..
Makefile.in
wined3d: Implement shader_spirv_compile_vk().
2020-09-24 15:03:51 +02:00
adapter_gl.c
wined3d: Fail adapter creation if driver version info can't be found.
2020-07-23 22:30:48 +02:00
adapter_vk.c
wined3d: Move the depth function to wined3d_depth_stencil_state.
2020-09-29 18:33:37 +02:00
arb_program_shader.c
…
ati_fragment_shader.c
…
buffer.c
…
context.c
wined3d: Don't check for readonly depth / stencil in context_preload_texture().
2020-09-24 16:43:22 +02:00
context_gl.c
wined3d: Move the stencil enable state to wined3d_depth_stencil_state.
2020-09-28 17:03:58 +02:00
context_vk.c
wined3d: Move the depth function to wined3d_depth_stencil_state.
2020-09-29 18:33:37 +02:00
cs.c
wined3d: Move the stencil write mask to wined3d_depth_stencil_state.
2020-09-28 17:03:58 +02:00
device.c
wined3d: Move the depth function to wined3d_depth_stencil_state.
2020-09-29 18:33:37 +02:00
directx.c
wined3d: Move the stencil depth fail operation to wined3d_depth_stencil_state.
2020-09-29 18:33:35 +02:00
gl_compat.c
…
glsl_shader.c
wined3d: Implement shader_spirv_compile_vk().
2020-09-24 15:03:51 +02:00
nvidia_texture_shader.c
…
palette.c
…
query.c
wined3d: Do not accumulate ended queries in wined3d_query_vk_poll().
2020-09-24 15:03:47 +02:00
resource.c
wined3d: Track SRV to RTV aliasing on sub resource level.
2020-09-24 16:43:26 +02:00
sampler.c
…
shader.c
wined3d: Read the SM5 resource data type instruction modifier.
2020-09-03 18:19:24 +02:00
shader_sm1.c
…
shader_sm4.c
wined3d: Read the SM5 resource data type instruction modifier.
2020-09-03 18:19:24 +02:00
shader_spirv.c
wined3d: Implement shader_spirv_compile_vk().
2020-09-24 15:03:51 +02:00
state.c
wined3d: Move the depth function to wined3d_depth_stencil_state.
2020-09-29 18:33:37 +02:00
stateblock.c
wined3d: Track SRV to RTV aliasing on sub resource level.
2020-09-24 16:43:26 +02:00
surface.c
…
swapchain.c
…
texture.c
wined3d: Move the stencil write mask to wined3d_depth_stencil_state.
2020-09-28 17:03:58 +02:00
utils.c
wined3d: Fully move the depth buffer enable state to wined3d_depth_stencil_state.
2020-09-25 16:50:19 +02:00
version.rc
…
vertexdeclaration.c
…
view.c
…
wined3d.spec
wined3d: Introduce a depth/stencil state object.
2020-09-25 16:50:19 +02:00
wined3d_gl.h
…
wined3d_main.c
wined3d: Implement shader_spirv_compile_vk().
2020-09-24 15:03:51 +02:00
wined3d_private.h
wined3d: Fix 3d texture layer count for bind tracking.
2020-09-29 18:33:51 +02:00
wined3d_vk.h
…