,
DWORD dwCount,
LPD3DRECT lpRects,
DWORD dwFlags,
DWORD dwColor,
D3DVALUE dvZ,
DWORD dwStencil)
{
ICOM_THIS_FROM(IDirect3DViewportImpl, IDirect3DViewport3, iface);
GLboolean ztest;
GLfloat old_z_clear_value;
GLbitfield bitfield = 0;
GLint old_stencil_clear_value;
GLfloat old_color_clear_value[4];
TRACE("(%p/%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx)\n", This, iface, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
if (dwCount != 1) {
WARN(" Warning, this function only for now clears the whole screen...\n");
}
/* Clears the screen */
ENTER_GL();
if (dwFlags & D3DCLEAR_ZBUFFER) {
glGetBooleanv(GL_DEPTH_WRITEMASK, &ztest);
glDepthMask(GL_TRUE); /* Enables Z writing to be sure to delete also the Z buffer */
glGetFloatv(GL_DEPTH_CLEAR_VALUE, &old_z_clear_value);
glClearDepth(dvZ);
TRACE(" Depth value : %f\n", dvZ);
bitfield |= GL_DEPTH_BUFFER_BIT;
}
if (dwFlags & D3DCLEAR_STENCIL) {
bitfield |= GL_STENCIL_BUFFER_BIT;
glGetIntegerv(GL_STENCIL_CLEAR_VALUE, &old_stencil_clear_value);
glClearStencil(dwStencil);
TRACE(" Stencil value : %ld\n", dwStencil);
}
if (dwFlags & D3DCLEAR_TARGET) {
bitfield |= GL_COLOR_BUFFER_BIT;
glGetFloatv(GL_COLOR_CLEAR_VALUE, old_color_clear_value);
glClearColor(((dwColor >> 16) & 0xFF) / 255.0,
((dwColor >> 8) & 0xFF) / 255.0,
((dwColor >> 0) & 0xFF) / 255.0,
((dwColor >> 24) & 0xFF) / 255.0);
TRACE("Color value (ARGB) : %08lx", dwColor);
}
glClear(bitfield);
if (dwFlags & D3DCLEAR_ZBUFFER) {
glDepthMask(ztest);
glClearDepth(old_z_clear_value);
}
if (dwFlags & D3DCLEAR_STENCIL) {
bitfield |= GL_STENCIL_BUFFER_BIT;
glClearStencil(old_stencil_clear_value);
}
if (dwFlags & D3DCLEAR_TARGET) {
bitfield |= GL_COLOR_BUFFER_BIT;
glClearColor(old_color_clear_value[0],
old_color_clear_value[1],
old_color_clear_value[2],
old_color_clear_value[3]);
}
LEAVE_GL();
return DD_OK;
}
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3DViewport3.fun))
#else
# define XCAST(fun) (void*)
#endif
ICOM_VTABLE(IDirect3DViewport3) VTABLE_IDirect3DViewport3 =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
XCAST(QueryInterface) Main_IDirect3DViewportImpl_3_2_1_QueryInterface,
XCAST(AddRef) Main_IDirect3DViewportImpl_3_2_1_AddRef,
XCAST(Release) Main_IDirect3DViewportImpl_3_2_1_Release,
XCAST(Initialize) Main_IDirect3DViewportImpl_3_2_1_Initialize,
XCAST(GetViewport) Main_IDirect3DViewportImpl_3_2_1_GetViewport,
XCAST(SetViewport) Main_IDirect3DViewportImpl_3_2_1_SetViewport,
XCAST(TransformVertices) Main_IDirect3DViewportImpl_3_2_1_TransformVertices,
XCAST(LightElements) Main_IDirect3DViewportImpl_3_2_1_LightElements,
XCAST(SetBackground) Main_IDirect3DViewportImpl_3_2_1_SetBackground,
XCAST(GetBackground) Main_IDirect3DViewportImpl_3_2_1_GetBackground,
XCAST(SetBackgroundDepth) Main_IDirect3DViewportImpl_3_2_1_SetBackgroundDepth,
XCAST(GetBackgroundDepth) Main_IDirect3DViewportImpl_3_2_1_GetBackgroundDepth,
XCAST(Clear) GL_IDirect3DViewportImpl_3_2_1_Clear,
XCAST(AddLight) Main_IDirect3DViewportImpl_3_2_1_AddLight,
XCAST(DeleteLight) Main_IDirect3DViewportImpl_3_2_1_DeleteLight,
XCAST(NextLight) Main_IDirect3DViewportImpl_3_2_1_NextLight,
XCAST(GetViewport2) Main_IDirect3DViewportImpl_3_2_GetViewport2,
XCAST(SetViewport2) Main_IDirect3DViewportImpl_3_2_SetViewport2,
XCAST(SetBackgroundDepth2) Main_IDirect3DViewportImpl_3_SetBackgroundDepth2,
XCAST(GetBackgroundDepth2) Main_IDirect3DViewportImpl_3_GetBackgroundDepth2,
XCAST(Clear2) GL_IDirect3DViewportImpl_3_Clear2,
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirect3DImpl *d3d)
{
IDirect3DViewportImpl *object;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DViewportImpl));
if (object == NULL) return DDERR_OUTOFMEMORY;
object->ref = 1;
object->d3d = d3d;
object->activate = activate;
object->use_vp2 = 0xFF;
object->next = NULL;
object->lights = NULL;
ICOM_INIT_INTERFACE(object, IDirect3DViewport3, VTABLE_IDirect3DViewport3);
*obj = object;
TRACE(" creating implementation at %p.\n", *obj);
return D3D_OK;
}