Sweden-Number/dlls/d3d9/tests/device.c

7519 lines
307 KiB
C

/*
* Copyright (C) 2006 Vitaliy Margolen
* Copyright (C) 2006 Chris Robinson
* Copyright 2006-2008, 2010-2011, 2013 Stefan Dösinger for CodeWeavers
* Copyright 2005, 2006, 2007 Henri Verbeet
* Copyright 2013 Henri Verbeet for CodeWeavers
* Copyright (C) 2008 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d9.h>
#include "wine/test.h"
#define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
#define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
static INT screen_width;
static INT screen_height;
static const DWORD simple_vs[] =
{
0xfffe0101, /* vs_1_1 */
0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
0x0000ffff, /* end */
};
static const DWORD simple_ps[] =
{
0xffff0101, /* ps_1_1 */
0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
0x00000042, 0xb00f0000, /* tex t0 */
0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
0x0000ffff, /* end */
};
static int get_refcount(IUnknown *object)
{
IUnknown_AddRef( object );
return IUnknown_Release( object );
}
/* try to make sure pending X events have been processed before continuing */
static void flush_events(void)
{
MSG msg;
int diff = 200;
int min_timeout = 100;
DWORD time = GetTickCount() + diff;
while (diff > 0)
{
if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg);
diff = time - GetTickCount();
}
}
static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9, HWND device_window, HWND focus_window, BOOL windowed)
{
D3DPRESENT_PARAMETERS present_parameters = {0};
IDirect3DDevice9 *device;
present_parameters.Windowed = windowed;
present_parameters.hDeviceWindow = device_window;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferWidth = screen_width;
present_parameters.BackBufferHeight = screen_height;
present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
present_parameters.EnableAutoDepthStencil = TRUE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
return NULL;
}
static HRESULT reset_device(IDirect3DDevice9 *device, HWND device_window, BOOL windowed)
{
D3DPRESENT_PARAMETERS present_parameters = {0};
present_parameters.Windowed = windowed;
present_parameters.hDeviceWindow = device_window;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferWidth = screen_width;
present_parameters.BackBufferHeight = screen_height;
present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
present_parameters.EnableAutoDepthStencil = TRUE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
return IDirect3DDevice9_Reset(device, &present_parameters);
}
#define CHECK_CALL(r,c,d,rc) \
if (SUCCEEDED(r)) {\
int tmp1 = get_refcount( (IUnknown *)d ); \
int rc_new = rc; \
ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
} else {\
trace("%s failed: %08x\n", c, r); \
}
#define CHECK_RELEASE(obj,d,rc) \
if (obj) { \
int tmp1, rc_new = rc; \
IUnknown_Release( (IUnknown*)obj ); \
tmp1 = get_refcount( (IUnknown *)d ); \
ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
}
#define CHECK_REFCOUNT(obj,rc) \
{ \
int rc_new = rc; \
int count = get_refcount( (IUnknown *)obj ); \
ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
}
#define CHECK_RELEASE_REFCOUNT(obj,rc) \
{ \
int rc_new = rc; \
int count = IUnknown_Release( (IUnknown *)obj ); \
ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
}
#define CHECK_ADDREF_REFCOUNT(obj,rc) \
{ \
int rc_new = rc; \
int count = IUnknown_AddRef( (IUnknown *)obj ); \
ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
}
#define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
{ \
void *container_ptr = (void *)0x1337c0d3; \
hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
}
static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
{
IDirect3DBaseTexture9* texture = NULL;
HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
if (SUCCEEDED(hr)) {
DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
} else
trace("CreateTexture failed: %08x\n", hr);
if (texture) IDirect3DBaseTexture9_Release( texture );
}
static void test_mipmap_levels(void)
{
HRESULT hr;
HWND hwnd = NULL;
IDirect3D9 *pD3d = NULL;
IDirect3DDevice9 *pDevice = NULL;
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
pD3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = d3ddm.Format;
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
if (FAILED(hr)) {
skip("failed to create a d3d device\n");
goto cleanup;
}
check_mipmap_levels(pDevice, 32, 32, 6);
check_mipmap_levels(pDevice, 256, 1, 9);
check_mipmap_levels(pDevice, 1, 256, 9);
check_mipmap_levels(pDevice, 1, 1, 1);
cleanup:
if (pDevice)
{
UINT refcount = IDirect3DDevice9_Release( pDevice );
ok(!refcount, "Device has %u references left.\n", refcount);
}
if (pD3d) IDirect3D9_Release( pD3d );
DestroyWindow( hwnd );
}
static void test_checkdevicemultisampletype(void)
{
HRESULT hr;
HWND hwnd = NULL;
IDirect3D9 *pD3d = NULL;
IDirect3DDevice9 *pDevice = NULL;
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
DWORD qualityLevels;
pD3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = d3ddm.Format;
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
if (FAILED(hr)) {
skip("failed to create a d3d device\n");
goto cleanup;
}
qualityLevels = 0;
hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE,
D3DMULTISAMPLE_NONE, &qualityLevels);
ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
if(hr == D3DERR_NOTAVAILABLE)
{
skip("IDirect3D9_CheckDeviceMultiSampleType not available\n");
goto cleanup;
}
ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, FALSE,
D3DMULTISAMPLE_NONE, &qualityLevels);
ok(SUCCEEDED(hr), "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
cleanup:
if (pDevice)
{
UINT refcount = IDirect3DDevice9_Release( pDevice );
ok(!refcount, "Device has %u references left.\n", refcount);
}
if (pD3d) IDirect3D9_Release( pD3d );
DestroyWindow( hwnd );
}
static void test_swapchain(void)
{
HRESULT hr;
HWND hwnd = NULL;
IDirect3D9 *pD3d = NULL;
IDirect3DDevice9 *pDevice = NULL;
IDirect3DSwapChain9 *swapchain0 = NULL;
IDirect3DSwapChain9 *swapchain1 = NULL;
IDirect3DSwapChain9 *swapchain2 = NULL;
IDirect3DSwapChain9 *swapchain3 = NULL;
IDirect3DSwapChain9 *swapchainX = NULL;
IDirect3DSurface9 *backbuffer = NULL;
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
pD3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.BackBufferCount = 0;
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
"Failed to create IDirect3D9Device (%08x)\n", hr);
if (FAILED(hr)) goto cleanup;
/* Check if the back buffer count was modified */
ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
/* Get the implicit swapchain */
hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
ok(SUCCEEDED(hr), "Failed to get the implicit swapchain (%08x)\n", hr);
if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
/* Check if there is a back buffer */
hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
ok(backbuffer != NULL, "The back buffer is NULL\n");
if(backbuffer) IDirect3DSurface9_Release(backbuffer);
/* Try to get a nonexistent swapchain */
hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
/* Create a bunch of swapchains */
d3dpp.BackBufferCount = 0;
hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
d3dpp.BackBufferCount = 1;
hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
d3dpp.BackBufferCount = 2;
hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
if(SUCCEEDED(hr)) {
/* Swapchain 3, created with backbuffercount 2 */
backbuffer = (void *) 0xdeadbeef;
hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
backbuffer = (void *) 0xdeadbeef;
hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
backbuffer = (void *) 0xdeadbeef;
hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
backbuffer = (void *) 0xdeadbeef;
hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
}
/* Check the back buffers of the swapchains */
/* Swapchain 1, created with backbuffercount 0 */
hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
if(backbuffer) IDirect3DSurface9_Release(backbuffer);
backbuffer = (void *) 0xdeadbeef;
hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
/* Swapchain 2 - created with backbuffercount 1 */
backbuffer = (void *) 0xdeadbeef;
hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
backbuffer = (void *) 0xdeadbeef;
hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
backbuffer = (void *) 0xdeadbeef;
hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
/* Try getSwapChain on a manually created swapchain
* it should fail, apparently GetSwapChain only returns implicit swapchains
*/
swapchainX = (void *) 0xdeadbeef;
hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
cleanup:
if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
if (pDevice)
{
UINT refcount = IDirect3DDevice9_Release(pDevice);
ok(!refcount, "Device has %u references left.\n", refcount);
}
if (pD3d) IDirect3D9_Release(pD3d);
DestroyWindow( hwnd );
}
static void test_refcount(void)
{
HRESULT hr;
HWND hwnd = NULL;
IDirect3D9 *pD3d = NULL;
IDirect3D9 *pD3d2 = NULL;
IDirect3DDevice9 *pDevice = NULL;
IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
IDirect3DVertexShader9 *pVertexShader = NULL;
IDirect3DPixelShader9 *pPixelShader = NULL;
IDirect3DCubeTexture9 *pCubeTexture = NULL;
IDirect3DTexture9 *pTexture = NULL;
IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
IDirect3DVolume9 *pVolumeLevel = NULL;
IDirect3DSurface9 *pStencilSurface = NULL;
IDirect3DSurface9 *pOffscreenSurface = NULL;
IDirect3DSurface9 *pRenderTarget = NULL;
IDirect3DSurface9 *pRenderTarget2 = NULL;
IDirect3DSurface9 *pRenderTarget3 = NULL;
IDirect3DSurface9 *pTextureLevel = NULL;
IDirect3DSurface9 *pBackBuffer = NULL;
IDirect3DStateBlock9 *pStateBlock = NULL;
IDirect3DStateBlock9 *pStateBlock1 = NULL;
IDirect3DSwapChain9 *pSwapChain = NULL;
IDirect3DQuery9 *pQuery = NULL;
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
int refcount = 0, tmp;
D3DVERTEXELEMENT9 decl[] =
{
D3DDECL_END()
};
pD3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
CHECK_REFCOUNT( pD3d, 1 );
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
"Failed to create IDirect3D9Device (%08x)\n", hr);
if (FAILED(hr)) goto cleanup;
refcount = get_refcount( (IUnknown *)pDevice );
ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
CHECK_REFCOUNT( pD3d, 2 );
hr = IDirect3DDevice9_GetDirect3D(pDevice, &pD3d2);
CHECK_CALL( hr, "GetDirect3D", pDevice, refcount );
ok(pD3d2 == pD3d, "Expected IDirect3D9 pointers to be equal\n");
CHECK_REFCOUNT( pD3d, 3 );
CHECK_RELEASE_REFCOUNT( pD3d, 2 );
/**
* Check refcount of implicit surfaces and implicit swapchain. Findings:
* - the container is the device OR swapchain
* - they hold a reference to the device
* - they are created with a refcount of 0 (Get/Release returns original refcount)
* - they are not freed if refcount reaches 0.
* - the refcount is not forwarded to the container.
*/
hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
if (pSwapChain)
{
CHECK_REFCOUNT( pSwapChain, 1);
hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
CHECK_REFCOUNT( pSwapChain, 1);
if(pRenderTarget)
{
CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
CHECK_REFCOUNT( pRenderTarget, 1);
CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
CHECK_REFCOUNT(pDevice, refcount);
CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
CHECK_REFCOUNT(pDevice, refcount);
hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
CHECK_REFCOUNT( pRenderTarget, 2);
CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
CHECK_REFCOUNT( pDevice, --refcount);
/* The render target is released with the device, so AddRef with refcount=0 is fine here. */
CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
CHECK_REFCOUNT(pDevice, ++refcount);
CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
CHECK_REFCOUNT(pDevice, --refcount);
}
/* Render target and back buffer are identical. */
hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
if(pBackBuffer)
{
CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
pRenderTarget, pBackBuffer);
pBackBuffer = NULL;
}
CHECK_REFCOUNT( pDevice, --refcount);
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
CHECK_REFCOUNT( pSwapChain, 1);
if(pStencilSurface)
{
CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
CHECK_REFCOUNT( pStencilSurface, 1);
CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
CHECK_REFCOUNT(pDevice, refcount);
CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
CHECK_REFCOUNT(pDevice, refcount);
CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
CHECK_REFCOUNT( pDevice, --refcount);
/* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
CHECK_REFCOUNT(pDevice, ++refcount);
CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
CHECK_REFCOUNT(pDevice, --refcount);
pStencilSurface = NULL;
}
CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
CHECK_REFCOUNT( pDevice, --refcount);
/* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
CHECK_REFCOUNT(pDevice, ++refcount);
CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
CHECK_REFCOUNT(pDevice, --refcount);
pSwapChain = NULL;
}
/* Buffers */
hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
if(pIndexBuffer)
{
tmp = get_refcount( (IUnknown *)pIndexBuffer );
hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
}
hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
if(pVertexBuffer)
{
IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
UINT offset = ~0;
UINT stride = ~0;
tmp = get_refcount( (IUnknown *)pVertexBuffer );
hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
ok(offset==0, "offset not 0 (got %u)!\n", offset);
}
/* Shaders */
hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
/* Textures */
hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
if (pTexture)
{
tmp = get_refcount( (IUnknown *)pTexture );
/* SetTexture should not increase refcounts */
hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
CHECK_CALL( hr, "SetTexture", pTexture, tmp);
hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
CHECK_CALL( hr, "SetTexture", pTexture, tmp);
/* This should not increment device refcount */
hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
/* But should increment texture's refcount */
CHECK_REFCOUNT( pTexture, tmp+1 );
/* Because the texture and surface refcount are identical */
if (pTextureLevel)
{
CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
CHECK_REFCOUNT ( pTexture , tmp+2 );
CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
CHECK_REFCOUNT ( pTexture , tmp+1 );
CHECK_RELEASE_REFCOUNT( pTexture , tmp );
CHECK_REFCOUNT ( pTextureLevel, tmp );
}
}
hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
if (pVolumeTexture)
{
tmp = get_refcount( (IUnknown *)pVolumeTexture );
/* This should not increment device refcount */
hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
/* But should increment volume texture's refcount */
CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
/* Because the volume texture and volume refcount are identical */
if (pVolumeLevel)
{
CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
CHECK_REFCOUNT ( pVolumeLevel , tmp );
}
}
/* Surfaces */
hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
CHECK_REFCOUNT( pStencilSurface, 1 );
hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
CHECK_REFCOUNT( pOffscreenSurface, 1 );
hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
CHECK_REFCOUNT( pRenderTarget3, 1 );
/* Misc */
hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
if(pSwapChain)
{
/* check implicit back buffer */
hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
CHECK_REFCOUNT( pSwapChain, 1);
if(pBackBuffer)
{
CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
CHECK_REFCOUNT( pBackBuffer, 1);
CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
CHECK_REFCOUNT( pDevice, --refcount);
/* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
CHECK_REFCOUNT(pDevice, ++refcount);
CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
CHECK_REFCOUNT(pDevice, --refcount);
pBackBuffer = NULL;
}
CHECK_REFCOUNT( pSwapChain, 1);
}
hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
hr = IDirect3DDevice9_BeginStateBlock( pDevice );
CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
/* The implicit render target is not freed if refcount reaches 0.
* Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
if(pRenderTarget2)
{
CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
pRenderTarget, pRenderTarget2);
CHECK_REFCOUNT( pDevice, --refcount);
pRenderTarget2 = NULL;
}
pRenderTarget = NULL;
cleanup:
CHECK_RELEASE(pDevice, pDevice, --refcount);
/* Buffers */
CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
/* Shaders */
CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
CHECK_RELEASE(pVertexShader, pDevice, --refcount);
CHECK_RELEASE(pPixelShader, pDevice, --refcount);
/* Textures */
CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
/* Surfaces */
CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
/* Misc */
CHECK_RELEASE(pStateBlock, pDevice, --refcount);
CHECK_RELEASE(pSwapChain, pDevice, --refcount);
CHECK_RELEASE(pQuery, pDevice, --refcount);
/* This will destroy device - cannot check the refcount here */
if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
DestroyWindow( hwnd );
}
static void test_cursor(void)
{
HRESULT hr;
HWND hwnd = NULL;
IDirect3D9 *pD3d = NULL;
IDirect3DDevice9 *pDevice = NULL;
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
CURSORINFO info;
IDirect3DSurface9 *cursor = NULL;
HCURSOR cur;
memset(&info, 0, sizeof(info));
info.cbSize = sizeof(info);
ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
cur = info.hCursor;
pD3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = d3ddm.Format;
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
"Failed to create IDirect3D9Device (%08x)\n", hr);
if (FAILED(hr)) goto cleanup;
IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
/* Initially hidden */
hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
/* Not enabled without a surface*/
hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
/* Fails */
hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
IDirect3DSurface9_Release(cursor);
memset(&info, 0, sizeof(info));
info.cbSize = sizeof(info);
ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
/* Still hidden */
hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
/* Enabled now*/
hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
/* GDI cursor unchanged */
memset(&info, 0, sizeof(info));
info.cbSize = sizeof(info);
ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
cleanup:
if (pDevice)
{
UINT refcount = IDirect3DDevice9_Release(pDevice);
ok(!refcount, "Device has %u references left.\n", refcount);
}
if (pD3d) IDirect3D9_Release(pD3d);
DestroyWindow( hwnd );
}
static void test_reset(void)
{
HRESULT hr;
HWND hwnd = NULL;
RECT winrect;
IDirect3D9 *pD3d = NULL;
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm, d3ddm2;
D3DVIEWPORT9 vp;
DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
IDirect3DSwapChain9 *pSwapchain;
IDirect3DSurface9 *surface;
IDirect3DTexture9 *texture;
IDirect3DVertexShader9 *shader;
UINT i, adapter_mode_count;
D3DLOCKED_RECT lockrect;
IDirect3DDevice9 *device1 = NULL;
IDirect3DDevice9 *device2 = NULL;
D3DCAPS9 caps;
DWORD value;
struct
{
UINT w;
UINT h;
} *modes = NULL;
UINT mode_count = 0;
pD3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
adapter_mode_count = IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format);
modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
for(i = 0; i < adapter_mode_count; ++i)
{
UINT j;
ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
for (j = 0; j < mode_count; ++j)
{
if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
break;
}
if (j == mode_count)
{
modes[j].w = d3ddm2.Width;
modes[j].h = d3ddm2.Height;
++mode_count;
}
/* We use them as invalid modes */
if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
(d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
d3ddm2.Width, d3ddm2.Height);
goto cleanup;
}
}
if (mode_count < 2)
{
skip("Less than 2 modes supported, skipping mode tests\n");
goto cleanup;
}
i = 0;
if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = FALSE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = modes[i].w;
d3dpp.BackBufferHeight = modes[i].h;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
hr = IDirect3D9_CreateDevice(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device1);
if (FAILED(hr))
{
skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
goto cleanup;
}
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
hr = IDirect3DDevice9_GetDeviceCaps(device1, &caps);
ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
hr = IDirect3DDevice9_GetViewport(device1, &vp);
ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
if(SUCCEEDED(hr))
{
ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
}
i = 1;
vp.X = 10;
vp.Y = 20;
vp.MinZ = 2;
vp.MaxZ = 3;
hr = IDirect3DDevice9_SetViewport(device1, &vp);
ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
hr = IDirect3DDevice9_GetRenderState(device1, D3DRS_LIGHTING, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
hr = IDirect3DDevice9_SetRenderState(device1, D3DRS_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = FALSE;
d3dpp.BackBufferWidth = modes[i].w;
d3dpp.BackBufferHeight = modes[i].h;
d3dpp.BackBufferFormat = d3ddm.Format;
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
hr = IDirect3DDevice9_GetRenderState(device1, D3DRS_LIGHTING, &value);
ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
ZeroMemory(&vp, sizeof(vp));
hr = IDirect3DDevice9_GetViewport(device1, &vp);
ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
if(SUCCEEDED(hr))
{
ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
}
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
if(SUCCEEDED(hr))
{
ZeroMemory(&d3dpp, sizeof(d3dpp));
hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
if(SUCCEEDED(hr))
{
ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n",
d3dpp.BackBufferWidth, modes[i].w);
ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n",
d3dpp.BackBufferHeight, modes[i].h);
}
IDirect3DSwapChain9_Release(pSwapchain);
}
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 400;
d3dpp.BackBufferHeight = 300;
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
width = GetSystemMetrics(SM_CXSCREEN);
height = GetSystemMetrics(SM_CYSCREEN);
ok(width == orig_width, "Screen width is %d\n", width);
ok(height == orig_height, "Screen height is %d\n", height);
ZeroMemory(&vp, sizeof(vp));
hr = IDirect3DDevice9_GetViewport(device1, &vp);
ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
if(SUCCEEDED(hr))
{
ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
}
hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
if(SUCCEEDED(hr))
{
ZeroMemory(&d3dpp, sizeof(d3dpp));
hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
if(SUCCEEDED(hr))
{
ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
}
IDirect3DSwapChain9_Release(pSwapchain);
}
winrect.left = 0;
winrect.top = 0;
winrect.right = 200;
winrect.bottom = 150;
ok(AdjustWindowRect(&winrect, WS_OVERLAPPEDWINDOW, FALSE), "AdjustWindowRect failed\n");
ok(SetWindowPos(hwnd, NULL, 0, 0,
winrect.right-winrect.left,
winrect.bottom-winrect.top,
SWP_NOMOVE|SWP_NOZORDER),
"SetWindowPos failed\n");
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 0;
d3dpp.BackBufferHeight = 0;
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
ZeroMemory(&vp, sizeof(vp));
hr = IDirect3DDevice9_GetViewport(device1, &vp);
ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
if(SUCCEEDED(hr))
{
ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
ok(vp.Width == 200, "D3DVIEWPORT->Width = %d\n", vp.Width);
ok(vp.Height == 150, "D3DVIEWPORT->Height = %d\n", vp.Height);
ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
}
hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
if(SUCCEEDED(hr))
{
ZeroMemory(&d3dpp, sizeof(d3dpp));
hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
if(SUCCEEDED(hr))
{
ok(d3dpp.BackBufferWidth == 200, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
ok(d3dpp.BackBufferHeight == 150, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
}
IDirect3DSwapChain9_Release(pSwapchain);
}
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 400;
d3dpp.BackBufferHeight = 300;
/* _Reset fails if there is a resource in the default pool */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
IDirect3DSurface9_Release(surface);
/* Reset again to get the device out of the lost state */
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
{
IDirect3DVolumeTexture9 *volume_texture;
hr = IDirect3DDevice9_CreateVolumeTexture(device1, 16, 16, 4, 1, 0,
D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture, NULL);
ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n",
hr, D3DERR_DEVICENOTRESET);
IDirect3DVolumeTexture9_Release(volume_texture);
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
}
else
{
skip("Volume textures not supported.\n");
}
/* Scratch, sysmem and managed pools are fine */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16,
D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
IDirect3DSurface9_Release(surface);
/* The depth stencil should get reset to the auto depth stencil when present. */
hr = IDirect3DDevice9_SetDepthStencilSurface(device1, NULL);
ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
ok(surface == NULL, "Depth stencil should be NULL\n");
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
ok(surface != NULL, "Depth stencil should not be NULL\n");
if (surface) IDirect3DSurface9_Release(surface);
d3dpp.EnableAutoDepthStencil = FALSE;
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
ok(surface == NULL, "Depth stencil should be NULL\n");
/* Will a sysmem or scratch survive while locked */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16,
D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
IDirect3DSurface9_UnlockRect(surface);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
IDirect3DSurface9_UnlockRect(surface);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_CreateTexture(device1, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
IDirect3DTexture9_Release(texture);
/* A reference held to an implicit surface causes failures as well */
hr = IDirect3DDevice9_GetBackBuffer(device1, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
/* Shaders are fine as well */
hr = IDirect3DDevice9_CreateVertexShader(device1, simple_vs, &shader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
IDirect3DVertexShader9_Release(shader);
/* Try setting invalid modes */
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = FALSE;
d3dpp.BackBufferWidth = 32;
d3dpp.BackBufferHeight = 32;
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = FALSE;
d3dpp.BackBufferWidth = 801;
d3dpp.BackBufferHeight = 600;
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = FALSE;
d3dpp.BackBufferWidth = 0;
d3dpp.BackBufferHeight = 0;
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=0, h=0, windowed=FALSE failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device1);
ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = FALSE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
hr = IDirect3D9_CreateDevice(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2);
if (FAILED(hr))
{
skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
goto cleanup;
}
hr = IDirect3DDevice9_TestCooperativeLevel(device2);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 400;
d3dpp.BackBufferHeight = 300;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
hr = IDirect3DDevice9_Reset(device2, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
if (FAILED(hr)) goto cleanup;
hr = IDirect3DDevice9_GetDepthStencilSurface(device2, &surface);
ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
ok(surface != NULL, "Depth stencil should not be NULL\n");
if (surface) IDirect3DSurface9_Release(surface);
cleanup:
HeapFree(GetProcessHeap(), 0, modes);
if (device2)
{
UINT refcount = IDirect3DDevice9_Release(device2);
ok(!refcount, "Device has %u references left.\n", refcount);
}
if (device1)
{
UINT refcount = IDirect3DDevice9_Release(device1);
ok(!refcount, "Device has %u references left.\n", refcount);
}
if (pD3d) IDirect3D9_Release(pD3d);
if (hwnd) DestroyWindow(hwnd);
}
/* Test adapter display modes */
static void test_display_modes(void)
{
D3DDISPLAYMODE dmode;
IDirect3D9 *pD3d;
pD3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
if(!pD3d) return;
#define TEST_FMT(x,r) do { \
HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
} while(0)
TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
/* D3DFMT_R5G6B5 */
TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
/* Floating point formats */
TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
/* IEEE formats */
TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
TEST_FMT(0, D3DERR_INVALIDCALL);
IDirect3D9_Release(pD3d);
}
static void test_scene(void)
{
HRESULT hr;
HWND hwnd = NULL;
IDirect3D9 *pD3d = NULL;
IDirect3DDevice9 *pDevice = NULL;
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
RECT rect = {0, 0, 128, 128};
D3DCAPS9 caps;
pD3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
if(!pDevice)
{
skip("Failed to create a d3d device\n");
goto cleanup;
}
/* Get the caps, they will be needed to tell if an operation is supposed to be valid */
memset(&caps, 0, sizeof(caps));
hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
if(FAILED(hr)) goto cleanup;
/* Test an EndScene without BeginScene. Should return an error */
hr = IDirect3DDevice9_EndScene(pDevice);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
/* Test a normal BeginScene / EndScene pair, this should work */
hr = IDirect3DDevice9_BeginScene(pDevice);
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
if(SUCCEEDED(hr))
{
hr = IDirect3DDevice9_EndScene(pDevice);
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
}
/* Test another EndScene without having begun a new scene. Should return an error */
hr = IDirect3DDevice9_EndScene(pDevice);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
/* Two nested BeginScene and EndScene calls */
hr = IDirect3DDevice9_BeginScene(pDevice);
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
hr = IDirect3DDevice9_BeginScene(pDevice);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
hr = IDirect3DDevice9_EndScene(pDevice);
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
hr = IDirect3DDevice9_EndScene(pDevice);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
/* Create some surfaces to test stretchrect between the scenes */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
/* First make sure a simple StretchRect call works */
if(pSurface1 && pSurface2) {
hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
}
if(pBackBuffer && pRenderTarget) {
hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
}
if(pDepthStencil && pSurface3) {
HRESULT expected;
if(0) /* Disabled for now because it crashes in wine */ {
expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
}
}
/* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
* with normal surfaces and render targets, but not depth stencil surfaces.
*/
hr = IDirect3DDevice9_BeginScene(pDevice);
ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
if(pSurface1 && pSurface2)
{
hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
}
if(pBackBuffer && pRenderTarget)
{
hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
}
if(pDepthStencil && pSurface3)
{
/* This is supposed to fail inside a BeginScene - EndScene pair. */
hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
}
hr = IDirect3DDevice9_EndScene(pDevice);
ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
/* Does a SetRenderTarget influence BeginScene / EndScene ?
* Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
* ended the scene. Expected result is that the scene is not affected by SetRenderTarget
*/
hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
hr = IDirect3DDevice9_BeginScene(pDevice);
ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
hr = IDirect3DDevice9_EndScene(pDevice);
ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
cleanup:
if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
if(pSurface1) IDirect3DSurface9_Release(pSurface1);
if(pSurface2) IDirect3DSurface9_Release(pSurface2);
if(pSurface3) IDirect3DSurface9_Release(pSurface3);
if (pDevice)
{
UINT refcount = IDirect3DDevice9_Release(pDevice);
ok(!refcount, "Device has %u references left.\n", refcount);
}
if (pD3d) IDirect3D9_Release(pD3d);
if(hwnd) DestroyWindow(hwnd);
}
static void test_limits(void)
{
HRESULT hr;
HWND hwnd = NULL;
IDirect3D9 *pD3d = NULL;
IDirect3DDevice9 *pDevice = NULL;
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
IDirect3DTexture9 *pTexture = NULL;
int i;
pD3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
if(!pDevice)
{
skip("Failed to create a d3d device\n");
goto cleanup;
}
hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
if(!pTexture) goto cleanup;
/* There are 16 pixel samplers. We should be able to access all of them */
for(i = 0; i < 16; i++) {
hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
}
/* Now test all 8 textures stage states */
for(i = 0; i < 8; i++) {
hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
}
/* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
* to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
* but how do I test that?
*/
cleanup:
if(pTexture) IDirect3DTexture9_Release(pTexture);
if (pDevice)
{
UINT refcount = IDirect3D9_Release(pDevice);
ok(!refcount, "Device has %u references left.\n", refcount);
}
if (pD3d) IDirect3D9_Release(pD3d);
if(hwnd) DestroyWindow(hwnd);
}
static void test_depthstenciltest(void)
{
HRESULT hr;
HWND hwnd = NULL;
IDirect3D9 *pD3d = NULL;
IDirect3DDevice9 *pDevice = NULL;
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
IDirect3DSurface9 *pDepthStencil = NULL;
IDirect3DSurface9 *pDepthStencil2 = NULL;
DWORD state;
pD3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
if(!pDevice)
{
skip("Failed to create a d3d device\n");
goto cleanup;
}
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
/* Try to clear */
hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
/* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
/* This left the render states untouched! */
hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
/* This is supposed to fail now */
hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
/* Now it works again */
hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
if(pDevice) IDirect3D9_Release(pDevice);
/* Now see if autodepthstencil disable is honored. First, without a format set */
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = FALSE;
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
if(!pDevice)
{
skip("Failed to create a d3d device\n");
goto cleanup;
}
pDepthStencil = NULL;
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
if(pDepthStencil) {
IDirect3DSurface9_Release(pDepthStencil);
pDepthStencil = NULL;
}
/* Check the depth test state */
hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
if(pDevice) IDirect3D9_Release(pDevice);
/* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = FALSE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
if(!pDevice)
{
skip("Failed to create a d3d device\n");
goto cleanup;
}
pDepthStencil = NULL;
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
if(pDepthStencil) {
IDirect3DSurface9_Release(pDepthStencil);
pDepthStencil = NULL;
}
hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
cleanup:
if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
if (pDevice)
{
UINT refcount = IDirect3D9_Release(pDevice);
ok(!refcount, "Device has %u references left.\n", refcount);
}
if (pD3d) IDirect3D9_Release(pD3d);
if(hwnd) DestroyWindow(hwnd);
}
static void test_get_rt(void)
{
IDirect3DSurface9 *backbuffer, *rt;
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
ULONG ref;
UINT i;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 128, 128, 0, 0, 0, 0);
device = create_device(d3d9, window, window, TRUE);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &backbuffer);
ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
ok(!!backbuffer, "Got a NULL backbuffer.\n");
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
for (i = 1; i < caps.NumSimultaneousRTs; ++i)
{
rt = backbuffer;
hr = IDirect3DDevice9_GetRenderTarget(device, i, &rt);
ok(hr == D3DERR_NOTFOUND, "IDirect3DDevice9_GetRenderTarget returned %#x.\n", hr);
ok(!rt, "Got rt %p.\n", rt);
}
IDirect3DSurface9_Release(backbuffer);
ref = IDirect3DDevice9_Release(device);
ok(!ref, "The device was not properly freed: refcount %u.\n", ref);
done:
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
/* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
static void test_draw_indexed(void)
{
static const struct {
float position[3];
DWORD color;
} quad[] = {
{{-1.0f, -1.0f, 0.0f}, 0xffff0000},
{{-1.0f, 1.0f, 0.0f}, 0xffff0000},
{{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
{{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
};
WORD indices[] = {0, 1, 2, 3, 0, 2};
static const D3DVERTEXELEMENT9 decl_elements[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
IDirect3DVertexBuffer9 *vertex_buffer = NULL;
IDirect3DIndexBuffer9 *index_buffer = NULL;
D3DPRESENT_PARAMETERS present_parameters;
IDirect3DDevice9 *device = NULL;
IDirect3D9 *d3d9;
HRESULT hr;
HWND hwnd;
void *ptr;
hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", 0,
0, 0, 10, 10, 0, 0, 0, 0);
if (!hwnd)
{
skip("Failed to create window\n");
return;
}
d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
if (!d3d9)
{
skip("Failed to create IDirect3D9 object\n");
goto cleanup;
}
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = hwnd;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
if (FAILED(hr) || !device)
{
skip("Failed to create device\n");
goto cleanup;
}
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
memcpy(ptr, quad, sizeof(quad));
hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
memcpy(ptr, indices, sizeof(indices));
hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
/* NULL index buffer. Should fail */
hr = IDirect3DDevice9_SetIndices(device, NULL);
ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
hr, D3DERR_INVALIDCALL);
/* Valid index buffer, NULL vertex declaration. Should fail */
hr = IDirect3DDevice9_SetIndices(device, index_buffer);
ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
hr, D3DERR_INVALIDCALL);
/* Valid index buffer and vertex declaration. Should succeed */
hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
IDirect3DVertexBuffer9_Release(vertex_buffer);
IDirect3DIndexBuffer9_Release(index_buffer);
IDirect3DVertexDeclaration9_Release(vertex_declaration);
cleanup:
if (device)
{
UINT refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
if (d3d9) IDirect3D9_Release(d3d9);
if (hwnd) DestroyWindow(hwnd);
}
static void test_null_stream(void)
{
IDirect3DVertexBuffer9 *buffer = NULL;
D3DPRESENT_PARAMETERS present_parameters;
IDirect3DDevice9 *device = NULL;
IDirect3D9 *d3d9;
HWND hwnd;
HRESULT hr;
IDirect3DVertexShader9 *shader = NULL;
IDirect3DVertexDeclaration9 *decl = NULL;
static const DWORD shader_code[] =
{
0xfffe0101, /* vs_1_1 */
0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
0x0000ffff /* end */
};
static const D3DVERTEXELEMENT9 decl_elements[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
ok(hwnd != NULL, "Failed to create window\n");
if (!d3d9 || !hwnd) goto cleanup;
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = hwnd;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
if(!device)
{
skip("Failed to create a d3d device\n");
goto cleanup;
}
hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
if(FAILED(hr)) {
skip("No vertex shader support\n");
goto cleanup;
}
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
if (FAILED(hr)) {
skip("Vertex declaration handling not possible.\n");
goto cleanup;
}
hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
if (FAILED(hr)) {
skip("Vertex buffer handling not possible.\n");
goto cleanup;
}
hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_SetVertexShader(device, shader);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
if(SUCCEEDED(hr)) {
hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
}
IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
IDirect3DDevice9_SetVertexShader(device, NULL);
IDirect3DDevice9_SetVertexDeclaration(device, NULL);
cleanup:
if (buffer) IDirect3DVertexBuffer9_Release(buffer);
if(decl) IDirect3DVertexDeclaration9_Release(decl);
if(shader) IDirect3DVertexShader9_Release(shader);
if (device)
{
UINT refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
if(d3d9) IDirect3D9_Release(d3d9);
}
static void test_lights(void)
{
D3DPRESENT_PARAMETERS present_parameters;
IDirect3DDevice9 *device = NULL;
IDirect3D9 *d3d9;
HWND hwnd;
HRESULT hr;
unsigned int i;
BOOL enabled;
D3DCAPS9 caps;
d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
ok(hwnd != NULL, "Failed to create window\n");
if (!d3d9 || !hwnd) goto cleanup;
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = hwnd;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
"IDirect3D9_CreateDevice failed with %08x\n", hr);
if(!device)
{
skip("Failed to create a d3d device\n");
goto cleanup;
}
memset(&caps, 0, sizeof(caps));
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
for(i = 1; i <= caps.MaxActiveLights; i++) {
hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
}
/* TODO: Test the rendering results in this situation */
hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
for(i = 1; i <= caps.MaxActiveLights; i++) {
hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
}
cleanup:
if (device)
{
UINT refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
if(d3d9) IDirect3D9_Release(d3d9);
}
static void test_set_stream_source(void)
{
D3DPRESENT_PARAMETERS present_parameters;
IDirect3DDevice9 *device = NULL;
IDirect3D9 *d3d9;
HWND hwnd;
HRESULT hr;
IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
ok(hwnd != NULL, "Failed to create window\n");
if (!d3d9 || !hwnd) goto cleanup;
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = hwnd;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
"IDirect3D9_CreateDevice failed with %08x\n", hr);
if(!device)
{
hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
"IDirect3D9_CreateDevice failed with %08x\n", hr);
if(!device)
{
skip("Failed to create a d3d device\n");
goto cleanup;
}
}
hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
if (SUCCEEDED(hr)) {
/* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
* so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
* a WARN
*/
hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
}
/* Try to set the NULL buffer with an offset and stride 0 */
hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
cleanup:
if (pVertexBuffer) IDirect3DVertexBuffer9_Release(pVertexBuffer);
if (device)
{
UINT refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
if(d3d9) IDirect3D9_Release(d3d9);
}
/* Direct3D9 offers 4 display formats: R5G6B5, X1R5G5B5, X8R8G8B8 and
* A2R10G10B10. Next to these there are 6 different back buffer formats. Only
* a fixed number of combinations are possible in fullscreen mode. In windowed
* mode more combinations are allowed due to format conversion and this is
* likely driver dependent. */
static void test_display_formats(void)
{
D3DDEVTYPE device_type = D3DDEVTYPE_HAL;
unsigned int backbuffer, display;
unsigned int windowed;
IDirect3D9 *d3d9;
BOOL should_pass;
BOOL has_modes;
HRESULT hr;
static const struct
{
const char *name;
D3DFORMAT format;
D3DFORMAT alpha_format;
BOOL display;
BOOL windowed;
}
formats[] =
{
{"D3DFMT_R5G6B5", D3DFMT_R5G6B5, 0, TRUE, TRUE},
{"D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE, TRUE},
{"D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE, FALSE},
{"D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE, TRUE},
{"D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE, FALSE},
{"D3DFMT_A2R10G10B10", D3DFMT_A2R10G10B10, 0, TRUE, FALSE},
{"D3DFMT_UNKNOWN", D3DFMT_UNKNOWN, 0, FALSE, FALSE},
};
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create an IDirect3D9 object, skipping test.\n");
return;
}
for (display = 0; display < sizeof(formats) / sizeof(*formats); ++display)
{
has_modes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, formats[display].format);
for (windowed = 0; windowed <= 1; ++windowed)
{
for (backbuffer = 0; backbuffer < sizeof(formats) / sizeof(*formats); ++backbuffer)
{
should_pass = FALSE;
if (formats[display].display && (formats[display].windowed || !windowed) && (has_modes || windowed))
{
D3DFORMAT backbuffer_format;
if (windowed && formats[backbuffer].format == D3DFMT_UNKNOWN)
backbuffer_format = formats[display].format;
else
backbuffer_format = formats[backbuffer].format;
hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, device_type, formats[display].format,
D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, backbuffer_format);
if (hr == D3D_OK)
{
if (windowed)
{
hr = IDirect3D9_CheckDeviceFormatConversion(d3d9, D3DADAPTER_DEFAULT, device_type,
backbuffer_format, formats[display].format);
should_pass = (hr == D3D_OK);
}
else
should_pass = (formats[display].format == formats[backbuffer].format
|| (formats[display].alpha_format
&& formats[display].alpha_format == formats[backbuffer].alpha_format));
}
}
hr = IDirect3D9_CheckDeviceType(d3d9, D3DADAPTER_DEFAULT, device_type,
formats[display].format, formats[backbuffer].format, windowed);
ok(SUCCEEDED(hr) == should_pass || broken(SUCCEEDED(hr) && !has_modes) /* Win8 64-bit */,
"Got unexpected hr %#x for %s / %s, windowed %#x, should_pass %#x.\n",
hr, formats[display].name, formats[backbuffer].name, windowed, should_pass);
}
}
}
IDirect3D9_Release(d3d9);
}
static void test_scissor_size(void)
{
IDirect3D9 *d3d9_ptr = 0;
unsigned int i;
static struct {
int winx; int winy; int backx; int backy; BOOL window;
} scts[] = { /* scissor tests */
{800, 600, 640, 480, TRUE},
{800, 600, 640, 480, FALSE},
{640, 480, 800, 600, TRUE},
{640, 480, 800, 600, FALSE},
};
d3d9_ptr = Direct3DCreate9(D3D_SDK_VERSION);
ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
if (!d3d9_ptr){
skip("Failed to create IDirect3D9 object\n");
return;
}
for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
IDirect3DDevice9 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
HRESULT hr;
HWND hwnd = 0;
RECT scissorrect;
hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION,
0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
if (!scts[i].window)
{
scts[i].backx = screen_width;
scts[i].backy = screen_height;
}
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = scts[i].window;
present_parameters.hDeviceWindow = hwnd;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferWidth = scts[i].backx;
present_parameters.BackBufferHeight = scts[i].backy;
present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
present_parameters.EnableAutoDepthStencil = TRUE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
if(FAILED(hr)) {
present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
if(FAILED(hr)) {
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
}
}
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
if (!device_ptr)
{
DestroyWindow(hwnd);
skip("Creating the device failed\n");
goto err_out;
}
/* Check for the default scissor rect size */
hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
/* check the scissorrect values after a reset */
present_parameters.BackBufferWidth = screen_width;
present_parameters.BackBufferHeight = screen_height;
hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
ok(scissorrect.right == screen_width && scissorrect.bottom == screen_height && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, screen_width, screen_height);
if(device_ptr) {
ULONG ref;
ref = IDirect3DDevice9_Release(device_ptr);
DestroyWindow(hwnd);
ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
}
}
err_out:
if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
return;
}
static void test_multi_device(void)
{
IDirect3DDevice9 *device1 = NULL, *device2 = NULL;
D3DPRESENT_PARAMETERS present_parameters;
HWND hwnd1 = NULL, hwnd2 = NULL;
IDirect3D9 *d3d9;
ULONG refcount;
HRESULT hr;
d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
if (!d3d9) goto fail;
hwnd1 = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
ok(hwnd1 != NULL, "Failed to create a window.\n");
if (!hwnd1) goto fail;
memset(&present_parameters, 0, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = hwnd1;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd1,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device1);
IDirect3D9_Release(d3d9);
d3d9 = NULL;
if (FAILED(hr)) {
skip("Failed to create a device\n");
goto fail;
}
d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
if (!d3d9) goto fail;
hwnd2 = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
100, 100, 160, 160, NULL, NULL, NULL, NULL);
ok(hwnd2 != NULL, "Failed to create a window.\n");
if (!hwnd2) goto fail;
memset(&present_parameters, 0, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = hwnd2;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd2,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device2);
ok(SUCCEEDED(hr), "Failed to create a device, hr %#x\n", hr);
IDirect3D9_Release(d3d9);
d3d9 = NULL;
if (FAILED(hr)) goto fail;
fail:
if (d3d9) IDirect3D9_Release(d3d9);
if (device1)
{
refcount = IDirect3DDevice9_Release(device1);
ok(!refcount, "Device has %u references left.\n", refcount);
}
if (device2)
{
refcount = IDirect3DDevice9_Release(device2);
ok(!refcount, "Device has %u references left.\n", refcount);
}
if (hwnd1) DestroyWindow(hwnd1);
if (hwnd2) DestroyWindow(hwnd2);
}
static HWND filter_messages;
enum message_window
{
DEVICE_WINDOW,
FOCUS_WINDOW,
};
struct message
{
UINT message;
enum message_window window;
};
static const struct message *expect_messages;
static HWND device_window, focus_window;
struct wndproc_thread_param
{
HWND dummy_window;
HANDLE window_created;
HANDLE test_finished;
BOOL running_in_foreground;
};
static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
if (filter_messages && filter_messages == hwnd)
{
if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
todo_wine ok( 0, "Received unexpected message %#x for window %p.\n", message, hwnd);
}
if (expect_messages)
{
HWND w;
switch (expect_messages->window)
{
case DEVICE_WINDOW:
w = device_window;
break;
case FOCUS_WINDOW:
w = focus_window;
break;
default:
w = NULL;
break;
};
if (hwnd == w && expect_messages->message == message) ++expect_messages;
}
return DefWindowProcA(hwnd, message, wparam, lparam);
}
static DWORD WINAPI wndproc_thread(void *param)
{
struct wndproc_thread_param *p = param;
DWORD res;
BOOL ret;
p->dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
p->running_in_foreground = SetForegroundWindow(p->dummy_window);
ret = SetEvent(p->window_created);
ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
for (;;)
{
MSG msg;
while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg);
res = WaitForSingleObject(p->test_finished, 100);
if (res == WAIT_OBJECT_0) break;
if (res != WAIT_TIMEOUT)
{
ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
break;
}
}
DestroyWindow(p->dummy_window);
return 0;
}
static void test_wndproc(void)
{
struct wndproc_thread_param thread_params;
IDirect3DDevice9 *device;
WNDCLASSA wc = {0};
IDirect3D9 *d3d9;
HANDLE thread;
LONG_PTR proc;
ULONG ref;
DWORD res, tid;
HWND tmp;
static const struct message messages[] =
{
{WM_WINDOWPOSCHANGING, FOCUS_WINDOW},
{WM_ACTIVATE, FOCUS_WINDOW},
{WM_SETFOCUS, FOCUS_WINDOW},
{0, 0},
};
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
wc.lpfnWndProc = test_proc;
wc.lpszClassName = "d3d9_test_wndproc_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL);
ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
res = WaitForSingleObject(thread_params.window_created, INFINITE);
ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
trace("device_window %p, focus_window %p, dummy_window %p.\n",
device_window, focus_window, thread_params.dummy_window);
tmp = GetFocus();
ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
if (thread_params.running_in_foreground)
{
tmp = GetForegroundWindow();
ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
thread_params.dummy_window, tmp);
}
else
skip("Not running in foreground, skip foreground window test\n");
flush_events();
expect_messages = messages;
device = create_device(d3d9, device_window, focus_window, FALSE);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
expect_messages->message, expect_messages->window);
expect_messages = NULL;
if (0) /* Disabled until we can make this work in a reliable way on Wine. */
{
tmp = GetFocus();
ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
tmp = GetForegroundWindow();
ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
}
SetForegroundWindow(focus_window);
flush_events();
filter_messages = focus_window;
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ref = IDirect3DDevice9_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
device = create_device(d3d9, focus_window, focus_window, FALSE);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
ref = IDirect3DDevice9_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
device = create_device(d3d9, device_window, focus_window, FALSE);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ref = IDirect3DDevice9_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)DefWindowProcA, proc);
done:
filter_messages = NULL;
IDirect3D9_Release(d3d9);
SetEvent(thread_params.test_finished);
WaitForSingleObject(thread, INFINITE);
CloseHandle(thread_params.test_finished);
CloseHandle(thread_params.window_created);
CloseHandle(thread);
DestroyWindow(device_window);
DestroyWindow(focus_window);
UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
}
static void test_wndproc_windowed(void)
{
struct wndproc_thread_param thread_params;
IDirect3DDevice9 *device;
WNDCLASSA wc = {0};
IDirect3D9 *d3d9;
HANDLE thread;
LONG_PTR proc;
HRESULT hr;
ULONG ref;
DWORD res, tid;
HWND tmp;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
wc.lpfnWndProc = test_proc;
wc.lpszClassName = "d3d9_test_wndproc_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL);
ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
res = WaitForSingleObject(thread_params.window_created, INFINITE);
ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
trace("device_window %p, focus_window %p, dummy_window %p.\n",
device_window, focus_window, thread_params.dummy_window);
tmp = GetFocus();
ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
if (thread_params.running_in_foreground)
{
tmp = GetForegroundWindow();
ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
thread_params.dummy_window, tmp);
}
else
skip("Not running in foreground, skip foreground window test\n");
filter_messages = focus_window;
device = create_device(d3d9, device_window, focus_window, TRUE);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
tmp = GetFocus();
ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
tmp = GetForegroundWindow();
ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
thread_params.dummy_window, tmp);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
filter_messages = NULL;
hr = reset_device(device, device_window, FALSE);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
hr = reset_device(device, device_window, TRUE);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
filter_messages = focus_window;
ref = IDirect3DDevice9_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
filter_messages = device_window;
device = create_device(d3d9, focus_window, focus_window, TRUE);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
filter_messages = NULL;
hr = reset_device(device, focus_window, FALSE);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
hr = reset_device(device, focus_window, TRUE);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
filter_messages = device_window;
ref = IDirect3DDevice9_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
device = create_device(d3d9, device_window, focus_window, TRUE);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
filter_messages = NULL;
hr = reset_device(device, device_window, FALSE);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
hr = reset_device(device, device_window, TRUE);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
filter_messages = device_window;
ref = IDirect3DDevice9_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
done:
filter_messages = NULL;
IDirect3D9_Release(d3d9);
SetEvent(thread_params.test_finished);
WaitForSingleObject(thread, INFINITE);
CloseHandle(thread_params.test_finished);
CloseHandle(thread_params.window_created);
CloseHandle(thread);
DestroyWindow(device_window);
DestroyWindow(focus_window);
UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
}
static void test_reset_fullscreen(void)
{
WNDCLASSEXA wc = {0};
IDirect3DDevice9 *device = NULL;
IDirect3D9 *d3d = NULL;
ATOM atom;
static const struct message messages[] =
{
{WM_ACTIVATEAPP, FOCUS_WINDOW},
{0, 0},
};
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(d3d != NULL, "Failed to create an IDirect3D object.\n");
expect_messages = messages;
wc.cbSize = sizeof(wc);
wc.lpfnWndProc = test_proc;
wc.lpszClassName = "test_reset_fullscreen";
atom = RegisterClassExA(&wc);
ok(atom, "Failed to register a new window class. GetLastError:%d\n", GetLastError());
device_window = focus_window = CreateWindowExA(0, wc.lpszClassName, "Test Reset Fullscreen", 0,
0, 0, screen_width, screen_height, NULL, NULL, NULL, NULL);
ok(device_window != NULL, "Failed to create a window. GetLastError:%d\n", GetLastError());
/*
* Create a device in windowed mode.
* Since the device is windowed and we haven't called any methods that
* could show the window (such as ShowWindow or SetWindowPos) yet,
* WM_ACTIVATEAPP will not have been sent.
*/
device = create_device(d3d, device_window, focus_window, TRUE);
if (!device)
{
skip("Unable to create device. Skipping test.\n");
goto cleanup;
}
/*
* Switch to fullscreen mode.
* This will force the window to be shown and will cause the WM_ACTIVATEAPP
* message to be sent.
*/
ok(SUCCEEDED(reset_device(device, device_window, FALSE)), "Failed to reset device.\n");
flush_events();
ok(expect_messages->message == 0, "Expected to receive message %#x.\n", expect_messages->message);
expect_messages = NULL;
cleanup:
if (device) IDirect3DDevice9_Release(device);
if (d3d) IDirect3D9_Release(d3d);
DestroyWindow(device_window);
device_window = focus_window = NULL;
UnregisterClassA(wc.lpszClassName, GetModuleHandleA(NULL));
}
static inline void set_fpu_cw(WORD cw)
{
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
#define D3D9_TEST_SET_FPU_CW 1
__asm__ volatile ("fnclex");
__asm__ volatile ("fldcw %0" : : "m" (cw));
#elif defined(__i386__) && defined(_MSC_VER)
#define D3D9_TEST_SET_FPU_CW 1
__asm fnclex;
__asm fldcw cw;
#endif
}
static inline WORD get_fpu_cw(void)
{
WORD cw = 0;
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
#define D3D9_TEST_GET_FPU_CW 1
__asm__ volatile ("fnstcw %0" : "=m" (cw));
#elif defined(__i386__) && defined(_MSC_VER)
#define D3D9_TEST_GET_FPU_CW 1
__asm fnstcw cw;
#endif
return cw;
}
static void test_fpu_setup(void)
{
#if defined(D3D9_TEST_SET_FPU_CW) && defined(D3D9_TEST_GET_FPU_CW)
D3DPRESENT_PARAMETERS present_parameters;
IDirect3DDevice9 *device;
HWND window = NULL;
IDirect3D9 *d3d9;
HRESULT hr;
WORD cw;
d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d9, "Failed to create a d3d9 object.\n");
if (!d3d9) return;
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
ok(!!window, "Failed to create a window.\n");
if (!window) goto done;
memset(&present_parameters, 0, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = window;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
set_fpu_cw(0xf60);
cw = get_fpu_cw();
ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
if (FAILED(hr))
{
skip("Failed to create a device, hr %#x.\n", hr);
set_fpu_cw(0x37f);
goto done;
}
cw = get_fpu_cw();
ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
IDirect3DDevice9_Release(device);
cw = get_fpu_cw();
ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
set_fpu_cw(0xf60);
cw = get_fpu_cw();
ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device);
ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
cw = get_fpu_cw();
ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
set_fpu_cw(0x37f);
IDirect3DDevice9_Release(device);
done:
if (window) DestroyWindow(window);
if (d3d9) IDirect3D9_Release(d3d9);
#endif
}
static void test_window_style(void)
{
RECT focus_rect, fullscreen_rect, r;
LONG device_style, device_exstyle;
LONG focus_style, focus_exstyle;
LONG style, expected_style;
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
HRESULT hr;
ULONG ref;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
device_style = GetWindowLongA(device_window, GWL_STYLE);
device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
focus_style = GetWindowLongA(focus_window, GWL_STYLE);
focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
GetWindowRect(focus_window, &focus_rect);
device = create_device(d3d9, device_window, focus_window, FALSE);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
style = GetWindowLongA(device_window, GWL_STYLE);
expected_style = device_style | WS_VISIBLE;
todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
expected_style, style);
style = GetWindowLongA(device_window, GWL_EXSTYLE);
expected_style = device_exstyle | WS_EX_TOPMOST;
todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
expected_style, style);
style = GetWindowLongA(focus_window, GWL_STYLE);
ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
focus_style, style);
style = GetWindowLongA(focus_window, GWL_EXSTYLE);
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
focus_exstyle, style);
GetWindowRect(device_window, &r);
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
r.left, r.top, r.right, r.bottom);
GetClientRect(device_window, &r);
todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
GetWindowRect(focus_window, &r);
ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
r.left, r.top, r.right, r.bottom);
hr = reset_device(device, device_window, TRUE);
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
style = GetWindowLongA(device_window, GWL_STYLE);
expected_style = device_style | WS_VISIBLE;
ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
expected_style, style);
style = GetWindowLongA(device_window, GWL_EXSTYLE);
expected_style = device_exstyle | WS_EX_TOPMOST;
ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
expected_style, style);
style = GetWindowLongA(focus_window, GWL_STYLE);
ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
focus_style, style);
style = GetWindowLongA(focus_window, GWL_EXSTYLE);
ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
focus_exstyle, style);
ref = IDirect3DDevice9_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
done:
IDirect3D9_Release(d3d9);
DestroyWindow(device_window);
DestroyWindow(focus_window);
}
static const POINT *expect_pos;
static LRESULT CALLBACK test_cursor_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
{
if (message == WM_MOUSEMOVE)
{
if (expect_pos && expect_pos->x && expect_pos->y)
{
POINT p = {GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam)};
ClientToScreen(window, &p);
if (expect_pos->x == p.x && expect_pos->y == p.y)
++expect_pos;
}
}
return DefWindowProcA(window, message, wparam, lparam);
}
static void test_cursor_pos(void)
{
IDirect3DSurface9 *cursor;
IDirect3DDevice9 *device;
WNDCLASSA wc = {0};
IDirect3D9 *d3d9;
UINT refcount;
HWND window;
HRESULT hr;
BOOL ret;
/* Note that we don't check for movement we're not supposed to receive.
* That's because it's hard to distinguish from the user accidentally
* moving the mouse. */
static const POINT points[] =
{
{50, 50},
{75, 75},
{100, 100},
{125, 125},
{150, 150},
{125, 125},
{150, 150},
{150, 150},
{0, 0},
};
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping cursor tests.\n");
return;
}
wc.lpfnWndProc = test_cursor_proc;
wc.lpszClassName = "d3d9_test_cursor_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
window = CreateWindowA("d3d9_test_cursor_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 320, 240, NULL, NULL, NULL, NULL);
ShowWindow(window, SW_SHOW);
device = create_device(d3d9, window, window, TRUE);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32,
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, NULL);
ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetCursorProperties(device, 0, 0, cursor);
ok(SUCCEEDED(hr), "Failed to set cursor properties, hr %#x.\n", hr);
IDirect3DSurface9_Release(cursor);
ret = IDirect3DDevice9_ShowCursor(device, TRUE);
ok(!ret, "Failed to show cursor, hr %#x.\n", ret);
flush_events();
expect_pos = points;
ret = SetCursorPos(50, 50);
ok(ret, "Failed to set cursor position.\n");
flush_events();
IDirect3DDevice9_SetCursorPosition(device, 75, 75, 0);
flush_events();
/* SetCursorPosition() eats duplicates. */
IDirect3DDevice9_SetCursorPosition(device, 75, 75, 0);
flush_events();
ret = SetCursorPos(100, 100);
ok(ret, "Failed to set cursor position.\n");
flush_events();
/* Even if the position was set with SetCursorPos(). */
IDirect3DDevice9_SetCursorPosition(device, 100, 100, 0);
flush_events();
IDirect3DDevice9_SetCursorPosition(device, 125, 125, 0);
flush_events();
ret = SetCursorPos(150, 150);
ok(ret, "Failed to set cursor position.\n");
flush_events();
IDirect3DDevice9_SetCursorPosition(device, 125, 125, 0);
flush_events();
IDirect3DDevice9_SetCursorPosition(device, 150, 150, 0);
flush_events();
/* SetCursorPos() doesn't. */
ret = SetCursorPos(150, 150);
ok(ret, "Failed to set cursor position.\n");
flush_events();
ok(!expect_pos->x && !expect_pos->y, "Didn't receive MOUSEMOVE %u (%d, %d).\n",
(unsigned)(expect_pos - points), expect_pos->x, expect_pos->y);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
DestroyWindow(window);
UnregisterClassA("d3d9_test_cursor_wc", GetModuleHandleA(NULL));
if (d3d9)
IDirect3D9_Release(d3d9);
}
static void test_mode_change(void)
{
RECT fullscreen_rect, focus_rect, r;
IDirect3DSurface9 *backbuffer;
IDirect3DDevice9 *device;
D3DSURFACE_DESC desc;
IDirect3D9 *d3d9;
DEVMODEW devmode;
UINT refcount;
HRESULT hr;
DWORD ret;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping mode change tests.\n");
return;
}
focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
GetWindowRect(focus_window, &focus_rect);
device = create_device(d3d9, device_window, focus_window, FALSE);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
memset(&devmode, 0, sizeof(devmode));
devmode.dmSize = sizeof(devmode);
devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
devmode.dmPelsWidth = 640;
devmode.dmPelsHeight = 480;
ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret);
memset(&devmode, 0, sizeof(devmode));
devmode.dmSize = sizeof(devmode);
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
ok(ret, "Failed to get display mode.\n");
ok(devmode.dmPelsWidth == 640, "Got unexpect width %u.\n", devmode.dmPelsWidth);
ok(devmode.dmPelsHeight == 480, "Got unexpect height %u.\n", devmode.dmPelsHeight);
GetWindowRect(device_window, &r);
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
r.left, r.top, r.right, r.bottom);
GetWindowRect(focus_window, &r);
ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
r.left, r.top, r.right, r.bottom);
hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
hr = IDirect3DSurface9_GetDesc(backbuffer, &desc);
ok(SUCCEEDED(hr), "Failed to get backbuffer desc, hr %#x.\n", hr);
ok(desc.Width == screen_width, "Got unexpected backbuffer width %u.\n", desc.Width);
ok(desc.Height == screen_height, "Got unexpected backbuffer height %u.\n", desc.Height);
IDirect3DSurface9_Release(backbuffer);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
memset(&devmode, 0, sizeof(devmode));
devmode.dmSize = sizeof(devmode);
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
ok(ret, "Failed to get display mode.\n");
ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth);
ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight);
done:
DestroyWindow(device_window);
DestroyWindow(focus_window);
if (d3d9)
IDirect3D9_Release(d3d9);
memset(&devmode, 0, sizeof(devmode));
devmode.dmSize = sizeof(devmode);
ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
ok(ret, "Failed to get display mode.\n");
ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth);
ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight);
}
static void test_device_window_reset(void)
{
RECT fullscreen_rect, device_rect, r;
IDirect3DDevice9 *device;
WNDCLASSA wc = {0};
IDirect3D9 *d3d9;
LONG_PTR proc;
HRESULT hr;
ULONG ref;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
wc.lpfnWndProc = test_proc;
wc.lpszClassName = "d3d9_test_wndproc_wc";
ok(RegisterClassA(&wc), "Failed to register window class.\n");
focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
GetWindowRect(device_window, &device_rect);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
device = create_device(d3d9, NULL, focus_window, FALSE);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
GetWindowRect(focus_window, &r);
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
r.left, r.top, r.right, r.bottom);
GetWindowRect(device_window, &r);
ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
device_rect.left, device_rect.top, device_rect.right, device_rect.bottom,
r.left, r.top, r.right, r.bottom);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
hr = reset_device(device, device_window, FALSE);
ok(SUCCEEDED(hr), "Failed to reset device.\n");
GetWindowRect(focus_window, &r);
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
r.left, r.top, r.right, r.bottom);
GetWindowRect(device_window, &r);
ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
r.left, r.top, r.right, r.bottom);
proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
(LONG_PTR)test_proc, proc);
ref = IDirect3DDevice9_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
done:
IDirect3D9_Release(d3d9);
DestroyWindow(device_window);
DestroyWindow(focus_window);
UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
}
static void test_reset_resources(void)
{
IDirect3DSurface9 *surface, *rt;
IDirect3DTexture9 *texture;
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
unsigned int i;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
ULONG ref;
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
DestroyWindow(window);
return;
}
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128,
D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface);
ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
for (i = 0; i < caps.NumSimultaneousRTs; ++i)
{
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create render target texture %u, hr %#x.\n", i, hr);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(SUCCEEDED(hr), "Failed to get surface %u, hr %#x.\n", i, hr);
IDirect3DTexture9_Release(texture);
hr = IDirect3DDevice9_SetRenderTarget(device, i, surface);
ok(SUCCEEDED(hr), "Failed to set render target surface %u, hr %#x.\n", i, hr);
IDirect3DSurface9_Release(surface);
}
hr = reset_device(device, device_window, TRUE);
ok(SUCCEEDED(hr), "Failed to reset device.\n");
hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt);
ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface);
ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
ok(surface == rt, "Got unexpected surface %p for render target.\n", surface);
IDirect3DSurface9_Release(surface);
IDirect3DSurface9_Release(rt);
for (i = 1; i < caps.NumSimultaneousRTs; ++i)
{
hr = IDirect3DDevice9_GetRenderTarget(device, i, &surface);
ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
}
ref = IDirect3DDevice9_Release(device);
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
done:
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_set_rt_vp_scissor(void)
{
IDirect3DStateBlock9 *stateblock;
IDirect3DDevice9 *device;
IDirect3DSurface9 *rt;
IDirect3D9 *d3d9;
D3DVIEWPORT9 vp;
UINT refcount;
HWND window;
HRESULT hr;
RECT rect;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8,
D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL);
ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
ok(vp.Width == screen_width, "Got unexpected vp.Width %u.\n", vp.Width);
ok(vp.Height == screen_height, "Got unexpected vp.Height %u.\n", vp.Height);
ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
hr = IDirect3DDevice9_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == screen_width && rect.bottom == screen_height,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
rect.left, rect.top, rect.right, rect.bottom);
hr = IDirect3DDevice9_BeginStateBlock(device);
ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
IDirect3DStateBlock9_Release(stateblock);
hr = IDirect3DDevice9_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
hr = IDirect3DDevice9_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
rect.left, rect.top, rect.right, rect.bottom);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
vp.X = 10;
vp.Y = 20;
vp.Width = 30;
vp.Height = 40;
vp.MinZ = 0.25f;
vp.MaxZ = 0.75f;
hr = IDirect3DDevice9_SetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
SetRect(&rect, 50, 60, 70, 80);
hr = IDirect3DDevice9_SetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
hr = IDirect3DDevice9_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
rect.left, rect.top, rect.right, rect.bottom);
IDirect3DSurface9_Release(rt);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_volume_get_container(void)
{
IDirect3DVolumeTexture9 *texture = NULL;
IDirect3DVolume9 *volume = NULL;
IDirect3DDevice9 *device;
IUnknown *container;
IDirect3D9 *d3d9;
ULONG refcount;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create d3d9 object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
{
skip("No volume texture support, skipping tests.\n");
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateVolumeTexture(device, 128, 128, 128, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, 0);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
ok(!!texture, "Got unexpected texture %p.\n", texture);
hr = IDirect3DVolumeTexture9_GetVolumeLevel(texture, 0, &volume);
ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
ok(!!volume, "Got unexpected volume %p.\n", volume);
/* These should work... */
container = NULL;
hr = IDirect3DVolume9_GetContainer(volume, &IID_IUnknown, (void **)&container);
ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
IUnknown_Release(container);
container = NULL;
hr = IDirect3DVolume9_GetContainer(volume, &IID_IDirect3DResource9, (void **)&container);
ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
IUnknown_Release(container);
container = NULL;
hr = IDirect3DVolume9_GetContainer(volume, &IID_IDirect3DBaseTexture9, (void **)&container);
ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
IUnknown_Release(container);
container = NULL;
hr = IDirect3DVolume9_GetContainer(volume, &IID_IDirect3DVolumeTexture9, (void **)&container);
ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
IUnknown_Release(container);
/* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
hr = IDirect3DVolume9_GetContainer(volume, &IID_IDirect3DVolume9, (void **)&container);
ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
ok(!container, "Got unexpected container %p.\n", container);
IDirect3DVolume9_Release(volume);
IDirect3DVolumeTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_volume_resource(void)
{
IDirect3DVolumeTexture9 *texture;
IDirect3DResource9 *resource;
IDirect3DVolume9 *volume;
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
ULONG refcount;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create d3d9 object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
{
skip("No volume texture support, skipping tests.\n");
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateVolumeTexture(device, 128, 128, 128, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, 0);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
hr = IDirect3DVolumeTexture9_GetVolumeLevel(texture, 0, &volume);
ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
IDirect3DVolumeTexture9_Release(texture);
hr = IDirect3DVolume9_QueryInterface(volume, &IID_IDirect3DResource9, (void **)&resource);
ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
IDirect3DVolume9_Release(volume);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_vb_lock_flags(void)
{
static const struct
{
DWORD flags;
const char *debug_string;
HRESULT win7_result;
}
test_data[] =
{
{D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK },
{D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK },
{D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK },
{D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK },
{D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK },
{D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3DERR_INVALIDCALL},
/* Completely bogus flags aren't an error. */
{0xdeadbeef, "0xdeadbeef", D3DERR_INVALIDCALL},
};
IDirect3DVertexBuffer9 *buffer;
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
void *data;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create d3d9 object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer, NULL);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
{
hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, test_data[i].flags);
/* Windows XP always returns D3D_OK even with flags that don't make
* sense. Windows 7 returns an error. At least one game (Shaiya)
* depends on the Windows XP result, so mark the Windows 7 behavior as
* broken. */
ok(hr == D3D_OK || broken(hr == test_data[i].win7_result), "Got unexpected hr %#x for %s.\n",
hr, test_data[i].debug_string);
if (SUCCEEDED(hr))
{
ok(!!data, "Got unexpected data %p.\n", data);
hr = IDirect3DVertexBuffer9_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
}
}
IDirect3DVertexBuffer9_Release(buffer);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static const char *debug_d3dpool(D3DPOOL pool)
{
switch (pool)
{
case D3DPOOL_DEFAULT:
return "D3DPOOL_DEFAULT";
case D3DPOOL_SYSTEMMEM:
return "D3DPOOL_SYSTEMMEM";
case D3DPOOL_SCRATCH:
return "D3DPOOL_SCRATCH";
case D3DPOOL_MANAGED:
return "D3DPOOL_MANAGED";
default:
return "unknown pool";
}
}
static void test_vertex_buffer_alignment(void)
{
static const D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
static const DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
IDirect3DVertexBuffer9 *buffer = NULL;
const unsigned int align = 16;
IDirect3DDevice9 *device;
unsigned int i, j;
IDirect3D9 *d3d9;
ULONG refcount;
HWND window;
HRESULT hr;
void *data;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create d3d9 object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
for (i = 0; i < (sizeof(sizes) / sizeof(*sizes)); ++i)
{
for (j = 0; j < (sizeof(pools) / sizeof(*pools)); ++j)
{
hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
if (pools[j] == D3DPOOL_SCRATCH)
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x trying to create a D3DPOOL_SCRATCH buffer.\n", hr);
else
ok(SUCCEEDED(hr), "Failed to create vertex buffer in pool %s with size %u, hr %#x.\n",
debug_d3dpool(pools[j]), sizes[i], hr);
if (FAILED(hr))
continue;
hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
ok(!((DWORD_PTR)data & (align - 1)),
"Vertex buffer start address %p is not %u byte aligned (size %u, pool %s).\n",
data, align, sizes[i], debug_d3dpool(pools[j]));
hr = IDirect3DVertexBuffer9_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
IDirect3DVertexBuffer9_Release(buffer);
}
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_query_support(void)
{
static const D3DQUERYTYPE queries[] =
{
D3DQUERYTYPE_VCACHE,
D3DQUERYTYPE_RESOURCEMANAGER,
D3DQUERYTYPE_VERTEXSTATS,
D3DQUERYTYPE_EVENT,
D3DQUERYTYPE_OCCLUSION,
D3DQUERYTYPE_TIMESTAMP,
D3DQUERYTYPE_TIMESTAMPDISJOINT,
D3DQUERYTYPE_TIMESTAMPFREQ,
D3DQUERYTYPE_PIPELINETIMINGS,
D3DQUERYTYPE_INTERFACETIMINGS,
D3DQUERYTYPE_VERTEXTIMINGS,
D3DQUERYTYPE_PIXELTIMINGS,
D3DQUERYTYPE_BANDWIDTHTIMINGS,
D3DQUERYTYPE_CACHEUTILIZATION,
};
IDirect3DQuery9 *query = NULL;
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
unsigned int i;
ULONG refcount;
BOOL supported;
HWND window;
HRESULT hr;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create d3d9 object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
for (i = 0; i < sizeof(queries) / sizeof(*queries); ++i)
{
hr = IDirect3DDevice9_CreateQuery(device, queries[i], NULL);
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x for query %#x.\n", hr, queries[i]);
supported = hr == D3D_OK;
hr = IDirect3DDevice9_CreateQuery(device, queries[i], &query);
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x for query %#x.\n", hr, queries[i]);
ok(!supported || query, "Query %#x was claimed to be supported, but can't be created.\n", queries[i]);
ok(supported || !query, "Query %#x was claimed not to be supported, but can be created.\n", queries[i]);
if (query)
{
IDirect3DQuery9_Release(query);
query = NULL;
}
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_occlusion_query_states(void)
{
static const float point[3] = {0.0, 0.0, 0.0};
IDirect3DQuery9 *query = NULL;
unsigned int data_size, i;
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
ULONG refcount;
HWND window;
HRESULT hr;
BYTE *data;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create d3d9 object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_OCCLUSION, &query);
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
if (!query)
{
skip("Occlusion queries are not supported, skipping tests.\n");
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
data_size = IDirect3DQuery9_GetDataSize(query);
data = HeapAlloc(GetProcessHeap(), 0, data_size);
hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DQuery9_GetData(query, data, data_size, D3DGETDATA_FLUSH);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DQuery9_Issue(query, D3DISSUE_END);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
*((DWORD *)data) = 0x12345678;
hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH);
ok(hr == S_FALSE || hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DQuery9_GetData(query, data, data_size, D3DGETDATA_FLUSH);
ok(hr == S_FALSE || hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
if (hr == D3D_OK)
ok(!*(DWORD *)data, "Got unexpected query result %u.\n", *(DWORD *)data);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float));
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DQuery9_Issue(query, D3DISSUE_END);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < 500; ++i)
{
if ((hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE)
break;
Sleep(10);
}
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DQuery9_GetData(query, data, data_size, D3DGETDATA_FLUSH);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DQuery9_GetData(query, data, data_size, D3DGETDATA_FLUSH);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DQuery9_Issue(query, D3DISSUE_END);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DQuery9_Issue(query, D3DISSUE_END);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, data);
IDirect3DQuery9_Release(query);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_get_set_vertex_shader(void)
{
IDirect3DVertexShader9 *current_shader = NULL;
IDirect3DVertexShader9 *shader = NULL;
IDirect3DDevice9 *device;
ULONG refcount, i;
IDirect3D9 *d3d;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (!(caps.VertexShaderVersion & 0xffff))
{
skip("No vertex shader support, skipping tests.\n");
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateVertexShader(device, simple_vs, &shader);
ok(SUCCEEDED(hr), "Failed to create shader, hr %#x.\n", hr);
ok(!!shader, "Got unexpected shader %p.\n", shader);
/* SetVertexShader() should not touch the shader's refcount. */
i = get_refcount((IUnknown *)shader);
hr = IDirect3DDevice9_SetVertexShader(device, shader);
refcount = get_refcount((IUnknown *)shader);
ok(SUCCEEDED(hr), "Failed to set vertex shader, hr %#x.\n", hr);
ok(refcount == i, "Got unexpected refcount %u, expected %u.\n", refcount, i);
/* GetVertexShader() should increase the shader's refcount by one. */
i = refcount + 1;
hr = IDirect3DDevice9_GetVertexShader(device, &current_shader);
refcount = get_refcount((IUnknown *)shader);
ok(SUCCEEDED(hr), "Failed to get vertex shader, hr %#x.\n", hr);
ok(refcount == i, "Got unexpected refcount %u, expected %u.\n", refcount, i);
ok(current_shader == shader, "Got unexpected shader %p, expected %p.\n", current_shader, shader);
IDirect3DVertexShader9_Release(current_shader);
IDirect3DVertexShader9_Release(shader);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_vertex_shader_constant(void)
{
static const float d[16] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
static const float c[4] = {0.0, 0.0, 0.0, 0.0};
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
DWORD consts;
HWND window;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (!(caps.VertexShaderVersion & 0xffff))
{
skip("No vertex shader support, skipping tests.\n");
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
consts = caps.MaxVertexShaderConst;
/* A simple check that the stuff works at all. */
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, c, 1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* Test corner cases: Write to const MAX - 1, MAX, MAX + 1, and writing 4
* consts from MAX - 1. */
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts - 1, c, 1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts + 0, c, 1);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts + 1, c, 1);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts - 1, d, 4);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
/* Constant -1. */
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, -1, c, 1);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_get_set_pixel_shader(void)
{
IDirect3DPixelShader9 *current_shader = NULL;
IDirect3DPixelShader9 *shader = NULL;
IDirect3DDevice9 *device;
ULONG refcount, i;
IDirect3D9 *d3d;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (!(caps.PixelShaderVersion & 0xffff))
{
skip("No pixel shader support, skipping tests.\n");
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreatePixelShader(device, simple_ps, &shader);
ok(SUCCEEDED(hr), "Failed to create shader, hr %#x.\n", hr);
ok(!!shader, "Got unexpected shader %p.\n", shader);
/* SetPixelShader() should not touch the shader's refcount. */
i = get_refcount((IUnknown *)shader);
hr = IDirect3DDevice9_SetPixelShader(device, shader);
refcount = get_refcount((IUnknown *)shader);
ok(SUCCEEDED(hr), "Failed to set pixel shader, hr %#x.\n", hr);
ok(refcount == i, "Got unexpected refcount %u, expected %u.\n", refcount, i);
/* GetPixelShader() should increase the shader's refcount by one. */
i = refcount + 1;
hr = IDirect3DDevice9_GetPixelShader(device, &current_shader);
refcount = get_refcount((IUnknown *)shader);
ok(SUCCEEDED(hr), "Failed to get pixel shader, hr %#x.\n", hr);
ok(refcount == i, "Got unexpected refcount %u, expected %u.\n", refcount, i);
ok(current_shader == shader, "Got unexpected shader %p, expected %p.\n", current_shader, shader);
IDirect3DPixelShader9_Release(current_shader);
IDirect3DPixelShader9_Release(shader);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_pixel_shader_constant(void)
{
static const float d[16] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
static const float c[4] = {0.0, 0.0, 0.0, 0.0};
IDirect3DDevice9 *device;
DWORD consts = 0;
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (!(caps.PixelShaderVersion & 0xffff))
{
skip("No pixel shader support, skipping tests.\n");
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
/* A simple check that the stuff works at all. */
hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, c, 1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* Is there really no max pixel shader constant value??? Test how far I can go. */
while (SUCCEEDED(IDirect3DDevice9_SetPixelShaderConstantF(device, consts++, c, 1)));
consts = consts - 1;
trace("SetPixelShaderConstantF was able to set %u shader constants.\n", consts);
/* Test corner cases: Write 4 consts from MAX - 1, everything else is
* pointless given the way the constant limit was determined. */
hr = IDirect3DDevice9_SetPixelShaderConstantF(device, consts - 1, d, 4);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
/* Constant -1. */
hr = IDirect3DDevice9_SetPixelShaderConstantF(device, -1, c, 1);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_wrong_shader(void)
{
static const DWORD vs_3_0[] =
{
0xfffe0300, /* vs_3_0 */
0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
0x0000ffff, /* end */
};
#if 0
float4 main(const float4 color : COLOR) : SV_TARGET
{
float4 o;
o = color;
return o;
}
#endif
static const DWORD ps_4_0[] =
{
0x43425844, 0x4da9446f, 0xfbe1f259, 0x3fdb3009, 0x517521fa, 0x00000001, 0x000001ac, 0x00000005,
0x00000034, 0x0000008c, 0x000000bc, 0x000000f0, 0x00000130, 0x46454452, 0x00000050, 0x00000000,
0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f,
0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e,
0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000028, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, 0x0000000e,
0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2,
0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002, 0x00000000,
0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000,
};
IDirect3DVertexShader9 *vs = NULL;
IDirect3DPixelShader9 *ps = NULL;
IDirect3DDevice9 *device;
IDirect3D9 * d3d;
ULONG refcount;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
/* These should always fail, regardless of supported shader version. */
hr = IDirect3DDevice9_CreateVertexShader(device, simple_ps, &vs);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, simple_vs, &ps);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, ps_4_0, &ps);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (caps.VertexShaderVersion < D3DVS_VERSION(3, 0))
{
hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_0, &vs);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
}
else
skip("This GPU supports SM3, skipping unsupported shader test.\n");
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
/* Test the default texture stage state values */
static void test_texture_stage_states(void)
{
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
unsigned int i;
ULONG refcount;
D3DCAPS9 caps;
DWORD value;
HWND window;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
for (i = 0; i < caps.MaxTextureBlendStages; ++i)
{
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLOROP, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == (i ? D3DTOP_DISABLE : D3DTOP_MODULATE),
"Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLORARG1, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLORARG2, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAOP, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == (i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1),
"Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAARG1, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAARG2, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT00, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT01, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT10, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT11, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_TEXCOORDINDEX, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == i, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVLSCALE, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVLOFFSET, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_TEXTURETRANSFORMFLAGS, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == D3DTTFF_DISABLE,
"Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLORARG0, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAARG0, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_RESULTARG, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value, i);
hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_CONSTANT, &value);
ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
ok(!value, "Got unexpected value %#x for D3DTSS_CONSTANT, stage %u.\n", value, i);
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_cube_texture_mipmap_gen(IDirect3DDevice9 *device)
{
IDirect3DCubeTexture9 *texture;
IDirect3D9 *d3d;
HRESULT hr;
hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
ok(SUCCEEDED(hr), "Failed to get D3D, hr %#x.\n", hr);
hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_CUBETEXTURE, D3DFMT_X8R8G8B8);
IDirect3D9_Release(d3d);
if (FAILED(hr))
{
skip("No cube mipmap generation support, skipping tests.\n");
return;
}
hr = IDirect3DDevice9_CreateCubeTexture(device, 64, 0, (D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP),
D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
IDirect3DCubeTexture9_Release(texture);
hr = IDirect3DDevice9_CreateCubeTexture(device, 64, 0, D3DUSAGE_AUTOGENMIPMAP,
D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
IDirect3DCubeTexture9_Release(texture);
}
static void test_cube_texture_levels(IDirect3DDevice9 *device)
{
IDirect3DCubeTexture9 *texture;
IDirect3DSurface9 *surface;
D3DSURFACE_DESC desc;
DWORD levels;
HRESULT hr;
D3DCAPS9 caps;
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (FAILED(IDirect3DDevice9_CreateCubeTexture(device, 64, 0, 0,
D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL)))
{
skip("Failed to create cube texture, skipping tests.\n");
return;
}
levels = IDirect3DCubeTexture9_GetLevelCount(texture);
if (caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)
ok(levels == 7, "Got unexpected levels %u.\n", levels);
else
ok(levels == 1, "Got unexpected levels %u.\n", levels);
hr = IDirect3DCubeTexture9_GetLevelDesc(texture, levels - 1, &desc);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DCubeTexture9_GetLevelDesc(texture, levels, &desc);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DCubeTexture9_GetLevelDesc(texture, levels + 1, &desc);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture, D3DCUBEMAP_FACE_NEGATIVE_Z + 1, 0, &surface);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture, D3DCUBEMAP_FACE_POSITIVE_X - 1, 0, &surface);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
IDirect3DCubeTexture9_Release(texture);
}
static void test_cube_textures(void)
{
IDirect3DCubeTexture9 *texture;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
{
hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
ok(hr == D3D_OK, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr);
IDirect3DCubeTexture9_Release(texture);
hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
ok(hr == D3D_OK, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr);
IDirect3DCubeTexture9_Release(texture);
hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL);
ok(hr == D3D_OK, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr);
IDirect3DCubeTexture9_Release(texture);
}
else
{
hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr);
hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr);
hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr);
}
hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SCRATCH, &texture, NULL);
ok(hr == D3D_OK, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr);
IDirect3DCubeTexture9_Release(texture);
test_cube_texture_mipmap_gen(device);
test_cube_texture_levels(device);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_mipmap_gen(void)
{
D3DTEXTUREFILTERTYPE filter_type;
IDirect3DTexture9 *texture;
IDirect3DSurface9 *surface;
IDirect3DDevice9 *device;
D3DSURFACE_DESC desc;
D3DLOCKED_RECT lr;
IDirect3D9 *d3d;
ULONG refcount;
unsigned int i;
DWORD levels;
HWND window;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8)))
{
skip("No mipmap generation support, skipping tests.\n");
IDirect3D9_Release(d3d);
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, (D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP),
D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
IDirect3DTexture9_Release(texture);
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_AUTOGENMIPMAP,
D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
filter_type = IDirect3DTexture9_GetAutoGenFilterType(texture);
ok(filter_type == D3DTEXF_LINEAR /* || broken(filter_type == D3DTEXF_POINT)*/,
"Got unexpected filter_type %#x.\n", filter_type);
hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_NONE);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_ANISOTROPIC);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
filter_type = IDirect3DTexture9_GetAutoGenFilterType(texture);
ok(filter_type == D3DTEXF_ANISOTROPIC, "Got unexpected filter_type %#x.\n", filter_type);
hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_LINEAR);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
levels = IDirect3DTexture9_GetLevelCount(texture);
ok(levels == 1, "Got unexpected levels %u.\n", levels);
for (i = 0; i < 6 /* 64 = 2 ^ 6 */; ++i)
{
surface = NULL;
hr = IDirect3DTexture9_GetSurfaceLevel(texture, i, &surface);
ok(hr == (i ? D3DERR_INVALIDCALL : D3D_OK), "Got unexpected hr %#x for level %u.\n", hr, i);
if (surface)
IDirect3DSurface9_Release(surface);
hr = IDirect3DTexture9_GetLevelDesc(texture, i, &desc);
ok(hr == (i ? D3DERR_INVALIDCALL : D3D_OK), "Got unexpected hr %#x for level %u.\n", hr, i);
hr = IDirect3DTexture9_LockRect(texture, i, &lr, NULL, 0);
ok(hr == (i ? D3DERR_INVALIDCALL : D3D_OK), "Got unexpected hr %#x for level %u.\n", hr, i);
if (SUCCEEDED(hr))
{
hr = IDirect3DTexture9_UnlockRect(texture, i);
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
}
}
IDirect3DTexture9_Release(texture);
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 2, D3DUSAGE_AUTOGENMIPMAP,
D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 6, D3DUSAGE_AUTOGENMIPMAP,
D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, D3DUSAGE_AUTOGENMIPMAP,
D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
levels = IDirect3DTexture9_GetLevelCount(texture);
ok(levels == 1, "Got unexpected levels %u.\n", levels);
IDirect3DTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_filter(void)
{
static const struct
{
DWORD magfilter, minfilter, mipfilter;
BOOL has_texture;
HRESULT result;
}
tests[] =
{
{D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER},
{D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER},
{D3DTEXF_NONE, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER},
{D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3D_OK },
{D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, FALSE, D3D_OK },
{D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER},
{D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER},
{D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, D3D_OK },
{D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, TRUE, D3D_OK },
{D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER},
{D3DTEXF_LINEAR, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER},
{D3DTEXF_LINEAR, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, E_FAIL },
{D3DTEXF_POINT, D3DTEXF_LINEAR, D3DTEXF_NONE, TRUE, E_FAIL },
{D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_LINEAR, TRUE, E_FAIL },
};
IDirect3DTexture9 *texture;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
unsigned int i;
ULONG refcount;
DWORD passes;
HWND window;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)))
{
skip("D3DFMT_A32B32G32R32F not supported, skipping tests.\n");
IDirect3D9_Release(d3d);
return;
}
if (SUCCEEDED(hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)))
{
skip("D3DFMT_A32B32G32R32F supports filtering, skipping tests.\n");
IDirect3D9_Release(d3d);
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, 0,
D3DFMT_A32B32G32R32F, D3DPOOL_MANAGED, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
/* Needed for ValidateDevice(). */
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
for (i = 0; i < (sizeof(tests) / sizeof(*tests)); ++i)
{
if (tests[i].has_texture)
{
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
}
else
{
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
}
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, tests[i].magfilter);
ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, tests[i].minfilter);
ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, tests[i].mipfilter);
ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr);
passes = 0xdeadbeef;
hr = IDirect3DDevice9_ValidateDevice(device, &passes);
ok(hr == tests[i].result,
"Got unexpected hr %#x, expected %#x (mag %#x, min %#x, mip %#x, has_texture %#x).\n",
hr, tests[i].result, tests[i].magfilter, tests[i].minfilter,
tests[i].mipfilter, tests[i].has_texture);
if (SUCCEEDED(hr))
ok(!!passes, "Got unexpected passes %#x.\n", passes);
else
ok(passes == 0xdeadbeef, "Got unexpected passes %#x.\n", passes);
}
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
IDirect3DTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_get_texture(void)
{
IDirect3DBaseTexture9 *texture;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
texture = (IDirect3DBaseTexture9 *)0xdeadbeef;
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetTexture(device, 0, &texture);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(!texture, "Got unexpected texture %p.\n", texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_lod(void)
{
IDirect3DTexture9 *texture;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
DWORD ret;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 3, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
/* SetLOD() is only supported on D3DPOOL_MANAGED textures, but doesn't
* return a HRESULT, so it can't return a normal error. Instead, the call
* is simply ignored. */
ret = IDirect3DTexture9_SetLOD(texture, 0);
ok(!ret, "Got unexpected ret %u.\n", ret);
ret = IDirect3DTexture9_SetLOD(texture, 1);
ok(!ret, "Got unexpected ret %u.\n", ret);
ret = IDirect3DTexture9_SetLOD(texture, 2);
ok(!ret, "Got unexpected ret %u.\n", ret);
ret = IDirect3DTexture9_GetLOD(texture);
ok(!ret, "Got unexpected ret %u.\n", ret);
IDirect3DTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_surface_get_container(void)
{
IDirect3DTexture9 *texture = NULL;
IDirect3DSurface9 *surface = NULL;
IDirect3DDevice9 *device;
IUnknown *container;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
ok(!!texture, "Got unexpected texture %p.\n", texture);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
ok(!!surface, "Got unexpected surface %p.\n", surface);
/* These should work... */
container = NULL;
hr = IDirect3DSurface9_GetContainer(surface, &IID_IUnknown, (void **)&container);
ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
IUnknown_Release(container);
container = NULL;
hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DResource9, (void **)&container);
ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
IUnknown_Release(container);
container = NULL;
hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DBaseTexture9, (void **)&container);
ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
IUnknown_Release(container);
container = NULL;
hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DTexture9, (void **)&container);
ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
IUnknown_Release(container);
/* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DSurface9, (void **)&container);
ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
ok(!container, "Got unexpected container %p.\n", container);
IDirect3DSurface9_Release(surface);
IDirect3DTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_surface_alignment(void)
{
IDirect3DSurface9 *surface;
IDirect3DDevice9 *device;
D3DLOCKED_RECT lr;
unsigned int i, j;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
/* Test a sysmem surface because those aren't affected by the hardware's np2 restrictions. */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 5, 5,
D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
ok(!(lr.Pitch & 3), "Got misaligned pitch %d.\n", lr.Pitch);
/* Some applications also depend on the exact pitch, rather than just the
* alignment. */
ok(lr.Pitch == 12, "Got unexpected pitch %d.\n", lr.Pitch);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
for (i = 0; i < 5; ++i)
{
IDirect3DTexture9 *texture;
unsigned int level_count;
D3DSURFACE_DESC desc;
int expected_pitch;
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, 0,
MAKEFOURCC('D', 'X', 'T', '1' + i), D3DPOOL_MANAGED, &texture, NULL);
ok(SUCCEEDED(hr) || hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
if (FAILED(hr))
{
skip("DXT%u surfaces are not supported, skipping tests.\n", i + 1);
continue;
}
level_count = IDirect3DBaseTexture9_GetLevelCount(texture);
for (j = 0; j < level_count; ++j)
{
IDirect3DTexture9_GetLevelDesc(texture, j, &desc);
hr = IDirect3DTexture9_LockRect(texture, j, &lr, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr);
hr = IDirect3DTexture9_UnlockRect(texture, j);
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
expected_pitch = ((desc.Width + 3) >> 2) << 3;
if (i > 0)
expected_pitch <<= 1;
ok(lr.Pitch == expected_pitch, "Got unexpected pitch %d for DXT%u level %u (%ux%u), expected %d.\n",
lr.Pitch, i + 1, j, desc.Width, desc.Height, expected_pitch);
}
IDirect3DTexture9_Release(texture);
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
/* Since the DXT formats are based on 4x4 blocks, locking works slightly
* different from regular formats. This test verifies we return the correct
* memory offsets. */
static void test_lockrect_offset(void)
{
static const struct
{
D3DFORMAT format;
const char *name;
unsigned int block_width;
unsigned int block_height;
unsigned int block_size;
}
dxt_formats[] =
{
{D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 8},
{D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 16},
{D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 16},
{D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 16},
{D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 16},
{MAKEFOURCC('A','T','I','2'), "ATI2N", 1, 1, 1},
};
unsigned int expected_offset, offset, i;
const RECT rect = {60, 60, 68, 68};
IDirect3DSurface9 *surface;
D3DLOCKED_RECT locked_rect;
IDirect3DDevice9 *device;
int expected_pitch;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
BYTE *base;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
for (i = 0; i < (sizeof(dxt_formats) / sizeof(*dxt_formats)); ++i)
{
if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_TEXTURE, dxt_formats[i].format)))
{
skip("Format %s not supported, skipping lockrect offset tests.\n", dxt_formats[i].name);
continue;
}
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128,
dxt_formats[i].format, D3DPOOL_SCRATCH, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
base = locked_rect.pBits;
expected_pitch = (128 + dxt_formats[i].block_height - 1) / dxt_formats[i].block_width
* dxt_formats[i].block_size;
ok(locked_rect.Pitch == expected_pitch, "Got unexpected pitch %d for format %s, expected %d.\n",
locked_rect.Pitch, dxt_formats[i].name, expected_pitch);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
offset = (BYTE *)locked_rect.pBits - base;
expected_offset = (rect.top / dxt_formats[i].block_height) * expected_pitch
+ (rect.left / dxt_formats[i].block_width) * dxt_formats[i].block_size;
ok(offset == expected_offset, "Got unexpected offset %u for format %s, expected %u.\n",
offset, dxt_formats[i].name, expected_offset);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_lockrect_invalid(void)
{
static const struct
{
RECT rect;
HRESULT win7_result;
}
test_data[] =
{
{{60, 60, 68, 68}, D3D_OK}, /* Valid */
{{60, 60, 60, 68}, D3DERR_INVALIDCALL}, /* 0 height */
{{60, 60, 68, 60}, D3DERR_INVALIDCALL}, /* 0 width */
{{68, 60, 60, 68}, D3DERR_INVALIDCALL}, /* left > right */
{{60, 68, 68, 60}, D3DERR_INVALIDCALL}, /* top > bottom */
{{-8, 60, 0, 68}, D3DERR_INVALIDCALL}, /* left < surface */
{{60, -8, 68, 0}, D3DERR_INVALIDCALL}, /* top < surface */
{{-16, 60, -8, 68}, D3DERR_INVALIDCALL}, /* right < surface */
{{60, -16, 68, -8}, D3DERR_INVALIDCALL}, /* bottom < surface */
{{60, 60, 136, 68}, D3DERR_INVALIDCALL}, /* right > surface */
{{60, 60, 68, 136}, D3DERR_INVALIDCALL}, /* bottom > surface */
{{136, 60, 144, 68}, D3DERR_INVALIDCALL}, /* left > surface */
{{60, 136, 68, 144}, D3DERR_INVALIDCALL}, /* top > surface */
};
static const RECT test_rect_2 = {0, 0, 8, 8};
IDirect3DSurface9 *surface = NULL;
D3DLOCKED_RECT locked_rect;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
unsigned int i;
ULONG refcount;
HWND window;
BYTE *base;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128,
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
base = locked_rect.pBits;
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
{
unsigned int offset, expected_offset;
const RECT *rect = &test_data[i].rect;
locked_rect.pBits = (BYTE *)0xdeadbeef;
locked_rect.Pitch = 0xdeadbeef;
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, rect, 0);
/* Windows XP accepts invalid locking rectangles, windows 7 rejects
* them. Some games (C&C3) depend on the XP behavior, mark the Win 7
* one broken. */
ok(SUCCEEDED(hr) || broken(hr == test_data[i].win7_result),
"Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x.\n",
rect->left, rect->top, rect->right, rect->bottom, hr);
if (FAILED(hr))
continue;
offset = (BYTE *)locked_rect.pBits - base;
expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
ok(offset == expected_offset,
"Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d].\n",
offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
}
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface with rect NULL, hr %#x.\n", hr);
locked_rect.pBits = (BYTE *)0xdeadbeef;
locked_rect.Pitch = 1;
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
ok(locked_rect.pBits == (BYTE *)0xdeadbeef, "Got unexpected pBits: %p\n",
locked_rect.pBits);
ok(locked_rect.Pitch == 1, "Got unexpected pitch %d\n", locked_rect.Pitch);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
hr, test_data[0].rect.left, test_data[0].rect.top, test_data[0].rect.right, test_data[0].rect.bottom);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
hr, test_data[0].rect.left, test_data[0].rect.top, test_data[0].rect.right, test_data[0].rect.bottom);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_rect_2, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n",
hr, test_rect_2.left, test_rect_2.top, test_rect_2.right, test_rect_2.bottom);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_private_data(void)
{
ULONG refcount, expected_refcount;
IDirect3DTexture9 *texture;
IDirect3DSurface9 *surface, *surface2;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
IUnknown *ptr;
HWND window;
HRESULT hr;
DWORD size;
DWORD data[4] = {1, 2, 3, 4};
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 4, 4,
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */,
device, 0, D3DSPD_IUNKNOWN);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */,
device, 5, D3DSPD_IUNKNOWN);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */,
device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)device);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */,
device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
expected_refcount = refcount + 1;
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
hr = IDirect3DSurface9_FreePrivateData(surface, &IID_IDirect3DSurface9);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
expected_refcount = refcount - 1;
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9,
device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9,
surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9,
device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
size = sizeof(ptr);
hr = IDirect3DSurface9_GetPrivateData(surface, &IID_IDirect3DSurface9, &ptr, &size);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
expected_refcount = refcount + 2;
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
ok(ptr == (IUnknown *)device, "Got unexpected ptr %p, expected %p.\n", ptr, device);
IUnknown_Release(ptr);
/* Destroying the surface frees the held reference. */
IDirect3DSurface9_Release(surface);
expected_refcount = refcount - 3;
refcount = get_refcount((IUnknown *)device);
ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 2, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH,
&texture, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(SUCCEEDED(hr), "Failed to get texture level 0, hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 1, &surface2);
ok(SUCCEEDED(hr), "Failed to get texture level 1, hr %#x.\n", hr);
hr = IDirect3DTexture9_SetPrivateData(texture, &IID_IDirect3DVertexBuffer9, data, sizeof(data), 0);
ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
memset(data, 0, sizeof(data));
size = sizeof(data);
hr = IDirect3DSurface9_GetPrivateData(surface, &IID_IDirect3DVertexBuffer9, data, &size);
ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DTexture9_GetPrivateData(texture, &IID_IDirect3DVertexBuffer9, data, &size);
ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr);
ok(data[0] == 1 && data[1] == 2 && data[2] == 3 && data[3] == 4,
"Got unexpected private data: %u, %u, %u, %u.\n", data[0], data[1], data[2], data[3]);
hr = IDirect3DTexture9_FreePrivateData(texture, &IID_IDirect3DVertexBuffer9);
ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DVertexBuffer9, data, sizeof(data), 0);
ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
hr = IDirect3DSurface9_GetPrivateData(surface2, &IID_IDirect3DVertexBuffer9, data, &size);
ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DSurface9_FreePrivateData(surface, &IID_IDirect3DVertexBuffer9);
ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface2);
IDirect3DSurface9_Release(surface);
IDirect3DTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_getdc(void)
{
static const struct
{
const char *name;
D3DFORMAT format;
BOOL getdc_supported;
}
testdata[] =
{
{"D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8, TRUE },
{"D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8, TRUE },
{"D3DFMT_R5G6B5", D3DFMT_R5G6B5, TRUE },
{"D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5, TRUE },
{"D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5, TRUE },
{"D3DFMT_R8G8B8", D3DFMT_R8G8B8, TRUE },
{"D3DFMT_A2R10G10B10", D3DFMT_A2R10G10B10, FALSE}, /* Untested, card on windows didn't support it. */
{"D3DFMT_V8U8", D3DFMT_V8U8, FALSE},
{"D3DFMT_Q8W8V8U8", D3DFMT_Q8W8V8U8, FALSE},
{"D3DFMT_A8B8G8R8", D3DFMT_A8B8G8R8, FALSE},
{"D3DFMT_X8B8G8R8", D3DFMT_A8B8G8R8, FALSE},
{"D3DFMT_R3G3B2", D3DFMT_R3G3B2, FALSE},
{"D3DFMT_P8", D3DFMT_P8, FALSE},
{"D3DFMT_L8", D3DFMT_L8, FALSE},
{"D3DFMT_A8L8", D3DFMT_A8L8, FALSE},
{"D3DFMT_DXT1", D3DFMT_DXT1, FALSE},
{"D3DFMT_DXT2", D3DFMT_DXT2, FALSE},
{"D3DFMT_DXT3", D3DFMT_DXT3, FALSE},
{"D3DFMT_DXT4", D3DFMT_DXT4, FALSE},
{"D3DFMT_DXT5", D3DFMT_DXT5, FALSE},
};
IDirect3DTexture9 *texture;
IDirect3DSurface9 *surface;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
HDC dc;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
for (i = 0; i < (sizeof(testdata) / sizeof(*testdata)); ++i)
{
texture = NULL;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64,
testdata[i].format, D3DPOOL_SYSTEMMEM, &surface, NULL);
if (FAILED(hr))
{
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0,
testdata[i].format, D3DPOOL_MANAGED, &texture, NULL);
if (FAILED(hr))
{
skip("Failed to create surface for format %s (hr %#x), skipping tests.\n", testdata[i].name, hr);
continue;
}
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
}
dc = (void *)0x1234;
hr = IDirect3DSurface9_GetDC(surface, &dc);
if (testdata[i].getdc_supported)
ok(SUCCEEDED(hr), "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name);
else
ok(FAILED(hr), "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_ReleaseDC(surface, dc);
ok(hr == D3D_OK, "Failed to release DC, hr %#x.\n", hr);
}
else
{
ok(dc == (void *)0x1234, "Got unexpected dc %p.\n", dc);
}
IDirect3DSurface9_Release(surface);
if (texture)
IDirect3DTexture9_Release(texture);
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_surface_dimensions(void)
{
IDirect3DSurface9 *surface;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 0, 1,
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_surface_format_null(void)
{
static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L');
IDirect3DTexture9 *texture;
IDirect3DSurface9 *surface;
IDirect3DSurface9 *rt, *ds;
D3DLOCKED_RECT locked_rect;
IDirect3DDevice9 *device;
D3DSURFACE_DESC desc;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL);
if (hr != D3D_OK)
{
skip("No D3DFMT_NULL support, skipping test.\n");
IDirect3D9_Release(d3d);
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL);
ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr);
hr = IDirect3D9_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DFMT_NULL, D3DFMT_D24S8);
ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_NULL,
D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rt);
ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetDepthStencilSurface(device, &ds);
ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, NULL);
ok(FAILED(hr), "Succeeded in setting render target 0 to NULL, should fail.\n");
hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds);
ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr);
IDirect3DSurface9_Release(rt);
IDirect3DSurface9_Release(ds);
hr = IDirect3DSurface9_GetDesc(surface, &desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width);
ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch);
ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET,
D3DFMT_NULL, D3DPOOL_DEFAULT, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
IDirect3DTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_surface_double_unlock(void)
{
static const D3DPOOL pools[] =
{
D3DPOOL_DEFAULT,
D3DPOOL_SCRATCH,
D3DPOOL_SYSTEMMEM,
};
IDirect3DSurface9 *surface;
IDirect3DDevice9 *device;
D3DLOCKED_RECT lr;
IDirect3D9 *d3d;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
for (i = 0; i < (sizeof(pools) / sizeof(*pools)); ++i)
{
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64,
D3DFMT_X8R8G8B8, pools[i], &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface in pool %#x, hr %#x.\n", pools[i], hr);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock surface in pool %#x, hr %#x.\n", pools[i], hr);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface in pool %#x, hr %#x.\n", pools[i], hr);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
IDirect3DSurface9_Release(surface);
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_surface_blocks(void)
{
static const struct
{
D3DFORMAT fmt;
const char *name;
unsigned int block_width;
unsigned int block_height;
BOOL broken;
BOOL create_size_checked, core_fmt;
}
formats[] =
{
{D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE, TRUE, TRUE },
{D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE, TRUE, TRUE },
{D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE, TRUE, TRUE },
{D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE, TRUE, TRUE },
{D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE, TRUE, TRUE },
/* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
* which doesn't match the format spec. On newer Nvidia cards
* it has the correct 4x4 block size */
{MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE, FALSE, FALSE},
{D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, FALSE, FALSE, TRUE },
{D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, FALSE, FALSE, TRUE },
};
static const struct
{
D3DPOOL pool;
const char *name;
/* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats
* and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */
BOOL success;
}
pools[] =
{
{D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE},
{D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", TRUE},
{D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE},
{D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
};
static struct
{
D3DRESOURCETYPE rtype;
const char *type_name;
D3DPOOL pool;
const char *pool_name;
BOOL need_driver_support, need_runtime_support;
}
create_tests[] =
{
{D3DRTYPE_SURFACE, "D3DRTYPE_SURFACE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE},
{D3DRTYPE_SURFACE, "D3DRTYPE_SURFACE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, TRUE },
/* Managed offscreen plain surfaces are not supported */
{D3DRTYPE_SURFACE, "D3DRTYPE_SURFACE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
{D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE},
{D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE},
{D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE},
{D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
{D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE},
{D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE},
{D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE},
{D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
};
IDirect3DTexture9 *texture;
IDirect3DCubeTexture9 *cube_texture;
IDirect3DSurface9 *surface;
D3DLOCKED_RECT locked_rect;
IDirect3DDevice9 *device;
unsigned int i, j, w, h;
BOOL surface_only;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
RECT rect;
BOOL tex_pow2, cube_pow2;
D3DCAPS9 caps;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
tex_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_POW2);
if (tex_pow2)
tex_pow2 = !(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2);
for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
{
BOOL tex_support, cube_support, surface_support, format_known, dynamic_tex_support;
hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_TEXTURE, formats[i].fmt);
tex_support = SUCCEEDED(hr);
hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_CUBETEXTURE, formats[i].fmt);
cube_support = SUCCEEDED(hr);
hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_SURFACE, formats[i].fmt);
surface_support = SUCCEEDED(hr);
/* Scratch pool in general allows texture creation even if the driver does
* not support the format. If the format is an extension format that is not
* known to the runtime, like ATI2N, some driver support is required for
* this to work.
*
* It is also possible that Windows Vista and Windows 7 d3d9 runtimes know
* about ATI2N. I cannot check this because all my Vista+ machines support
* ATI2N in hardware, but none of my WinXP machines do. */
format_known = tex_support || cube_support || surface_support;
for (w = 1; w <= 8; w++)
{
for (h = 1; h <= 8; h++)
{
BOOL block_aligned = TRUE;
BOOL size_is_pow2;
if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1))
block_aligned = FALSE;
size_is_pow2 = !(w & (w - 1) || h & (h - 1));
for (j = 0; j < sizeof(create_tests) / sizeof(*create_tests); j++)
{
BOOL support, pow2;
HRESULT expect_hr;
BOOL may_succeed = FALSE;
IUnknown **check_null;
if (!formats[i].core_fmt)
{
/* AMD warns against creating ATI2N textures smaller than
* the block size because the runtime cannot calculate the
* correct texture size. Generalize this for all extension
* formats. */
if (w < formats[i].block_width || h < formats[i].block_height)
continue;
}
texture = (IDirect3DTexture9 *)0xdeadbeef;
cube_texture = (IDirect3DCubeTexture9 *)0xdeadbeef;
surface = (IDirect3DSurface9 *)0xdeadbeef;
switch (create_tests[j].rtype)
{
case D3DRTYPE_TEXTURE:
check_null = (IUnknown **)&texture;
hr = IDirect3DDevice9_CreateTexture(device, w, h, 1, 0,
formats[i].fmt, create_tests[j].pool, &texture, NULL);
support = tex_support;
pow2 = tex_pow2;
break;
case D3DRTYPE_CUBETEXTURE:
if (w != h)
continue;
check_null = (IUnknown **)&cube_texture;
hr = IDirect3DDevice9_CreateCubeTexture(device, w, 1, 0,
formats[i].fmt, create_tests[j].pool, &cube_texture, NULL);
support = cube_support;
pow2 = cube_pow2;
break;
case D3DRTYPE_SURFACE:
check_null = (IUnknown **)&surface;
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, w, h,
formats[i].fmt, create_tests[j].pool, &surface, NULL);
support = surface_support;
pow2 = FALSE;
break;
default:
check_null = NULL;
pow2 = FALSE;
support = FALSE;
break;
}
if (create_tests[j].need_driver_support && !support)
expect_hr = D3DERR_INVALIDCALL;
else if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !format_known)
expect_hr = D3DERR_INVALIDCALL;
else if (formats[i].create_size_checked && !block_aligned)
expect_hr = D3DERR_INVALIDCALL;
else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support)
expect_hr = D3DERR_INVALIDCALL;
else
expect_hr = D3D_OK;
/* Wine knows about ATI2N and happily creates a scratch resource even if GL
* does not support it. Accept scratch creation of extension formats on
* Windows as well if it occurs. We don't really care if e.g. a Windows 7
* on an r200 GPU creates scratch ATI2N texture even though the card doesn't
* support it. */
if (!formats[i].core_fmt && !format_known && FAILED(expect_hr))
may_succeed = TRUE;
ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)),
"Got unexpected hr %#x for format %s, pool %s, type %s, size %ux%u.\n",
hr, formats[i].name, create_tests[j].pool_name, create_tests[j].type_name, w, h);
if (FAILED(hr))
ok(*check_null == NULL, "Got object ptr %p, expected NULL.\n", *check_null);
else
IUnknown_Release(*check_null);
}
}
}
surface_only = FALSE;
hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, formats[i].fmt);
dynamic_tex_support = SUCCEEDED(hr);
if (!dynamic_tex_support)
{
if (!surface_support)
{
skip("Format %s not supported, skipping lockrect offset tests.\n", formats[i].name);
continue;
}
surface_only = TRUE;
}
for (j = 0; j < (sizeof(pools) / sizeof(*pools)); ++j)
{
switch (pools[j].pool)
{
case D3DPOOL_SYSTEMMEM:
case D3DPOOL_MANAGED:
if (surface_only)
continue;
/* Fall through */
case D3DPOOL_DEFAULT:
if (surface_only)
{
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128,
formats[i].fmt, pools[j].pool, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
}
else
{
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1,
pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0,
formats[i].fmt, pools[j].pool, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
IDirect3DTexture9_Release(texture);
}
break;
case D3DPOOL_SCRATCH:
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128,
formats[i].fmt, pools[j].pool, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
break;
default:
break;
}
if (formats[i].block_width > 1)
{
SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
"Partial block lock %s, expected %s, format %s, pool %s.\n",
SUCCEEDED(hr) ? "succeeded" : "failed",
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
}
SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
"Partial block lock %s, expected %s, format %s, pool %s.\n",
SUCCEEDED(hr) ? "succeeded" : "failed",
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
}
}
if (formats[i].block_height > 1)
{
SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
"Partial block lock %s, expected %s, format %s, pool %s.\n",
SUCCEEDED(hr) ? "succeeded" : "failed",
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
}
SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
"Partial block lock %s, expected %s, format %s, pool %s.\n",
SUCCEEDED(hr) ? "succeeded" : "failed",
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
}
}
SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height);
hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0);
ok(SUCCEEDED(hr), "Got unexpected hr %#x for format %s, pool %s.\n", hr, formats[i].name, pools[j].name);
hr = IDirect3DSurface9_UnlockRect(surface);
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
}
if (!dynamic_tex_support)
{
skip("Dynamic %s textures not supported, skipping mipmap test.\n", formats[i].name);
continue;
}
if (formats[i].block_width == 1 && formats[i].block_height == 1)
continue;
if (!formats[i].core_fmt)
continue;
hr = IDirect3DDevice9_CreateTexture(device, formats[i].block_width, formats[i].block_height, 2,
D3DUSAGE_DYNAMIC, formats[i].fmt, D3DPOOL_DEFAULT, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, format %s.\n", hr, formats[i].name);
hr = IDirect3DTexture9_LockRect(texture, 1, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
hr = IDirect3DTexture9_UnlockRect(texture, 1);
ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
rect.left = 0;
rect.top = 0;
rect.right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1;
rect.bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1;
hr = IDirect3DTexture9_LockRect(texture, 1, &locked_rect, &rect, 0);
ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
hr = IDirect3DTexture9_UnlockRect(texture, 1);
ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
rect.right = formats[i].block_width;
rect.bottom = formats[i].block_height;
hr = IDirect3DTexture9_LockRect(texture, 1, &locked_rect, &rect, 0);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
IDirect3DTexture9_UnlockRect(texture, 1);
IDirect3DTexture9_Release(texture);
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_set_palette(void)
{
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
UINT refcount;
HWND window;
HRESULT hr;
PALETTEENTRY pal[256];
unsigned int i;
D3DCAPS9 caps;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
DestroyWindow(window);
return;
}
for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
{
pal[i].peRed = i;
pal[i].peGreen = i;
pal[i].peBlue = i;
pal[i].peFlags = 0xff;
}
hr = IDirect3DDevice9_SetPaletteEntries(device, 0, pal);
ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
{
pal[i].peRed = i;
pal[i].peGreen = i;
pal[i].peBlue = i;
pal[i].peFlags = i;
}
if (caps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
{
hr = IDirect3DDevice9_SetPaletteEntries(device, 0, pal);
ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
}
else
{
hr = IDirect3DDevice9_SetPaletteEntries(device, 0, pal);
ok(hr == D3DERR_INVALIDCALL, "SetPaletteEntries returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_swvp_buffer(void)
{
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
UINT refcount;
HWND window;
HRESULT hr;
unsigned int i;
IDirect3DVertexBuffer9 *buffer;
static const unsigned int bufsize = 1024;
D3DVERTEXBUFFER_DESC desc;
D3DPRESENT_PARAMETERS present_parameters = {0};
struct
{
float x, y, z;
} *ptr, *ptr2;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = window;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferWidth = screen_width;
present_parameters.BackBufferHeight = screen_height;
present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
present_parameters.EnableAutoDepthStencil = FALSE;
if (FAILED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device)))
{
skip("Failed to create a D3D device, skipping tests.\n");
DestroyWindow(window);
IDirect3D9_Release(d3d9);
return;
}
hr = IDirect3DDevice9_CreateVertexBuffer(device, bufsize * sizeof(*ptr), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0,
D3DPOOL_DEFAULT, &buffer, NULL);
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer9_GetDesc(buffer, &desc);
ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr);
ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc.Pool);
ok(desc.Usage == (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY),
"Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc.Usage);
hr = IDirect3DVertexBuffer9_Lock(buffer, 0, bufsize * sizeof(*ptr), (void **)&ptr, D3DLOCK_DISCARD);
ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
for (i = 0; i < bufsize; i++)
{
ptr[i].x = i * 1.0f;
ptr[i].y = i * 2.0f;
ptr[i].z = i * 3.0f;
}
hr = IDirect3DVertexBuffer9_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(*ptr));
ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer9_Lock(buffer, 0, bufsize * sizeof(*ptr2), (void **)&ptr2, D3DLOCK_DISCARD);
ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
ok(ptr == ptr2, "Lock returned two different pointers: %p, %p\n", ptr, ptr2);
for (i = 0; i < bufsize; i++)
{
if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
{
ok(FALSE, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i,
ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
break;
}
}
hr = IDirect3DVertexBuffer9_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
IDirect3DVertexBuffer9_Release(buffer);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_npot_textures(void)
{
IDirect3DDevice9 *device = NULL;
IDirect3D9 *d3d9;
ULONG refcount;
HWND window = NULL;
HRESULT hr;
D3DCAPS9 caps;
IDirect3DTexture9 *texture;
IDirect3DCubeTexture9 *cube_texture;
IDirect3DVolumeTexture9 *volume_texture;
struct
{
D3DPOOL pool;
const char *pool_name;
HRESULT hr;
}
pools[] =
{
{ D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", D3DERR_INVALIDCALL },
{ D3DPOOL_MANAGED, "D3DPOOL_MANAGED", D3DERR_INVALIDCALL },
{ D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", D3DERR_INVALIDCALL },
{ D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", D3D_OK },
};
unsigned int i, levels;
BOOL tex_pow2, cube_pow2, vol_pow2;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
tex_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_POW2);
cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2);
vol_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2);
ok(cube_pow2 == tex_pow2, "Cube texture and 2d texture pow2 restrictions mismatch.\n");
ok(vol_pow2 == tex_pow2, "Volume texture and 2d texture pow2 restrictions mismatch.\n");
for (i = 0; i < sizeof(pools) / sizeof(*pools); i++)
{
for (levels = 0; levels <= 2; levels++)
{
HRESULT expected;
hr = IDirect3DDevice9_CreateTexture(device, 10, 10, levels, 0, D3DFMT_X8R8G8B8,
pools[i].pool, &texture, NULL);
if (!tex_pow2)
{
expected = D3D_OK;
}
else if (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
{
if (levels == 1)
expected = D3D_OK;
else
expected = pools[i].hr;
}
else
{
expected = pools[i].hr;
}
ok(hr == expected, "CreateTexture(w=h=10, %s, levels=%u) returned hr %#x, expected %#x.\n",
pools[i].pool_name, levels, hr, expected);
if (SUCCEEDED(hr))
IDirect3DTexture9_Release(texture);
}
hr = IDirect3DDevice9_CreateCubeTexture(device, 3, 1, 0, D3DFMT_X8R8G8B8, pools[i].pool,
&cube_texture, NULL);
if (tex_pow2)
{
ok(hr == pools[i].hr, "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
pools[i].pool_name, hr, pools[i].hr);
}
else
{
ok(SUCCEEDED(hr), "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
pools[i].pool_name, hr, D3D_OK);
}
if (SUCCEEDED(hr))
IDirect3DCubeTexture9_Release(cube_texture);
hr = IDirect3DDevice9_CreateVolumeTexture(device, 2, 2, 3, 1, 0, D3DFMT_X8R8G8B8, pools[i].pool,
&volume_texture, NULL);
if (tex_pow2)
{
ok(hr == pools[i].hr, "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
pools[i].pool_name, hr, pools[i].hr);
}
else
{
ok(SUCCEEDED(hr), "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
pools[i].pool_name, hr, D3D_OK);
}
if (SUCCEEDED(hr))
IDirect3DVolumeTexture9_Release(volume_texture);
}
done:
if (device)
{
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_vidmem_accounting(void)
{
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
ULONG refcount;
HWND window;
HRESULT hr = D3D_OK;
IDirect3DTexture9 *textures[20];
unsigned int i;
UINT vidmem_start, vidmem_end, diff;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
vidmem_start = IDirect3DDevice9_GetAvailableTextureMem(device);
memset(textures, 0, sizeof(textures));
for (i = 0; i < sizeof(textures) / sizeof(*textures) && SUCCEEDED(hr); i++)
{
hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 1, D3DUSAGE_RENDERTARGET,
D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &textures[i], NULL);
/* D3DERR_OUTOFVIDEOMEMORY is returned when the card runs out of video memory
* E_FAIL is returned on address space or system memory exhaustion */
ok(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY,
"Failed to create texture, hr %#x.\n", hr);
}
vidmem_end = IDirect3DDevice9_GetAvailableTextureMem(device);
ok(vidmem_start > vidmem_end, "Expected available texture memory to decrease during texture creation.\n");
diff = vidmem_start - vidmem_end;
ok(diff > 1024 * 1024 * 2 * i, "Expected a video memory difference of at least %u MB, got %u MB.\n",
2 * i, diff / 1024 / 1024);
for (i = 0; i < sizeof(textures) / sizeof(*textures); i++)
{
if (textures[i])
IDirect3DTexture9_Release(textures[i]);
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_volume_locking(void)
{
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
HWND window;
HRESULT hr;
IDirect3DVolumeTexture9 *texture;
unsigned int i;
D3DLOCKED_BOX locked_box;
ULONG refcount;
D3DCAPS9 caps;
static const struct
{
D3DPOOL pool;
DWORD usage;
HRESULT create_hr, lock_hr;
}
tests[] =
{
{ D3DPOOL_DEFAULT, 0, D3D_OK, D3DERR_INVALIDCALL },
{ D3DPOOL_DEFAULT, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK },
{ D3DPOOL_SYSTEMMEM, 0, D3D_OK, D3D_OK },
{ D3DPOOL_SYSTEMMEM, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK },
{ D3DPOOL_MANAGED, 0, D3D_OK, D3D_OK },
{ D3DPOOL_MANAGED, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
{ D3DPOOL_SCRATCH, 0, D3D_OK, D3D_OK },
{ D3DPOOL_SCRATCH, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
};
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
{
skip("Volume textures not supported, skipping test.\n");
goto out;
}
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
{
hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 4, 1, tests[i].usage,
D3DFMT_A8R8G8B8, tests[i].pool, &texture, NULL);
ok(hr == tests[i].create_hr, "Creating volume texture pool=%u, usage=%#x returned %#x, expected %#x.\n",
tests[i].pool, tests[i].usage, hr, tests[i].create_hr);
if (FAILED(hr))
continue;
locked_box.pBits = (void *)0xdeadbeef;
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0);
ok(hr == tests[i].lock_hr, "Lock returned %#x, expected %#x.\n", hr, tests[i].lock_hr);
if (SUCCEEDED(hr))
{
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
}
else
{
ok (locked_box.pBits == NULL, "Failed lock set pBits = %p, expected NULL.\n", locked_box.pBits);
}
IDirect3DVolumeTexture9_Release(texture);
}
out:
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_update_volumetexture(void)
{
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
HWND window;
HRESULT hr;
IDirect3DVolumeTexture9 *src, *dst;
unsigned int i;
D3DLOCKED_BOX locked_box;
ULONG refcount;
D3DCAPS9 caps;
static const struct
{
D3DPOOL src_pool, dst_pool;
HRESULT hr;
}
tests[] =
{
{ D3DPOOL_DEFAULT, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
{ D3DPOOL_MANAGED, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
{ D3DPOOL_SYSTEMMEM, D3DPOOL_DEFAULT, D3D_OK },
{ D3DPOOL_SCRATCH, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
{ D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
{ D3DPOOL_MANAGED, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
{ D3DPOOL_SYSTEMMEM, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
{ D3DPOOL_SCRATCH, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
{ D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
{ D3DPOOL_MANAGED, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
{ D3DPOOL_SYSTEMMEM, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
{ D3DPOOL_SCRATCH, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
{ D3DPOOL_DEFAULT, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
{ D3DPOOL_MANAGED, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
{ D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
{ D3DPOOL_SCRATCH, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
};
static const struct
{
UINT src_size, dst_size;
UINT src_lvl, dst_lvl;
D3DFORMAT src_fmt, dst_fmt;
}
tests2[] =
{
{ 8, 8, 0, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
{ 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
{ 8, 8, 2, 2, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
{ 8, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
{ 8, 8, 4, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
{ 8, 8, 1, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different level count */
{ 4, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different size */
{ 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 }, /* Different format */
};
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
{
skip("Volume textures not supported, skipping test.\n");
goto out;
}
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
{
DWORD src_usage = tests[i].src_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
DWORD dst_usage = tests[i].dst_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
hr = IDirect3DDevice9_CreateVolumeTexture(device, 1, 1, 1, 1, src_usage,
D3DFMT_A8R8G8B8, tests[i].src_pool, &src, NULL);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateVolumeTexture(device, 1, 1, 1, 1, dst_usage,
D3DFMT_A8R8G8B8, tests[i].dst_pool, &dst, NULL);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
hr = IDirect3DVolumeTexture9_LockBox(src, 0, &locked_box, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
*((DWORD *)locked_box.pBits) = 0x11223344;
hr = IDirect3DVolumeTexture9_UnlockBox(src, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)src, (IDirect3DBaseTexture9 *)dst);
ok(hr == tests[i].hr, "UpdateTexture returned %#x, expected %#x, src pool %x, dst pool %u.\n",
hr, tests[i].hr, tests[i].src_pool, tests[i].dst_pool);
if (SUCCEEDED(hr))
{
DWORD content = *((DWORD *)locked_box.pBits);
hr = IDirect3DVolumeTexture9_LockBox(dst, 0, &locked_box, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
ok(content == 0x11223344, "Dest texture contained %#x, expected 0x11223344.\n", content);
hr = IDirect3DVolumeTexture9_UnlockBox(dst, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
}
IDirect3DVolumeTexture9_Release(src);
IDirect3DVolumeTexture9_Release(dst);
}
if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
{
skip("Mipmapped volume maps not supported.\n");
goto out;
}
for (i = 0; i < sizeof(tests2) / sizeof(*tests2); i++)
{
hr = IDirect3DDevice9_CreateVolumeTexture(device,
tests2[i].src_size, tests2[i].src_size, tests2[i].src_size,
tests2[i].src_lvl, 0, tests2[i].src_fmt, D3DPOOL_SYSTEMMEM, &src, NULL);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i);
hr = IDirect3DDevice9_CreateVolumeTexture(device,
tests2[i].dst_size, tests2[i].dst_size, tests2[i].dst_size,
tests2[i].dst_lvl, 0, tests2[i].dst_fmt, D3DPOOL_DEFAULT, &dst, NULL);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)src, (IDirect3DBaseTexture9 *)dst);
if (FAILED(hr))
todo_wine ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i);
else
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i);
IDirect3DVolumeTexture9_Release(src);
IDirect3DVolumeTexture9_Release(dst);
}
/* As far as I can see, UpdateTexture on non-matching texture behaves like a memcpy. The raw data
* stays the same in a format change, a 2x2x1 texture is copied into the first row of a 4x4x1 texture,
* etc. I could not get it to segfault, but the nonexistent 5th pixel of a 2x2x1 texture is copied into
* pixel 1x2x1 of a 4x4x1 texture, demonstrating a read beyond the texture's end. I suspect any bad
* memory access is silently ignored by the runtime, in the kernel or on the GPU.
*
* I'm not adding tests for this behavior until an application needs it. */
out:
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_create_rt_ds_fail(void)
{
IDirect3DDevice9 *device;
HWND window;
HRESULT hr;
ULONG refcount;
IDirect3D9 *d3d9;
IDirect3DSurface9 *surface;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
/* Output pointer == NULL segfaults on Windows. */
surface = (IDirect3DSurface9 *)0xdeadbeef;
hr = IDirect3DDevice9_CreateRenderTarget(device, 4, 4, D3DFMT_D16,
D3DMULTISAMPLE_NONE, 0, FALSE, &surface, NULL);
ok(hr == D3DERR_INVALIDCALL, "Creating a D16 render target returned hr %#x.\n", hr);
ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
if (SUCCEEDED(hr))
IDirect3DSurface9_Release(surface);
surface = (IDirect3DSurface9 *)0xdeadbeef;
hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 4, 4, D3DFMT_A8R8G8B8,
D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL);
ok(hr == D3DERR_INVALIDCALL, "Creating a A8R8G8B8 depth stencil returned hr %#x.\n", hr);
ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
if (SUCCEEDED(hr))
IDirect3DSurface9_Release(surface);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_volume_blocks(void)
{
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
UINT refcount;
HWND window;
HRESULT hr;
D3DCAPS9 caps;
IDirect3DVolumeTexture9 *texture;
unsigned int w, h, d, i, j;
static const struct
{
D3DFORMAT fmt;
const char *name;
unsigned int block_width;
unsigned int block_height;
unsigned int block_depth;
unsigned int block_size;
BOOL broken;
BOOL create_size_checked, core_fmt;
}
formats[] =
{
/* Scratch volumes enforce DXTn block locks, unlike their surface counterparts.
* ATI2N and YUV blocks are not enforced on any tested card (r200, gtx 460). */
{D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 1, 8, FALSE, TRUE, TRUE },
{D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 1, 16, FALSE, TRUE, TRUE },
{D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 1, 16, FALSE, TRUE, TRUE },
{D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 1, 16, FALSE, TRUE, TRUE },
{D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, FALSE, TRUE, TRUE },
{D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, FALSE, TRUE, TRUE },
/* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
* which doesn't match the format spec. On newer Nvidia cards
* it has the correct 4x4 block size */
{MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, 1, 16, TRUE, FALSE, FALSE},
{D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, 1, 4, TRUE, FALSE, TRUE },
{D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, 1, 4, TRUE, FALSE, TRUE },
};
static const struct
{
D3DPOOL pool;
const char *name;
BOOL need_driver_support, need_runtime_support;
}
create_tests[] =
{
{D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE},
{D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
{D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE, FALSE},
{D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE},
};
static const struct
{
unsigned int x, y, z, x2, y2, z2;
}
offset_tests[] =
{
{0, 0, 0, 8, 8, 8},
{0, 0, 3, 8, 8, 8},
{0, 4, 0, 8, 8, 8},
{0, 4, 3, 8, 8, 8},
{4, 0, 0, 8, 8, 8},
{4, 0, 3, 8, 8, 8},
{4, 4, 0, 8, 8, 8},
{4, 4, 3, 8, 8, 8},
};
D3DBOX box;
D3DLOCKED_BOX locked_box;
BYTE *base;
INT expected_row_pitch, expected_slice_pitch;
BOOL support, support_2d;
BOOL pow2;
unsigned int offset, expected_offset;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2);
for (i = 0; i < sizeof(formats) / sizeof(*formats); i++)
{
hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_VOLUMETEXTURE, formats[i].fmt);
support = SUCCEEDED(hr);
hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_TEXTURE, formats[i].fmt);
support_2d = SUCCEEDED(hr);
/* Test creation restrictions */
for (w = 1; w <= 8; w++)
{
for (h = 1; h <= 8; h++)
{
for (d = 1; d <= 8; d++)
{
HRESULT expect_hr;
BOOL size_is_pow2;
BOOL block_aligned = TRUE;
if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1))
block_aligned = FALSE;
size_is_pow2 = !((w & (w - 1)) || (h & (h - 1)) || (d & (d - 1)));
for (j = 0; j < sizeof(create_tests) / sizeof(*create_tests); j++)
{
BOOL may_succeed = FALSE;
BOOL todo = FALSE;
if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !support)
expect_hr = D3DERR_INVALIDCALL;
else if (formats[i].create_size_checked && !block_aligned)
expect_hr = D3DERR_INVALIDCALL;
else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support)
expect_hr = D3DERR_INVALIDCALL;
else if (create_tests[j].need_driver_support && !support)
{
todo = support_2d;
expect_hr = D3DERR_INVALIDCALL;
}
else
expect_hr = D3D_OK;
texture = (IDirect3DVolumeTexture9 *)0xdeadbeef;
hr = IDirect3DDevice9_CreateVolumeTexture(device, w, h, d, 1, 0,
formats[i].fmt, create_tests[j].pool, &texture, NULL);
/* Wine knows about ATI2N and happily creates a scratch resource even if GL
* does not support it. Accept scratch creation of extension formats on
* Windows as well if it occurs. We don't really care if e.g. a Windows 7
* on an r200 GPU creates scratch ATI2N texture even though the card doesn't
* support it. */
if (!formats[i].core_fmt && !support && FAILED(expect_hr))
may_succeed = TRUE;
if (todo)
{
todo_wine ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)),
"Got unexpected hr %#x for format %s, pool %s, size %ux%ux%u.\n",
hr, formats[i].name, create_tests[j].name, w, h, d);
}
else
{
ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)),
"Got unexpected hr %#x for format %s, pool %s, size %ux%ux%u.\n",
hr, formats[i].name, create_tests[j].name, w, h, d);
}
if (FAILED(hr))
ok(texture == NULL, "Got texture ptr %p, expected NULL.\n", texture);
else
IDirect3DVolumeTexture9_Release(texture);
}
}
}
}
if (!support && !formats[i].core_fmt)
continue;
hr = IDirect3DDevice9_CreateVolumeTexture(device, 24, 8, 8, 1, 0,
formats[i].fmt, D3DPOOL_SCRATCH, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
/* Test lockrect offset */
for (j = 0; j < sizeof(offset_tests) / sizeof(*offset_tests); j++)
{
unsigned int bytes_per_pixel;
bytes_per_pixel = formats[i].block_size / (formats[i].block_width * formats[i].block_height);
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
base = locked_box.pBits;
if (formats[i].broken)
{
expected_row_pitch = bytes_per_pixel * 24;
}
else
{
expected_row_pitch = (24 /* tex width */ + formats[i].block_height - 1) / formats[i].block_width
* formats[i].block_size;
}
ok(locked_box.RowPitch == expected_row_pitch, "Got unexpected row pitch %d for format %s, expected %d.\n",
locked_box.RowPitch, formats[i].name, expected_row_pitch);
if (formats[i].broken)
{
expected_slice_pitch = expected_row_pitch * 8;
}
else
{
expected_slice_pitch = (8 /* tex height */ + formats[i].block_depth - 1) / formats[i].block_height
* expected_row_pitch;
}
ok(locked_box.SlicePitch == expected_slice_pitch,
"Got unexpected slice pitch %d for format %s, expected %d.\n",
locked_box.SlicePitch, formats[i].name, expected_slice_pitch);
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x, j %u.\n", hr, j);
box.Left = offset_tests[j].x;
box.Top = offset_tests[j].y;
box.Front = offset_tests[j].z;
box.Right = offset_tests[j].x2;
box.Bottom = offset_tests[j].y2;
box.Back = offset_tests[j].z2;
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x, j %u.\n", hr, j);
offset = (BYTE *)locked_box.pBits - base;
if (formats[i].broken)
{
expected_offset = box.Front * expected_slice_pitch
+ box.Top * expected_row_pitch
+ box.Left * bytes_per_pixel;
}
else
{
expected_offset = (box.Front / formats[i].block_depth) * expected_slice_pitch
+ (box.Top / formats[i].block_height) * expected_row_pitch
+ (box.Left / formats[i].block_width) * formats[i].block_size;
}
ok(offset == expected_offset, "Got unexpected offset %u for format %s, expected %u, box start %ux%ux%u.\n",
offset, formats[i].name, expected_offset, box.Left, box.Top, box.Front);
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
}
/* Test partial block locks */
box.Front = 0;
box.Back = 1;
if (formats[i].block_width > 1)
{
box.Left = formats[i].block_width >> 1;
box.Top = 0;
box.Right = formats[i].block_width;
box.Bottom = formats[i].block_height;
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0);
ok(FAILED(hr) || broken(formats[i].broken),
"Partial block lock succeeded, expected failure, format %s.\n",
formats[i].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
}
box.Left = 0;
box.Top = 0;
box.Right = formats[i].block_width >> 1;
box.Bottom = formats[i].block_height;
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0);
ok(FAILED(hr) || broken(formats[i].broken),
"Partial block lock succeeded, expected failure, format %s.\n",
formats[i].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
}
}
if (formats[i].block_height > 1)
{
box.Left = 0;
box.Top = formats[i].block_height >> 1;
box.Right = formats[i].block_width;
box.Bottom = formats[i].block_height;
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0);
ok(FAILED(hr) || broken(formats[i].broken),
"Partial block lock succeeded, expected failure, format %s.\n",
formats[i].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
}
box.Left = 0;
box.Top = 0;
box.Right = formats[i].block_width;
box.Bottom = formats[i].block_height >> 1;
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0);
ok(FAILED(hr) || broken(formats[i].broken),
"Partial block lock succeeded, expected failure, format %s.\n",
formats[i].name);
if (SUCCEEDED(hr))
{
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
}
}
/* Test full block lock */
box.Left = 0;
box.Top = 0;
box.Right = formats[i].block_width;
box.Bottom = formats[i].block_height;
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
IDirect3DVolumeTexture9_Release(texture);
/* Test mipmap locks. Don't do this with ATI2N, AMD warns that the runtime
* does not allocate surfaces smaller than the blocksize properly. */
if ((formats[i].block_width > 1 || formats[i].block_height > 1) && formats[i].core_fmt)
{
hr = IDirect3DDevice9_CreateVolumeTexture(device, formats[i].block_width, formats[i].block_height,
2, 2, 0, formats[i].fmt, D3DPOOL_SCRATCH, &texture, NULL);
hr = IDirect3DVolumeTexture9_LockBox(texture, 1, &locked_box, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr);
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 1);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
box.Left = box.Top = box.Front = 0;
box.Right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1;
box.Bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1;
box.Back = 1;
hr = IDirect3DVolumeTexture9_LockBox(texture, 1, &locked_box, &box, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr);
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 1);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
box.Right = formats[i].block_width;
box.Bottom = formats[i].block_height;
hr = IDirect3DVolumeTexture9_LockBox(texture, 1, &locked_box, &box, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
if (SUCCEEDED(hr))
IDirect3DVolumeTexture9_UnlockBox(texture, 1);
IDirect3DVolumeTexture9_Release(texture);
}
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_lockbox_invalid(void)
{
static const struct
{
D3DBOX box;
HRESULT result;
}
test_data[] =
{
{{0, 0, 2, 2, 0, 1}, D3D_OK}, /* Valid */
{{0, 0, 4, 4, 0, 1}, D3D_OK}, /* Valid */
{{0, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* 0 height */
{{0, 0, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* 0 width */
{{0, 0, 4, 4, 1, 1}, D3DERR_INVALIDCALL}, /* 0 depth */
{{4, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > right */
{{0, 4, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* top > bottom */
{{0, 0, 4, 4, 1, 0}, D3DERR_INVALIDCALL}, /* back > front */
{{0, 0, 8, 4, 0, 1}, D3DERR_INVALIDCALL}, /* right > surface */
{{0, 0, 4, 8, 0, 1}, D3DERR_INVALIDCALL}, /* bottom > surface */
{{0, 0, 4, 4, 0, 3}, D3DERR_INVALIDCALL}, /* back > surface */
{{8, 0, 16, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > surface */
{{0, 8, 4, 16, 0, 1}, D3DERR_INVALIDCALL}, /* top > surface */
{{0, 0, 4, 4, 2, 4}, D3DERR_INVALIDCALL}, /* top > surface */
};
static const D3DBOX test_boxt_2 = {2, 2, 4, 4, 0, 1};
IDirect3DVolumeTexture9 *texture = NULL;
D3DLOCKED_BOX locked_box;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
unsigned int i;
ULONG refcount;
HWND window;
BYTE *base;
HRESULT hr;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 2, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
base = locked_box.pBits;
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
{
unsigned int offset, expected_offset;
const D3DBOX *box = &test_data[i].box;
locked_box.pBits = (BYTE *)0xdeadbeef;
locked_box.RowPitch = 0xdeadbeef;
locked_box.SlicePitch = 0xdeadbeef;
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, box, 0);
/* Unlike surfaces, volumes properly check the box even in Windows XP */
ok(hr == test_data[i].result,
"Got unexpected hr %#x with box [%u, %u, %u]->[%u, %u, %u], expected %#x.\n",
hr, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back,
test_data[i].result);
if (FAILED(hr))
continue;
offset = (BYTE *)locked_box.pBits - base;
expected_offset = box->Front * locked_box.SlicePitch + box->Top * locked_box.RowPitch + box->Left * 4;
ok(offset == expected_offset,
"Got unexpected offset %u (expected %u) for rect [%u, %u, %u]->[%u, %u, %u].\n",
offset, expected_offset, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back);
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
}
/* locked_box = NULL throws an exception on Windows */
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &test_data[0].box, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front,
test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back);
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &test_data[0].box, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front,
test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back);
hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &test_boxt_2, 0);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
hr, test_boxt_2.Left, test_boxt_2.Top, test_boxt_2.Front,
test_boxt_2.Right, test_boxt_2.Bottom, test_boxt_2.Back);
hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
IDirect3DVolumeTexture9_Release(texture);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_shared_handle(void)
{
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
/* Native d3d9ex refuses to create a shared texture if the texture pointer
* is not initialized to NULL. Make sure this doesn't cause issues here. */
IDirect3DTexture9 *texture = NULL;
IDirect3DSurface9 *surface = NULL;
IDirect3DVertexBuffer9 *vertex_buffer = NULL;
IDirect3DIndexBuffer9 *index_buffer = NULL;
HANDLE handle = NULL;
void *mem;
D3DCAPS9 caps;
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create D3D object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
mem = HeapAlloc(GetProcessHeap(), 0, 128 * 128 * 4);
/* Windows XP returns E_NOTIMPL, Windows 7 returns INVALIDCALL, except for
* CreateVertexBuffer, where it returns NOTAVAILABLE. */
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, &texture, &handle);
ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &texture, &mem);
ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surface, &handle);
ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128,
D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, &mem);
ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateVertexBuffer(device, 16, 0, 0, D3DPOOL_DEFAULT,
&vertex_buffer, &handle);
ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateVertexBuffer(device, 16, 0, 0, D3DPOOL_SYSTEMMEM,
&vertex_buffer, &mem);
ok(hr == E_NOTIMPL || broken(hr == D3DERR_NOTAVAILABLE), "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateIndexBuffer(device, 16, 0, 0, D3DPOOL_DEFAULT,
&index_buffer, &handle);
ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateIndexBuffer(device, 16, 0, 0, D3DPOOL_SYSTEMMEM,
&index_buffer, &mem);
ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr);
if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
{
IDirect3DCubeTexture9 *cube_texture = NULL;
hr = IDirect3DDevice9_CreateCubeTexture(device, 8, 0, 0, D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, &cube_texture, &handle);
ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateCubeTexture(device, 8, 0, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &cube_texture, &mem);
ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr);
}
if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
{
IDirect3DVolumeTexture9 *volume_texture = NULL;
hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 4, 0, 0, D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, &volume_texture, &handle);
ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 4, 0, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &volume_texture, &mem);
ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr);
}
hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8,
D3DMULTISAMPLE_NONE, 0, TRUE, &surface, &handle);
ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8,
D3DMULTISAMPLE_NONE, 0, TRUE, &surface, &handle);
ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, mem);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
START_TEST(device)
{
WNDCLASSA wc = {0};
IDirect3D9 *d3d9;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("could not create D3D9 object\n");
return;
}
IDirect3D9_Release(d3d9);
wc.lpfnWndProc = DefWindowProcA;
wc.lpszClassName = "d3d9_test_wc";
RegisterClassA(&wc);
screen_width = GetSystemMetrics(SM_CXSCREEN);
screen_height = GetSystemMetrics(SM_CYSCREEN);
test_fpu_setup();
test_multi_device();
test_display_formats();
test_display_modes();
test_swapchain();
test_refcount();
test_mipmap_levels();
test_checkdevicemultisampletype();
test_cursor();
test_cursor_pos();
test_reset_fullscreen();
test_reset();
test_scene();
test_limits();
test_depthstenciltest();
test_get_rt();
test_draw_indexed();
test_null_stream();
test_lights();
test_set_stream_source();
test_scissor_size();
test_wndproc();
test_wndproc_windowed();
test_window_style();
test_mode_change();
test_device_window_reset();
test_reset_resources();
test_set_rt_vp_scissor();
test_volume_get_container();
test_volume_resource();
test_vb_lock_flags();
test_vertex_buffer_alignment();
test_query_support();
test_occlusion_query_states();
test_get_set_vertex_shader();
test_vertex_shader_constant();
test_get_set_pixel_shader();
test_pixel_shader_constant();
test_wrong_shader();
test_texture_stage_states();
test_cube_textures();
test_mipmap_gen();
test_filter();
test_get_texture();
test_lod();
test_surface_get_container();
test_surface_alignment();
test_lockrect_offset();
test_lockrect_invalid();
test_private_data();
test_getdc();
test_surface_dimensions();
test_surface_format_null();
test_surface_double_unlock();
test_surface_blocks();
test_set_palette();
test_swvp_buffer();
test_npot_textures();
test_vidmem_accounting();
test_volume_locking();
test_update_volumetexture();
test_create_rt_ds_fail();
test_volume_blocks();
test_lockbox_invalid();
test_shared_handle();
UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL));
}