Sweden-Number/dlls/wined3d
Józef Kucia 67b599987e wined3d: Generate code for compute shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:49 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Allow decompression blits on system memory resources in arbfp_blit_supported(). 2017-02-08 17:02:47 +01:00
ati_fragment_shader.c
buffer.c wined3d: Use more suitable bind target for SRV/UAV buffers. 2017-02-08 17:00:09 +01:00
context.c wined3d: Implement compute pipeline UAV binding. 2017-02-09 13:17:40 +01:00
cs.c wined3d: Acquire unordered access resources for compute dispatches. 2017-02-09 13:17:42 +01:00
device.c wined3d: Implement compute pipeline UAV binding. 2017-02-09 13:17:40 +01:00
directx.c wined3d: Add ARB_compute_shader extension. 2017-02-02 19:50:37 +01:00
drawprim.c wined3d: Introduce wined3d_device_dispatch_compute(). 2017-02-02 19:50:37 +01:00
gl_compat.c
glsl_shader.c wined3d: Generate code for compute shaders. 2017-02-09 13:17:49 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Return WINED3DERR_INVALIDCALL for not started queries. 2017-02-03 19:05:12 +01:00
resource.c
sampler.c
shader.c wined3d: Recognize SM5 imm_atomic_iadd opcode. 2017-02-07 14:45:41 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize SM5 imm_atomic_iadd opcode. 2017-02-07 14:45:41 +01:00
state.c wined3d: Implement compute pipeline UAV binding. 2017-02-09 13:17:40 +01:00
stateblock.c wined3d: Implement compute pipeline UAV binding. 2017-02-09 13:17:40 +01:00
surface.c wined3d: Disallow upload conversion from compressed formats in surface_convert_format(). 2017-02-08 17:02:53 +01:00
swapchain.c dxgi: Added support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE. 2017-02-09 13:16:57 +01:00
texture.c wined3d: Upload textures if NO_DIRTY_UPDATE flag is set when locking dynamic textures. 2017-02-06 14:47:17 +01:00
utils.c wined3d: Implement compute pipeline UAV binding. 2017-02-09 13:17:40 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Add initial support for shader buffer views. 2017-01-26 16:57:48 +01:00
wined3d.spec wined3d: Implement compute pipeline UAV binding. 2017-02-09 13:17:40 +01:00
wined3d_gl.h wined3d: Add ARB_compute_shader extension. 2017-02-02 19:50:37 +01:00
wined3d_main.c wined3d: Get rid of the "AlwaysOffscreen" setting. 2017-01-25 11:25:42 +01:00
wined3d_private.h wined3d: Implement compute pipeline UAV binding. 2017-02-09 13:17:40 +01:00