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Makefile.in
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adapter_gl.c
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adapter_vk.c
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
arb_program_shader.c
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
ati_fragment_shader.c
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buffer.c
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context.c
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context_gl.c
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context_vk.c
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
cs.c
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wined3d: Use a single allocation for command list data.
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2021-10-06 20:29:35 +02:00 |
device.c
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wined3d: Implement Vulkan NULL cube array image shader resource view descriptors.
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2021-09-27 20:38:04 +02:00 |
directx.c
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gl_compat.c
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glsl_shader.c
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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wined3d: Do not call list_remove() on a Vulkan query which has not been started.
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2021-09-29 21:38:12 +02:00 |
resource.c
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wined3d: Separate a resource_offset_map_pointer() helper.
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2021-10-05 20:09:20 +02:00 |
sampler.c
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shader.c
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
state.c
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stateblock.c
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surface.c
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swapchain.c
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texture.c
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wined3d: Set VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT for unordered access images.
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2021-10-06 20:29:35 +02:00 |
utils.c
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wined3d: Get rid of a WARN() in init_format_filter_info().
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2021-10-06 20:29:35 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
wined3d_shaders.h
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wined3d: Implement UAV clears on the Vulkan backend.
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2021-10-06 20:29:35 +02:00 |
wined3d_vk.h
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