Sweden-Number/dlls/wined3d
Henri Verbeet 6c6565dea0 wined3d: Get rid of a superfluous texture copy in check_fbo_compat(). 2013-01-25 11:18:19 +01:00
..
Makefile.in d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
arb_program_shader.c wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits. 2013-01-25 11:18:13 +01:00
ati_fragment_shader.c wined3d: Move "ffp_proj_control" to the fragment caps. 2013-01-21 12:51:21 +01:00
buffer.c wined3d: Shadow buffers in sysmem when software vertexprocessing is used. 2013-01-15 16:24:50 +01:00
context.c wined3d: Get rid of the user_stream field from wined3d_state. 2013-01-07 11:12:23 +01:00
device.c wined3d: Ignore clears if count = 0 and rects != NULL. 2013-01-23 19:16:32 +01:00
directx.c wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits. 2013-01-25 11:18:13 +01:00
drawprim.c wined3d: Get rid of the user_stream field from wined3d_state. 2013-01-07 11:12:23 +01:00
gl_compat.c wined3d: Call core GL functions through gl_info.gl_ops as well. 2012-07-25 20:10:08 +02:00
glsl_shader.c wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits. 2013-01-25 11:18:13 +01:00
nvidia_texture_shader.c wined3d: Move "ffp_proj_control" to the fragment caps. 2013-01-21 12:51:21 +01:00
palette.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
query.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
resource.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
sampler.c d3d10core: Implement d3d10_device_VSSetSamplers(). 2012-12-06 12:55:50 +01:00
shader.c wined3d: Support all fixups in shader_none_color_fixup_supported(). 2013-01-25 11:18:09 +01:00
shader_sm1.c wined3d: Also read comments in shader_sm1_is_end(). 2012-10-22 11:43:59 +02:00
shader_sm4.c wined3d: Recognise the SM4 "primID" register type. 2012-10-16 11:36:45 +02:00
state.c wined3d: Move "ffp_proj_control" to the fragment caps. 2013-01-21 12:51:21 +01:00
stateblock.c d3d10core: Implement d3d10_device_PSSetSamplers(). 2012-12-10 11:25:46 +01:00
surface.c wined3d: Get rid of the surface_type parameter to wined3d_surface_create(). 2013-01-17 12:21:55 +01:00
swapchain.c wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create(). 2013-01-16 12:22:57 +01:00
texture.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
utils.c wined3d: Get rid of a superfluous texture copy in check_fbo_compat(). 2013-01-25 11:18:19 +01:00
version.rc
vertexdeclaration.c wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c wined3d: Get rid of ENTER_GL / LEAVE_GL. 2012-12-11 12:03:39 +01:00
wined3d.spec wined3d: Get rid of the surface_type parameter to wined3d_check_device_format(). 2013-01-17 12:22:01 +01:00
wined3d_gl.h wined3d: Add support for ARB_instanced_arrays. 2012-12-03 12:37:49 +01:00
wined3d_main.c wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits. 2013-01-25 11:18:13 +01:00
wined3d_private.h wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits. 2013-01-25 11:18:13 +01:00