wined3d: Use a single allocation for command list data.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2021-10-06 10:42:34 +02:00 committed by Alexandre Julliard
parent be00048203
commit 89d61c28e4
1 changed files with 23 additions and 31 deletions

View File

@ -76,11 +76,6 @@ static void wined3d_command_list_destroy_object(void *object)
for (i = 0; i < list->upload_count; ++i)
heap_free(list->uploads[i].sysmem);
heap_free(list->command_lists);
heap_free(list->uploads);
heap_free(list->resources);
heap_free(list->data);
heap_free(list->queries);
heap_free(list);
}
@ -3734,45 +3729,54 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device
{
struct wined3d_deferred_context *deferred = wined3d_deferred_context_from_context(context);
struct wined3d_command_list *object;
void *memory;
TRACE("context %p, list %p.\n", context, list);
if (!(object = heap_alloc_zero(sizeof(*object))))
memory = heap_alloc(sizeof(*object) + deferred->resource_count * sizeof(*object->resources)
+ deferred->upload_count * sizeof(*object->uploads)
+ deferred->command_list_count * sizeof(*object->command_lists)
+ deferred->query_count * sizeof(*object->queries)
+ deferred->data_size);
if (!memory)
return E_OUTOFMEMORY;
object = memory;
memory = &object[1];
memset(object, 0, sizeof(*object));
object->refcount = 1;
object->device = deferred->c.device;
if (!(object->data = heap_alloc(deferred->data_size)))
goto out_free_list;
object->data_size = deferred->data_size;
memcpy(object->data, deferred->data, deferred->data_size);
if (!(object->resources = heap_alloc(deferred->resource_count * sizeof(*object->resources))))
goto out_free_data;
object->resources = memory;
memory = &object->resources[deferred->resource_count];
object->resource_count = deferred->resource_count;
memcpy(object->resources, deferred->resources, deferred->resource_count * sizeof(*object->resources));
/* Transfer our references to the resources to the command list. */
if (!(object->uploads = heap_alloc(deferred->upload_count * sizeof(*object->uploads))))
goto out_free_resources;
object->uploads = memory;
memory = &object->uploads[deferred->upload_count];
object->upload_count = deferred->upload_count;
memcpy(object->uploads, deferred->uploads, deferred->upload_count * sizeof(*object->uploads));
/* Transfer our references to the resources to the command list. */
if (!(object->command_lists = heap_alloc(deferred->command_list_count * sizeof(*object->command_lists))))
goto out_free_uploads;
object->command_lists = memory;
memory = &object->command_lists[deferred->command_list_count];
object->command_list_count = deferred->command_list_count;
memcpy(object->command_lists, deferred->command_lists,
deferred->command_list_count * sizeof(*object->command_lists));
/* Transfer our references to the command lists to the command list. */
if (!(object->queries = heap_alloc(deferred->query_count * sizeof(*object->queries))))
goto out_free_command_lists;
object->queries = memory;
memory = &object->queries[deferred->query_count];
object->query_count = deferred->query_count;
memcpy(object->queries, deferred->queries, deferred->query_count * sizeof(*object->queries));
/* Transfer our references to the queries to the command list. */
object->data = memory;
object->data_size = deferred->data_size;
memcpy(object->data, deferred->data, deferred->data_size);
deferred->data_size = 0;
deferred->resource_count = 0;
deferred->upload_count = 0;
@ -3789,16 +3793,4 @@ HRESULT CDECL wined3d_deferred_context_record_command_list(struct wined3d_device
*list = object;
return S_OK;
out_free_command_lists:
heap_free(object->command_lists);
out_free_uploads:
heap_free(object->uploads);
out_free_resources:
heap_free(object->resources);
out_free_data:
heap_free(object->data);
out_free_list:
heap_free(object);
return E_OUTOFMEMORY;
}