/* * Copyright (C) 2006 Vitaliy Margolen * Copyright (C) 2006 Chris Robinson * Copyright 2006-2008, 2010-2011, 2013 Stefan Dösinger for CodeWeavers * Copyright 2005, 2006, 2007 Henri Verbeet * Copyright 2013 Henri Verbeet for CodeWeavers * Copyright (C) 2008 Rico Schüller * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include #include "wine/test.h" #define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp)) #define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp)) static INT screen_width; static INT screen_height; static const DWORD simple_vs[] = { 0xfffe0101, /* vs_1_1 */ 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ 0x0000ffff, /* end */ }; static const DWORD simple_ps[] = { 0xffff0101, /* ps_1_1 */ 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ 0x00000042, 0xb00f0000, /* tex t0 */ 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */ 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */ 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */ 0x0000ffff, /* end */ }; static int get_refcount(IUnknown *object) { IUnknown_AddRef( object ); return IUnknown_Release( object ); } /* try to make sure pending X events have been processed before continuing */ static void flush_events(void) { MSG msg; int diff = 200; int min_timeout = 100; DWORD time = GetTickCount() + diff; while (diff > 0) { if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break; while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg); diff = time - GetTickCount(); } } static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9, HWND device_window, HWND focus_window, BOOL windowed) { D3DPRESENT_PARAMETERS present_parameters = {0}; IDirect3DDevice9 *device; present_parameters.Windowed = windowed; present_parameters.hDeviceWindow = device_window; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; present_parameters.BackBufferWidth = screen_width; present_parameters.BackBufferHeight = screen_height; present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; present_parameters.EnableAutoDepthStencil = TRUE; present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device; present_parameters.AutoDepthStencilFormat = D3DFMT_D16; if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device; if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device; return NULL; } static HRESULT reset_device(IDirect3DDevice9 *device, HWND device_window, BOOL windowed) { D3DPRESENT_PARAMETERS present_parameters = {0}; present_parameters.Windowed = windowed; present_parameters.hDeviceWindow = device_window; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; present_parameters.BackBufferWidth = screen_width; present_parameters.BackBufferHeight = screen_height; present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; present_parameters.EnableAutoDepthStencil = TRUE; present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; return IDirect3DDevice9_Reset(device, &present_parameters); } #define CHECK_CALL(r,c,d,rc) \ if (SUCCEEDED(r)) {\ int tmp1 = get_refcount( (IUnknown *)d ); \ int rc_new = rc; \ ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ } else {\ trace("%s failed: %08x\n", c, r); \ } #define CHECK_RELEASE(obj,d,rc) \ if (obj) { \ int tmp1, rc_new = rc; \ IUnknown_Release( (IUnknown*)obj ); \ tmp1 = get_refcount( (IUnknown *)d ); \ ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \ } #define CHECK_REFCOUNT(obj,rc) \ { \ int rc_new = rc; \ int count = get_refcount( (IUnknown *)obj ); \ ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ } #define CHECK_RELEASE_REFCOUNT(obj,rc) \ { \ int rc_new = rc; \ int count = IUnknown_Release( (IUnknown *)obj ); \ ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ } #define CHECK_ADDREF_REFCOUNT(obj,rc) \ { \ int rc_new = rc; \ int count = IUnknown_AddRef( (IUnknown *)obj ); \ ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \ } #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \ { \ void *container_ptr = (void *)0x1337c0d3; \ hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \ ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \ "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \ if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \ } static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count) { IDirect3DBaseTexture9* texture = NULL; HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL ); if (SUCCEEDED(hr)) { DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture); ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels); } else trace("CreateTexture failed: %08x\n", hr); if (texture) IDirect3DBaseTexture9_Release( texture ); } static void test_mipmap_levels(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; pD3d = Direct3DCreate9(D3D_SDK_VERSION); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); if (FAILED(hr)) { skip("failed to create a d3d device\n"); goto cleanup; } check_mipmap_levels(pDevice, 32, 32, 6); check_mipmap_levels(pDevice, 256, 1, 9); check_mipmap_levels(pDevice, 1, 256, 9); check_mipmap_levels(pDevice, 1, 1, 1); cleanup: if (pDevice) { UINT refcount = IDirect3DDevice9_Release( pDevice ); ok(!refcount, "Device has %u references left.\n", refcount); } if (pD3d) IDirect3D9_Release( pD3d ); DestroyWindow( hwnd ); } static void test_checkdevicemultisampletype(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; DWORD qualityLevels; pD3d = Direct3DCreate9(D3D_SDK_VERSION); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); if (FAILED(hr)) { skip("failed to create a d3d device\n"); goto cleanup; } qualityLevels = 0; hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_NONE, &qualityLevels); ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "CheckDeviceMultiSampleType failed with (%08x)\n", hr); if(hr == D3DERR_NOTAVAILABLE) { skip("IDirect3D9_CheckDeviceMultiSampleType not available\n"); goto cleanup; } ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels); hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, FALSE, D3DMULTISAMPLE_NONE, &qualityLevels); ok(SUCCEEDED(hr), "CheckDeviceMultiSampleType failed with (%08x)\n", hr); ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels); cleanup: if (pDevice) { UINT refcount = IDirect3DDevice9_Release( pDevice ); ok(!refcount, "Device has %u references left.\n", refcount); } if (pD3d) IDirect3D9_Release( pD3d ); DestroyWindow( hwnd ); } static void test_swapchain(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; IDirect3DSwapChain9 *swapchain0 = NULL; IDirect3DSwapChain9 *swapchain1 = NULL; IDirect3DSwapChain9 *swapchain2 = NULL; IDirect3DSwapChain9 *swapchain3 = NULL; IDirect3DSwapChain9 *swapchainX = NULL; IDirect3DSurface9 *backbuffer = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; pD3d = Direct3DCreate9(D3D_SDK_VERSION); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.BackBufferCount = 0; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); if (FAILED(hr)) goto cleanup; /* Check if the back buffer count was modified */ ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); /* Get the implicit swapchain */ hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0); ok(SUCCEEDED(hr), "Failed to get the implicit swapchain (%08x)\n", hr); if(swapchain0) IDirect3DSwapChain9_Release(swapchain0); /* Check if there is a back buffer */ hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr); ok(backbuffer != NULL, "The back buffer is NULL\n"); if(backbuffer) IDirect3DSurface9_Release(backbuffer); /* Try to get a nonexistent swapchain */ hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX); ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr); ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX); if(swapchainX) IDirect3DSwapChain9_Release(swapchainX); /* Create a bunch of swapchains */ d3dpp.BackBufferCount = 0; hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1); ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr); ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount); d3dpp.BackBufferCount = 1; hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2); ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr); d3dpp.BackBufferCount = 2; hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3); ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr); if(SUCCEEDED(hr)) { /* Swapchain 3, created with backbuffercount 2 */ backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer); ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr); ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer); ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr); ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer); ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr); ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer); ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr); ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); } /* Check the back buffers of the swapchains */ /* Swapchain 1, created with backbuffercount 0 */ hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr); ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr); if(backbuffer) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer); ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr); ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); /* Swapchain 2 - created with backbuffercount 1 */ backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer); ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr); ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer); ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr); ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); backbuffer = (void *) 0xdeadbeef; hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer); ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr); ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer); if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer); /* Try getSwapChain on a manually created swapchain * it should fail, apparently GetSwapChain only returns implicit swapchains */ swapchainX = (void *) 0xdeadbeef; hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX); ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr); ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX); if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX); cleanup: if(swapchain1) IDirect3DSwapChain9_Release(swapchain1); if(swapchain2) IDirect3DSwapChain9_Release(swapchain2); if(swapchain3) IDirect3DSwapChain9_Release(swapchain3); if (pDevice) { UINT refcount = IDirect3DDevice9_Release(pDevice); ok(!refcount, "Device has %u references left.\n", refcount); } if (pD3d) IDirect3D9_Release(pD3d); DestroyWindow( hwnd ); } static void test_refcount(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3D9 *pD3d2 = NULL; IDirect3DDevice9 *pDevice = NULL; IDirect3DVertexBuffer9 *pVertexBuffer = NULL; IDirect3DIndexBuffer9 *pIndexBuffer = NULL; IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL; IDirect3DVertexShader9 *pVertexShader = NULL; IDirect3DPixelShader9 *pPixelShader = NULL; IDirect3DCubeTexture9 *pCubeTexture = NULL; IDirect3DTexture9 *pTexture = NULL; IDirect3DVolumeTexture9 *pVolumeTexture = NULL; IDirect3DVolume9 *pVolumeLevel = NULL; IDirect3DSurface9 *pStencilSurface = NULL; IDirect3DSurface9 *pOffscreenSurface = NULL; IDirect3DSurface9 *pRenderTarget = NULL; IDirect3DSurface9 *pRenderTarget2 = NULL; IDirect3DSurface9 *pRenderTarget3 = NULL; IDirect3DSurface9 *pTextureLevel = NULL; IDirect3DSurface9 *pBackBuffer = NULL; IDirect3DStateBlock9 *pStateBlock = NULL; IDirect3DStateBlock9 *pStateBlock1 = NULL; IDirect3DSwapChain9 *pSwapChain = NULL; IDirect3DQuery9 *pQuery = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; int refcount = 0, tmp; D3DVERTEXELEMENT9 decl[] = { D3DDECL_END() }; pD3d = Direct3DCreate9(D3D_SDK_VERSION); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; CHECK_REFCOUNT( pD3d, 1 ); IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); if (FAILED(hr)) goto cleanup; refcount = get_refcount( (IUnknown *)pDevice ); ok(refcount == 1, "Invalid device RefCount %d\n", refcount); CHECK_REFCOUNT( pD3d, 2 ); hr = IDirect3DDevice9_GetDirect3D(pDevice, &pD3d2); CHECK_CALL( hr, "GetDirect3D", pDevice, refcount ); ok(pD3d2 == pD3d, "Expected IDirect3D9 pointers to be equal\n"); CHECK_REFCOUNT( pD3d, 3 ); CHECK_RELEASE_REFCOUNT( pD3d, 2 ); /** * Check refcount of implicit surfaces and implicit swapchain. Findings: * - the container is the device OR swapchain * - they hold a reference to the device * - they are created with a refcount of 0 (Get/Release returns original refcount) * - they are not freed if refcount reaches 0. * - the refcount is not forwarded to the container. */ hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain); CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount); if (pSwapChain) { CHECK_REFCOUNT( pSwapChain, 1); hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget); CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount); CHECK_REFCOUNT( pSwapChain, 1); if(pRenderTarget) { CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain); CHECK_REFCOUNT( pRenderTarget, 1); CHECK_ADDREF_REFCOUNT(pRenderTarget, 2); CHECK_REFCOUNT(pDevice, refcount); CHECK_RELEASE_REFCOUNT(pRenderTarget, 1); CHECK_REFCOUNT(pDevice, refcount); hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget); CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount); CHECK_REFCOUNT( pRenderTarget, 2); CHECK_RELEASE_REFCOUNT( pRenderTarget, 1); CHECK_RELEASE_REFCOUNT( pRenderTarget, 0); CHECK_REFCOUNT( pDevice, --refcount); /* The render target is released with the device, so AddRef with refcount=0 is fine here. */ CHECK_ADDREF_REFCOUNT(pRenderTarget, 1); CHECK_REFCOUNT(pDevice, ++refcount); CHECK_RELEASE_REFCOUNT(pRenderTarget, 0); CHECK_REFCOUNT(pDevice, --refcount); } /* Render target and back buffer are identical. */ hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer); CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount); if(pBackBuffer) { CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n", pRenderTarget, pBackBuffer); pBackBuffer = NULL; } CHECK_REFCOUNT( pDevice, --refcount); hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface); CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount); CHECK_REFCOUNT( pSwapChain, 1); if(pStencilSurface) { CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice); CHECK_REFCOUNT( pStencilSurface, 1); CHECK_ADDREF_REFCOUNT(pStencilSurface, 2); CHECK_REFCOUNT(pDevice, refcount); CHECK_RELEASE_REFCOUNT(pStencilSurface, 1); CHECK_REFCOUNT(pDevice, refcount); CHECK_RELEASE_REFCOUNT( pStencilSurface, 0); CHECK_REFCOUNT( pDevice, --refcount); /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */ CHECK_ADDREF_REFCOUNT(pStencilSurface, 1); CHECK_REFCOUNT(pDevice, ++refcount); CHECK_RELEASE_REFCOUNT(pStencilSurface, 0); CHECK_REFCOUNT(pDevice, --refcount); pStencilSurface = NULL; } CHECK_RELEASE_REFCOUNT( pSwapChain, 0); CHECK_REFCOUNT( pDevice, --refcount); /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */ CHECK_ADDREF_REFCOUNT(pSwapChain, 1); CHECK_REFCOUNT(pDevice, ++refcount); CHECK_RELEASE_REFCOUNT(pSwapChain, 0); CHECK_REFCOUNT(pDevice, --refcount); pSwapChain = NULL; } /* Buffers */ hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL ); CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount ); if(pIndexBuffer) { tmp = get_refcount( (IUnknown *)pIndexBuffer ); hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer); CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); hr = IDirect3DDevice9_SetIndices(pDevice, NULL); CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp); } hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL ); CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount ); if(pVertexBuffer) { IDirect3DVertexBuffer9 *pVBuf = (void*)~0; UINT offset = ~0; UINT stride = ~0; tmp = get_refcount( (IUnknown *)pVertexBuffer ); hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float)); CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0); CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp); hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride); ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n"); ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf); ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride); ok(offset==0, "offset not 0 (got %u)!\n", offset); } /* Shaders */ hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration ); CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount ); hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader ); CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount ); hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader ); CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount ); /* Textures */ hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL ); CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount ); if (pTexture) { tmp = get_refcount( (IUnknown *)pTexture ); /* SetTexture should not increase refcounts */ hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture); CHECK_CALL( hr, "SetTexture", pTexture, tmp); hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL); CHECK_CALL( hr, "SetTexture", pTexture, tmp); /* This should not increment device refcount */ hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel ); CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount ); /* But should increment texture's refcount */ CHECK_REFCOUNT( pTexture, tmp+1 ); /* Because the texture and surface refcount are identical */ if (pTextureLevel) { CHECK_REFCOUNT ( pTextureLevel, tmp+1 ); CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 ); CHECK_REFCOUNT ( pTexture , tmp+2 ); CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 ); CHECK_REFCOUNT ( pTexture , tmp+1 ); CHECK_RELEASE_REFCOUNT( pTexture , tmp ); CHECK_REFCOUNT ( pTextureLevel, tmp ); } } hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL ); CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount ); hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL ); CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount ); if (pVolumeTexture) { tmp = get_refcount( (IUnknown *)pVolumeTexture ); /* This should not increment device refcount */ hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel); CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount ); /* But should increment volume texture's refcount */ CHECK_REFCOUNT( pVolumeTexture, tmp+1 ); /* Because the volume texture and volume refcount are identical */ if (pVolumeLevel) { CHECK_REFCOUNT ( pVolumeLevel , tmp+1 ); CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 ); CHECK_REFCOUNT ( pVolumeTexture, tmp+2 ); CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 ); CHECK_REFCOUNT ( pVolumeTexture, tmp+1 ); CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp ); CHECK_REFCOUNT ( pVolumeLevel , tmp ); } } /* Surfaces */ hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL ); CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount ); CHECK_REFCOUNT( pStencilSurface, 1 ); hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL ); CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount ); CHECK_REFCOUNT( pOffscreenSurface, 1 ); hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL ); CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount ); CHECK_REFCOUNT( pRenderTarget3, 1 ); /* Misc */ hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock ); CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount ); hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain ); CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount ); if(pSwapChain) { /* check implicit back buffer */ hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer); CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount); CHECK_REFCOUNT( pSwapChain, 1); if(pBackBuffer) { CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain); CHECK_REFCOUNT( pBackBuffer, 1); CHECK_RELEASE_REFCOUNT( pBackBuffer, 0); CHECK_REFCOUNT( pDevice, --refcount); /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */ CHECK_ADDREF_REFCOUNT(pBackBuffer, 1); CHECK_REFCOUNT(pDevice, ++refcount); CHECK_RELEASE_REFCOUNT(pBackBuffer, 0); CHECK_REFCOUNT(pDevice, --refcount); pBackBuffer = NULL; } CHECK_REFCOUNT( pSwapChain, 1); } hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery ); CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount ); hr = IDirect3DDevice9_BeginStateBlock( pDevice ); CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount ); hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 ); CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount ); /* The implicit render target is not freed if refcount reaches 0. * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/ hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2); CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount); if(pRenderTarget2) { CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0); ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n", pRenderTarget, pRenderTarget2); CHECK_REFCOUNT( pDevice, --refcount); pRenderTarget2 = NULL; } pRenderTarget = NULL; cleanup: CHECK_RELEASE(pDevice, pDevice, --refcount); /* Buffers */ CHECK_RELEASE(pVertexBuffer, pDevice, --refcount); CHECK_RELEASE(pIndexBuffer, pDevice, --refcount); /* Shaders */ CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount); CHECK_RELEASE(pVertexShader, pDevice, --refcount); CHECK_RELEASE(pPixelShader, pDevice, --refcount); /* Textures */ CHECK_RELEASE(pTextureLevel, pDevice, --refcount); CHECK_RELEASE(pCubeTexture, pDevice, --refcount); CHECK_RELEASE(pVolumeTexture, pDevice, --refcount); /* Surfaces */ CHECK_RELEASE(pStencilSurface, pDevice, --refcount); CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount); CHECK_RELEASE(pRenderTarget3, pDevice, --refcount); /* Misc */ CHECK_RELEASE(pStateBlock, pDevice, --refcount); CHECK_RELEASE(pSwapChain, pDevice, --refcount); CHECK_RELEASE(pQuery, pDevice, --refcount); /* This will destroy device - cannot check the refcount here */ if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0); if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0); DestroyWindow( hwnd ); } static void test_cursor(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; CURSORINFO info; IDirect3DSurface9 *cursor = NULL; HCURSOR cur; memset(&info, 0, sizeof(info)); info.cbSize = sizeof(info); ok(GetCursorInfo(&info), "GetCursorInfo failed\n"); cur = info.hCursor; pD3d = Direct3DCreate9(D3D_SDK_VERSION); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr); if (FAILED(hr)) goto cleanup; IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0); ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr); /* Initially hidden */ hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE); ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr); /* Not enabled without a surface*/ hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE); ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr); /* Fails */ hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr); hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor); ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr); IDirect3DSurface9_Release(cursor); memset(&info, 0, sizeof(info)); info.cbSize = sizeof(info); ok(GetCursorInfo(&info), "GetCursorInfo failed\n"); ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags); ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */ /* Still hidden */ hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE); ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr); /* Enabled now*/ hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE); ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr); /* GDI cursor unchanged */ memset(&info, 0, sizeof(info)); info.cbSize = sizeof(info); ok(GetCursorInfo(&info), "GetCursorInfo failed\n"); ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags); ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */ cleanup: if (pDevice) { UINT refcount = IDirect3DDevice9_Release(pDevice); ok(!refcount, "Device has %u references left.\n", refcount); } if (pD3d) IDirect3D9_Release(pD3d); DestroyWindow( hwnd ); } static void test_reset(void) { HRESULT hr; HWND hwnd = NULL; RECT winrect; IDirect3D9 *pD3d = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm, d3ddm2; D3DVIEWPORT9 vp; DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN); DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN); IDirect3DSwapChain9 *pSwapchain; IDirect3DSurface9 *surface; IDirect3DTexture9 *texture; IDirect3DVertexShader9 *shader; UINT i, adapter_mode_count; D3DLOCKED_RECT lockrect; IDirect3DDevice9 *device1 = NULL; IDirect3DDevice9 *device2 = NULL; D3DCAPS9 caps; DWORD value; struct { UINT w; UINT h; } *modes = NULL; UINT mode_count = 0; pD3d = Direct3DCreate9(D3D_SDK_VERSION); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); adapter_mode_count = IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format); modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count); for(i = 0; i < adapter_mode_count; ++i) { UINT j; ZeroMemory( &d3ddm2, sizeof(d3ddm2) ); hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2); ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr); for (j = 0; j < mode_count; ++j) { if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height) break; } if (j == mode_count) { modes[j].w = d3ddm2.Width; modes[j].h = d3ddm2.Height; ++mode_count; } /* We use them as invalid modes */ if((d3ddm2.Width == 801 && d3ddm2.Height == 600) || (d3ddm2.Width == 32 && d3ddm2.Height == 32)) { skip("This system supports a screen resolution of %dx%d, not running mode tests\n", d3ddm2.Width, d3ddm2.Height); goto cleanup; } } if (mode_count < 2) { skip("Less than 2 modes supported, skipping mode tests\n"); goto cleanup; } i = 0; if (modes[i].w == orig_width && modes[i].h == orig_height) ++i; ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = FALSE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = modes[i].w; d3dpp.BackBufferHeight = modes[i].h; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; hr = IDirect3D9_CreateDevice(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device1); if (FAILED(hr)) { skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr); goto cleanup; } hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr); hr = IDirect3DDevice9_GetDeviceCaps(device1, &caps); ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w); ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h); hr = IDirect3DDevice9_GetViewport(device1, &vp); ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); if(SUCCEEDED(hr)) { ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w); ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h); ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); } i = 1; vp.X = 10; vp.Y = 20; vp.MinZ = 2; vp.MaxZ = 3; hr = IDirect3DDevice9_SetViewport(device1, &vp); ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr); hr = IDirect3DDevice9_GetRenderState(device1, D3DRS_LIGHTING, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); hr = IDirect3DDevice9_SetRenderState(device1, D3DRS_LIGHTING, FALSE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = modes[i].w; d3dpp.BackBufferHeight = modes[i].h; d3dpp.BackBufferFormat = d3ddm.Format; hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); hr = IDirect3DDevice9_GetRenderState(device1, D3DRS_LIGHTING, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value); ZeroMemory(&vp, sizeof(vp)); hr = IDirect3DDevice9_GetViewport(device1, &vp); ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); if(SUCCEEDED(hr)) { ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w); ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h); ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); } width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w); ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h); hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain); ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr); if(SUCCEEDED(hr)) { ZeroMemory(&d3dpp, sizeof(d3dpp)); hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp); ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr); if(SUCCEEDED(hr)) { ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n", d3dpp.BackBufferWidth, modes[i].w); ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n", d3dpp.BackBufferHeight, modes[i].h); } IDirect3DSwapChain9_Release(pSwapchain); } ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 400; d3dpp.BackBufferHeight = 300; hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); width = GetSystemMetrics(SM_CXSCREEN); height = GetSystemMetrics(SM_CYSCREEN); ok(width == orig_width, "Screen width is %d\n", width); ok(height == orig_height, "Screen height is %d\n", height); ZeroMemory(&vp, sizeof(vp)); hr = IDirect3DDevice9_GetViewport(device1, &vp); ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); if(SUCCEEDED(hr)) { ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width); ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height); ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); } hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain); ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr); if(SUCCEEDED(hr)) { ZeroMemory(&d3dpp, sizeof(d3dpp)); hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp); ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr); if(SUCCEEDED(hr)) { ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth); ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight); } IDirect3DSwapChain9_Release(pSwapchain); } winrect.left = 0; winrect.top = 0; winrect.right = 200; winrect.bottom = 150; ok(AdjustWindowRect(&winrect, WS_OVERLAPPEDWINDOW, FALSE), "AdjustWindowRect failed\n"); ok(SetWindowPos(hwnd, NULL, 0, 0, winrect.right-winrect.left, winrect.bottom-winrect.top, SWP_NOMOVE|SWP_NOZORDER), "SetWindowPos failed\n"); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 0; d3dpp.BackBufferHeight = 0; hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); ZeroMemory(&vp, sizeof(vp)); hr = IDirect3DDevice9_GetViewport(device1, &vp); ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr); if(SUCCEEDED(hr)) { ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X); ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y); ok(vp.Width == 200, "D3DVIEWPORT->Width = %d\n", vp.Width); ok(vp.Height == 150, "D3DVIEWPORT->Height = %d\n", vp.Height); ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ); ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ); } hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain); ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr); if(SUCCEEDED(hr)) { ZeroMemory(&d3dpp, sizeof(d3dpp)); hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp); ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr); if(SUCCEEDED(hr)) { ok(d3dpp.BackBufferWidth == 200, "Back buffer width is %d\n", d3dpp.BackBufferWidth); ok(d3dpp.BackBufferHeight == 150, "Back buffer height is %d\n", d3dpp.BackBufferHeight); } IDirect3DSwapChain9_Release(pSwapchain); } ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 400; d3dpp.BackBufferHeight = 300; /* _Reset fails if there is a resource in the default pool */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); IDirect3DSurface9_Release(surface); /* Reset again to get the device out of the lost state */ hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) { IDirect3DVolumeTexture9 *volume_texture; hr = IDirect3DDevice9_CreateVolumeTexture(device1, 16, 16, 4, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture, NULL); ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr); hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET); IDirect3DVolumeTexture9_Release(volume_texture); hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr); } else { skip("Volume textures not supported.\n"); } /* Scratch, sysmem and managed pools are fine */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); IDirect3DSurface9_Release(surface); hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); IDirect3DSurface9_Release(surface); /* The depth stencil should get reset to the auto depth stencil when present. */ hr = IDirect3DDevice9_SetDepthStencilSurface(device1, NULL); ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr); hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface); ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr); ok(surface == NULL, "Depth stencil should be NULL\n"); d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr); hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface); ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr); ok(surface != NULL, "Depth stencil should not be NULL\n"); if (surface) IDirect3DSurface9_Release(surface); d3dpp.EnableAutoDepthStencil = FALSE; hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr); hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface); ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr); ok(surface == NULL, "Depth stencil should be NULL\n"); /* Will a sysmem or scratch survive while locked */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD); ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr); hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); IDirect3DSurface9_UnlockRect(surface); IDirect3DSurface9_Release(surface); hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr); hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD); ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr); hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); IDirect3DSurface9_UnlockRect(surface); IDirect3DSurface9_Release(surface); hr = IDirect3DDevice9_CreateTexture(device1, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr); hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); IDirect3DTexture9_Release(texture); /* A reference held to an implicit surface causes failures as well */ hr = IDirect3DDevice9_GetBackBuffer(device1, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface); ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr); hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); IDirect3DSurface9_Release(surface); hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr); /* Shaders are fine as well */ hr = IDirect3DDevice9_CreateVertexShader(device1, simple_vs, &shader); ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr); hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); IDirect3DVertexShader9_Release(shader); /* Try setting invalid modes */ ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = 32; d3dpp.BackBufferHeight = 32; hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = 801; d3dpp.BackBufferHeight = 600; hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = 0; d3dpp.BackBufferHeight = 0; hr = IDirect3DDevice9_Reset(device1, &d3dpp); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=0, h=0, windowed=FALSE failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device1); ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr); IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = FALSE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; hr = IDirect3D9_CreateDevice(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2); if (FAILED(hr)) { skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr); goto cleanup; } hr = IDirect3DDevice9_TestCooperativeLevel(device2); ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr); d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 400; d3dpp.BackBufferHeight = 300; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; hr = IDirect3DDevice9_Reset(device2, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr); if (FAILED(hr)) goto cleanup; hr = IDirect3DDevice9_GetDepthStencilSurface(device2, &surface); ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr); ok(surface != NULL, "Depth stencil should not be NULL\n"); if (surface) IDirect3DSurface9_Release(surface); cleanup: HeapFree(GetProcessHeap(), 0, modes); if (device2) { UINT refcount = IDirect3DDevice9_Release(device2); ok(!refcount, "Device has %u references left.\n", refcount); } if (device1) { UINT refcount = IDirect3DDevice9_Release(device1); ok(!refcount, "Device has %u references left.\n", refcount); } if (pD3d) IDirect3D9_Release(pD3d); if (hwnd) DestroyWindow(hwnd); } /* Test adapter display modes */ static void test_display_modes(void) { D3DDISPLAYMODE dmode; IDirect3D9 *pD3d; pD3d = Direct3DCreate9(D3D_SDK_VERSION); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); if(!pD3d) return; #define TEST_FMT(x,r) do { \ HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \ ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \ } while(0) TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL); /* D3DFMT_R5G6B5 */ TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL); /* Floating point formats */ TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL); /* IEEE formats */ TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL); TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL); TEST_FMT(0, D3DERR_INVALIDCALL); IDirect3D9_Release(pD3d); } static void test_scene(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL; IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL; RECT rect = {0, 0, 128, 128}; D3DCAPS9 caps; pD3d = Direct3DCreate9(D3D_SDK_VERSION); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!pDevice) { skip("Failed to create a d3d device\n"); goto cleanup; } /* Get the caps, they will be needed to tell if an operation is supposed to be valid */ memset(&caps, 0, sizeof(caps)); hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps); ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr); if(FAILED(hr)) goto cleanup; /* Test an EndScene without BeginScene. Should return an error */ hr = IDirect3DDevice9_EndScene(pDevice); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr); /* Test a normal BeginScene / EndScene pair, this should work */ hr = IDirect3DDevice9_BeginScene(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); if(SUCCEEDED(hr)) { hr = IDirect3DDevice9_EndScene(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); } /* Test another EndScene without having begun a new scene. Should return an error */ hr = IDirect3DDevice9_EndScene(pDevice); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr); /* Two nested BeginScene and EndScene calls */ hr = IDirect3DDevice9_BeginScene(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); hr = IDirect3DDevice9_BeginScene(pDevice); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr); hr = IDirect3DDevice9_EndScene(pDevice); ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); hr = IDirect3DDevice9_EndScene(pDevice); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr); /* Create some surfaces to test stretchrect between the scenes */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr); hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr); hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr); hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr); hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer); ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr); hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr); /* First make sure a simple StretchRect call works */ if(pSurface1 && pSurface2) { hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0); ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); } if(pBackBuffer && pRenderTarget) { hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0); ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); } if(pDepthStencil && pSurface3) { HRESULT expected; if(0) /* Disabled for now because it crashes in wine */ { expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL; hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0); ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected); } } /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair * with normal surfaces and render targets, but not depth stencil surfaces. */ hr = IDirect3DDevice9_BeginScene(pDevice); ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); if(pSurface1 && pSurface2) { hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0); ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); } if(pBackBuffer && pRenderTarget) { hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0); ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr); } if(pDepthStencil && pSurface3) { /* This is supposed to fail inside a BeginScene - EndScene pair. */ hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0); ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr); } hr = IDirect3DDevice9_EndScene(pDevice); ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); /* Does a SetRenderTarget influence BeginScene / EndScene ? * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe * ended the scene. Expected result is that the scene is not affected by SetRenderTarget */ hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget); ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr); hr = IDirect3DDevice9_BeginScene(pDevice); ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr); hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer); ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr); hr = IDirect3DDevice9_EndScene(pDevice); ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr); cleanup: if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget); if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer); if(pSurface1) IDirect3DSurface9_Release(pSurface1); if(pSurface2) IDirect3DSurface9_Release(pSurface2); if(pSurface3) IDirect3DSurface9_Release(pSurface3); if (pDevice) { UINT refcount = IDirect3DDevice9_Release(pDevice); ok(!refcount, "Device has %u references left.\n", refcount); } if (pD3d) IDirect3D9_Release(pD3d); if(hwnd) DestroyWindow(hwnd); } static void test_limits(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; IDirect3DTexture9 *pTexture = NULL; int i; pD3d = Direct3DCreate9(D3D_SDK_VERSION); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!pDevice) { skip("Failed to create a d3d device\n"); goto cleanup; } hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr); if(!pTexture) goto cleanup; /* There are 16 pixel samplers. We should be able to access all of them */ for(i = 0; i < 16; i++) { hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture); ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr); hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr); hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE); ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr); } /* Now test all 8 textures stage states */ for(i = 0; i < 8; i++) { hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD); ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr); } /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking * but how do I test that? */ cleanup: if(pTexture) IDirect3DTexture9_Release(pTexture); if (pDevice) { UINT refcount = IDirect3D9_Release(pDevice); ok(!refcount, "Device has %u references left.\n", refcount); } if (pD3d) IDirect3D9_Release(pD3d); if(hwnd) DestroyWindow(hwnd); } static void test_depthstenciltest(void) { HRESULT hr; HWND hwnd = NULL; IDirect3D9 *pD3d = NULL; IDirect3DDevice9 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; IDirect3DSurface9 *pDepthStencil = NULL; IDirect3DSurface9 *pDepthStencil2 = NULL; DWORD state; pD3d = Direct3DCreate9(D3D_SDK_VERSION); ok(pD3d != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); ok(hwnd != NULL, "Failed to create window\n"); if (!pD3d || !hwnd) goto cleanup; IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm ); ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!pDevice) { skip("Failed to create a d3d device\n"); goto cleanup; } hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr); /* Try to clear */ hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr); /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */ hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2); ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr); if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2); /* This left the render states untouched! */ hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state); ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE"); hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state); ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE"); hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state); ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state); /* This is supposed to fail now */ hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr); hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE); ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr); hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil); ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr); hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); /* Now it works again */ hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0); ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr); if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); if(pDevice) IDirect3D9_Release(pDevice); /* Now see if autodepthstencil disable is honored. First, without a format set */ ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = FALSE; d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!pDevice) { skip("Failed to create a d3d device\n"); goto cleanup; } pDepthStencil = NULL; hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil); if(pDepthStencil) { IDirect3DSurface9_Release(pDepthStencil); pDepthStencil = NULL; } /* Check the depth test state */ hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); if(pDevice) IDirect3D9_Release(pDevice); /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */ ZeroMemory( &d3dpp, sizeof(d3dpp) ); d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = FALSE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!pDevice) { skip("Failed to create a d3d device\n"); goto cleanup; } pDepthStencil = NULL; hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil); ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil); if(pDepthStencil) { IDirect3DSurface9_Release(pDepthStencil); pDepthStencil = NULL; } hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state); ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr); ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW")); cleanup: if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil); if (pDevice) { UINT refcount = IDirect3D9_Release(pDevice); ok(!refcount, "Device has %u references left.\n", refcount); } if (pD3d) IDirect3D9_Release(pD3d); if(hwnd) DestroyWindow(hwnd); } static void test_get_rt(void) { IDirect3DSurface9 *backbuffer, *rt; IDirect3DDevice9 *device; IDirect3D9 *d3d9; D3DCAPS9 caps; HWND window; HRESULT hr; ULONG ref; UINT i; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 128, 128, 0, 0, 0, 0); device = create_device(d3d9, window, window, TRUE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } hr = IDirect3DDevice9_GetRenderTarget(device, 0, &backbuffer); ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); ok(!!backbuffer, "Got a NULL backbuffer.\n"); hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); for (i = 1; i < caps.NumSimultaneousRTs; ++i) { rt = backbuffer; hr = IDirect3DDevice9_GetRenderTarget(device, i, &rt); ok(hr == D3DERR_NOTFOUND, "IDirect3DDevice9_GetRenderTarget returned %#x.\n", hr); ok(!rt, "Got rt %p.\n", rt); } IDirect3DSurface9_Release(backbuffer); ref = IDirect3DDevice9_Release(device); ok(!ref, "The device was not properly freed: refcount %u.\n", ref); done: IDirect3D9_Release(d3d9); DestroyWindow(window); } /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */ static void test_draw_indexed(void) { static const struct { float position[3]; DWORD color; } quad[] = { {{-1.0f, -1.0f, 0.0f}, 0xffff0000}, {{-1.0f, 1.0f, 0.0f}, 0xffff0000}, {{ 1.0f, 1.0f, 0.0f}, 0xffff0000}, {{ 1.0f, -1.0f, 0.0f}, 0xffff0000}, }; WORD indices[] = {0, 1, 2, 3, 0, 2}; static const D3DVERTEXELEMENT9 decl_elements[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; IDirect3DVertexDeclaration9 *vertex_declaration = NULL; IDirect3DVertexBuffer9 *vertex_buffer = NULL; IDirect3DIndexBuffer9 *index_buffer = NULL; D3DPRESENT_PARAMETERS present_parameters; IDirect3DDevice9 *device = NULL; IDirect3D9 *d3d9; HRESULT hr; HWND hwnd; void *ptr; hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", 0, 0, 0, 10, 10, 0, 0, 0, 0); if (!hwnd) { skip("Failed to create window\n"); return; } d3d9 = Direct3DCreate9(D3D_SDK_VERSION); if (!d3d9) { skip("Failed to create IDirect3D9 object\n"); goto cleanup; } ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = hwnd; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); if (FAILED(hr) || !device) { skip("Failed to create device\n"); goto cleanup; } hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration); ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr); hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL); ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr); hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL); ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr); hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD); ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr); memcpy(ptr, quad, sizeof(quad)); hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer); ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad)); ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr); hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL); ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr); hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD); ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr); memcpy(ptr, indices, sizeof(indices)); hr = IDirect3DIndexBuffer9_Unlock(index_buffer); ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE); ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr); hr = IDirect3DDevice9_BeginScene(device); ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr); /* NULL index buffer. Should fail */ hr = IDirect3DDevice9_SetIndices(device, NULL); ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr); hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */, 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */); ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n", hr, D3DERR_INVALIDCALL); /* Valid index buffer, NULL vertex declaration. Should fail */ hr = IDirect3DDevice9_SetIndices(device, index_buffer); ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr); hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */, 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */); ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n", hr, D3DERR_INVALIDCALL); /* Valid index buffer and vertex declaration. Should succeed */ hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration); ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr); hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */, 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */); ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr); hr = IDirect3DDevice9_EndScene(device); ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr); IDirect3DVertexBuffer9_Release(vertex_buffer); IDirect3DIndexBuffer9_Release(index_buffer); IDirect3DVertexDeclaration9_Release(vertex_declaration); cleanup: if (device) { UINT refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } if (d3d9) IDirect3D9_Release(d3d9); if (hwnd) DestroyWindow(hwnd); } static void test_null_stream(void) { IDirect3DVertexBuffer9 *buffer = NULL; D3DPRESENT_PARAMETERS present_parameters; IDirect3DDevice9 *device = NULL; IDirect3D9 *d3d9; HWND hwnd; HRESULT hr; IDirect3DVertexShader9 *shader = NULL; IDirect3DVertexDeclaration9 *decl = NULL; static const DWORD shader_code[] = { 0xfffe0101, /* vs_1_1 */ 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ 0x0000ffff /* end */ }; static const D3DVERTEXELEMENT9 decl_elements[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; d3d9 = Direct3DCreate9(D3D_SDK_VERSION); ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); ok(hwnd != NULL, "Failed to create window\n"); if (!d3d9 || !hwnd) goto cleanup; ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = hwnd; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!device) { skip("Failed to create a d3d device\n"); goto cleanup; } hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader); if(FAILED(hr)) { skip("No vertex shader support\n"); goto cleanup; } hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl); ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr); if (FAILED(hr)) { skip("Vertex declaration handling not possible.\n"); goto cleanup; } hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL); ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr); if (FAILED(hr)) { skip("Vertex buffer handling not possible.\n"); goto cleanup; } hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3); ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0); ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr); hr = IDirect3DDevice9_SetVertexShader(device, shader); ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr); hr = IDirect3DDevice9_SetVertexDeclaration(device, decl); ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr); hr = IDirect3DDevice9_BeginScene(device); ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr); if(SUCCEEDED(hr)) { hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1); ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr); hr = IDirect3DDevice9_EndScene(device); ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr); } IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); IDirect3DDevice9_SetVertexShader(device, NULL); IDirect3DDevice9_SetVertexDeclaration(device, NULL); cleanup: if (buffer) IDirect3DVertexBuffer9_Release(buffer); if(decl) IDirect3DVertexDeclaration9_Release(decl); if(shader) IDirect3DVertexShader9_Release(shader); if (device) { UINT refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } if(d3d9) IDirect3D9_Release(d3d9); } static void test_lights(void) { D3DPRESENT_PARAMETERS present_parameters; IDirect3DDevice9 *device = NULL; IDirect3D9 *d3d9; HWND hwnd; HRESULT hr; unsigned int i; BOOL enabled; D3DCAPS9 caps; d3d9 = Direct3DCreate9(D3D_SDK_VERSION); ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); ok(hwnd != NULL, "Failed to create window\n"); if (!d3d9 || !hwnd) goto cleanup; ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = hwnd; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!device) { skip("Failed to create a d3d device\n"); goto cleanup; } memset(&caps, 0, sizeof(caps)); hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr); for(i = 1; i <= caps.MaxActiveLights; i++) { hr = IDirect3DDevice9_LightEnable(device, i, TRUE); ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr); hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled); ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr); ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled"); } /* TODO: Test the rendering results in this situation */ hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE); ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr); hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled); ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr); ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled"); hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE); ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr); for(i = 1; i <= caps.MaxActiveLights; i++) { hr = IDirect3DDevice9_LightEnable(device, i, FALSE); ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr); } cleanup: if (device) { UINT refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } if(d3d9) IDirect3D9_Release(d3d9); } static void test_set_stream_source(void) { D3DPRESENT_PARAMETERS present_parameters; IDirect3DDevice9 *device = NULL; IDirect3D9 *d3d9; HWND hwnd; HRESULT hr; IDirect3DVertexBuffer9 *pVertexBuffer = NULL; d3d9 = Direct3DCreate9(D3D_SDK_VERSION); ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n"); hwnd = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL); ok(hwnd != NULL, "Failed to create window\n"); if (!d3d9 || !hwnd) goto cleanup; ZeroMemory(&present_parameters, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = hwnd; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!device) { hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device ); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL, "IDirect3D9_CreateDevice failed with %08x\n", hr); if(!device) { skip("Failed to create a d3d device\n"); goto cleanup; } } hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL ); ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr); if (SUCCEEDED(hr)) { /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it, * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes * a WARN */ hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32); ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32); ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32); ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32); ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32); ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr); } /* Try to set the NULL buffer with an offset and stride 0 */ hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0); ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0); ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0); ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0); ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0); ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr); cleanup: if (pVertexBuffer) IDirect3DVertexBuffer9_Release(pVertexBuffer); if (device) { UINT refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } if(d3d9) IDirect3D9_Release(d3d9); } /* Direct3D9 offers 4 display formats: R5G6B5, X1R5G5B5, X8R8G8B8 and * A2R10G10B10. Next to these there are 6 different back buffer formats. Only * a fixed number of combinations are possible in fullscreen mode. In windowed * mode more combinations are allowed due to format conversion and this is * likely driver dependent. */ static void test_display_formats(void) { D3DDEVTYPE device_type = D3DDEVTYPE_HAL; unsigned int backbuffer, display; unsigned int windowed; IDirect3D9 *d3d9; BOOL should_pass; BOOL has_modes; HRESULT hr; static const struct { const char *name; D3DFORMAT format; D3DFORMAT alpha_format; BOOL display; BOOL windowed; } formats[] = { {"D3DFMT_R5G6B5", D3DFMT_R5G6B5, 0, TRUE, TRUE}, {"D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE, TRUE}, {"D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE, FALSE}, {"D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE, TRUE}, {"D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE, FALSE}, {"D3DFMT_A2R10G10B10", D3DFMT_A2R10G10B10, 0, TRUE, FALSE}, {"D3DFMT_UNKNOWN", D3DFMT_UNKNOWN, 0, FALSE, FALSE}, }; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create an IDirect3D9 object, skipping test.\n"); return; } for (display = 0; display < sizeof(formats) / sizeof(*formats); ++display) { has_modes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, formats[display].format); for (windowed = 0; windowed <= 1; ++windowed) { for (backbuffer = 0; backbuffer < sizeof(formats) / sizeof(*formats); ++backbuffer) { should_pass = FALSE; if (formats[display].display && (formats[display].windowed || !windowed) && (has_modes || windowed)) { D3DFORMAT backbuffer_format; if (windowed && formats[backbuffer].format == D3DFMT_UNKNOWN) backbuffer_format = formats[display].format; else backbuffer_format = formats[backbuffer].format; hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, device_type, formats[display].format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, backbuffer_format); if (hr == D3D_OK) { if (windowed) { hr = IDirect3D9_CheckDeviceFormatConversion(d3d9, D3DADAPTER_DEFAULT, device_type, backbuffer_format, formats[display].format); should_pass = (hr == D3D_OK); } else should_pass = (formats[display].format == formats[backbuffer].format || (formats[display].alpha_format && formats[display].alpha_format == formats[backbuffer].alpha_format)); } } hr = IDirect3D9_CheckDeviceType(d3d9, D3DADAPTER_DEFAULT, device_type, formats[display].format, formats[backbuffer].format, windowed); ok(SUCCEEDED(hr) == should_pass || broken(SUCCEEDED(hr) && !has_modes) /* Win8 64-bit */, "Got unexpected hr %#x for %s / %s, windowed %#x, should_pass %#x.\n", hr, formats[display].name, formats[backbuffer].name, windowed, should_pass); } } } IDirect3D9_Release(d3d9); } static void test_scissor_size(void) { IDirect3D9 *d3d9_ptr = 0; unsigned int i; static struct { int winx; int winy; int backx; int backy; BOOL window; } scts[] = { /* scissor tests */ {800, 600, 640, 480, TRUE}, {800, 600, 640, 480, FALSE}, {640, 480, 800, 600, TRUE}, {640, 480, 800, 600, FALSE}, }; d3d9_ptr = Direct3DCreate9(D3D_SDK_VERSION); ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); if (!d3d9_ptr){ skip("Failed to create IDirect3D9 object\n"); return; } for(i=0; iwindow) { case DEVICE_WINDOW: w = device_window; break; case FOCUS_WINDOW: w = focus_window; break; default: w = NULL; break; }; if (hwnd == w && expect_messages->message == message) ++expect_messages; } return DefWindowProcA(hwnd, message, wparam, lparam); } static DWORD WINAPI wndproc_thread(void *param) { struct wndproc_thread_param *p = param; DWORD res; BOOL ret; p->dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0); p->running_in_foreground = SetForegroundWindow(p->dummy_window); ret = SetEvent(p->window_created); ok(ret, "SetEvent failed, last error %#x.\n", GetLastError()); for (;;) { MSG msg; while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg); res = WaitForSingleObject(p->test_finished, 100); if (res == WAIT_OBJECT_0) break; if (res != WAIT_TIMEOUT) { ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); break; } } DestroyWindow(p->dummy_window); return 0; } static void test_wndproc(void) { struct wndproc_thread_param thread_params; IDirect3DDevice9 *device; WNDCLASSA wc = {0}; IDirect3D9 *d3d9; HANDLE thread; LONG_PTR proc; ULONG ref; DWORD res, tid; HWND tmp; static const struct message messages[] = { {WM_WINDOWPOSCHANGING, FOCUS_WINDOW}, {WM_ACTIVATE, FOCUS_WINDOW}, {WM_SETFOCUS, FOCUS_WINDOW}, {0, 0}, }; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); return; } wc.lpfnWndProc = test_proc; wc.lpszClassName = "d3d9_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL); ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL); ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0); device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0); thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid); ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); res = WaitForSingleObject(thread_params.window_created, INFINITE); ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); trace("device_window %p, focus_window %p, dummy_window %p.\n", device_window, focus_window, thread_params.dummy_window); tmp = GetFocus(); ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); if (thread_params.running_in_foreground) { tmp = GetForegroundWindow(); ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", thread_params.dummy_window, tmp); } else skip("Not running in foreground, skip foreground window test\n"); flush_events(); expect_messages = messages; device = create_device(d3d9, device_window, focus_window, FALSE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n", expect_messages->message, expect_messages->window); expect_messages = NULL; if (0) /* Disabled until we can make this work in a reliable way on Wine. */ { tmp = GetFocus(); ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp); tmp = GetForegroundWindow(); ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp); } SetForegroundWindow(focus_window); flush_events(); filter_messages = focus_window; proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); device = create_device(d3d9, focus_window, focus_window, FALSE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); device = create_device(d3d9, device_window, focus_window, FALSE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)DefWindowProcA, proc); done: filter_messages = NULL; IDirect3D9_Release(d3d9); SetEvent(thread_params.test_finished); WaitForSingleObject(thread, INFINITE); CloseHandle(thread_params.test_finished); CloseHandle(thread_params.window_created); CloseHandle(thread); DestroyWindow(device_window); DestroyWindow(focus_window); UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); } static void test_wndproc_windowed(void) { struct wndproc_thread_param thread_params; IDirect3DDevice9 *device; WNDCLASSA wc = {0}; IDirect3D9 *d3d9; HANDLE thread; LONG_PTR proc; HRESULT hr; ULONG ref; DWORD res, tid; HWND tmp; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); return; } wc.lpfnWndProc = test_proc; wc.lpszClassName = "d3d9_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL); ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL); ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError()); focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0); device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0); thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid); ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError()); res = WaitForSingleObject(thread_params.window_created, INFINITE); ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); trace("device_window %p, focus_window %p, dummy_window %p.\n", device_window, focus_window, thread_params.dummy_window); tmp = GetFocus(); ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); if (thread_params.running_in_foreground) { tmp = GetForegroundWindow(); ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", thread_params.dummy_window, tmp); } else skip("Not running in foreground, skip foreground window test\n"); filter_messages = focus_window; device = create_device(d3d9, device_window, focus_window, TRUE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } tmp = GetFocus(); ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp); tmp = GetForegroundWindow(); ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n", thread_params.dummy_window, tmp); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); filter_messages = NULL; hr = reset_device(device, device_window, FALSE); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = reset_device(device, device_window, TRUE); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); filter_messages = focus_window; ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); filter_messages = device_window; device = create_device(d3d9, focus_window, focus_window, TRUE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } filter_messages = NULL; hr = reset_device(device, focus_window, FALSE); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = reset_device(device, focus_window, TRUE); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); filter_messages = device_window; ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); device = create_device(d3d9, device_window, focus_window, TRUE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } filter_messages = NULL; hr = reset_device(device, device_window, FALSE); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = reset_device(device, device_window, TRUE); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); filter_messages = device_window; ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); done: filter_messages = NULL; IDirect3D9_Release(d3d9); SetEvent(thread_params.test_finished); WaitForSingleObject(thread, INFINITE); CloseHandle(thread_params.test_finished); CloseHandle(thread_params.window_created); CloseHandle(thread); DestroyWindow(device_window); DestroyWindow(focus_window); UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); } static void test_reset_fullscreen(void) { WNDCLASSEXA wc = {0}; IDirect3DDevice9 *device = NULL; IDirect3D9 *d3d = NULL; ATOM atom; static const struct message messages[] = { {WM_ACTIVATEAPP, FOCUS_WINDOW}, {0, 0}, }; d3d = Direct3DCreate9(D3D_SDK_VERSION); ok(d3d != NULL, "Failed to create an IDirect3D object.\n"); expect_messages = messages; wc.cbSize = sizeof(wc); wc.lpfnWndProc = test_proc; wc.lpszClassName = "test_reset_fullscreen"; atom = RegisterClassExA(&wc); ok(atom, "Failed to register a new window class. GetLastError:%d\n", GetLastError()); device_window = focus_window = CreateWindowExA(0, wc.lpszClassName, "Test Reset Fullscreen", 0, 0, 0, screen_width, screen_height, NULL, NULL, NULL, NULL); ok(device_window != NULL, "Failed to create a window. GetLastError:%d\n", GetLastError()); /* * Create a device in windowed mode. * Since the device is windowed and we haven't called any methods that * could show the window (such as ShowWindow or SetWindowPos) yet, * WM_ACTIVATEAPP will not have been sent. */ device = create_device(d3d, device_window, focus_window, TRUE); if (!device) { skip("Unable to create device. Skipping test.\n"); goto cleanup; } /* * Switch to fullscreen mode. * This will force the window to be shown and will cause the WM_ACTIVATEAPP * message to be sent. */ ok(SUCCEEDED(reset_device(device, device_window, FALSE)), "Failed to reset device.\n"); flush_events(); ok(expect_messages->message == 0, "Expected to receive message %#x.\n", expect_messages->message); expect_messages = NULL; cleanup: if (device) IDirect3DDevice9_Release(device); if (d3d) IDirect3D9_Release(d3d); DestroyWindow(device_window); device_window = focus_window = NULL; UnregisterClassA(wc.lpszClassName, GetModuleHandleA(NULL)); } static inline void set_fpu_cw(WORD cw) { #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) #define D3D9_TEST_SET_FPU_CW 1 __asm__ volatile ("fnclex"); __asm__ volatile ("fldcw %0" : : "m" (cw)); #elif defined(__i386__) && defined(_MSC_VER) #define D3D9_TEST_SET_FPU_CW 1 __asm fnclex; __asm fldcw cw; #endif } static inline WORD get_fpu_cw(void) { WORD cw = 0; #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) #define D3D9_TEST_GET_FPU_CW 1 __asm__ volatile ("fnstcw %0" : "=m" (cw)); #elif defined(__i386__) && defined(_MSC_VER) #define D3D9_TEST_GET_FPU_CW 1 __asm fnstcw cw; #endif return cw; } static void test_fpu_setup(void) { #if defined(D3D9_TEST_SET_FPU_CW) && defined(D3D9_TEST_GET_FPU_CW) D3DPRESENT_PARAMETERS present_parameters; IDirect3DDevice9 *device; HWND window = NULL; IDirect3D9 *d3d9; HRESULT hr; WORD cw; d3d9 = Direct3DCreate9(D3D_SDK_VERSION); ok(!!d3d9, "Failed to create a d3d9 object.\n"); if (!d3d9) return; window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0); ok(!!window, "Failed to create a window.\n"); if (!window) goto done; memset(&present_parameters, 0, sizeof(present_parameters)); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = window; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; set_fpu_cw(0xf60); cw = get_fpu_cw(); ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device); if (FAILED(hr)) { skip("Failed to create a device, hr %#x.\n", hr); set_fpu_cw(0x37f); goto done; } cw = get_fpu_cw(); ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw); IDirect3DDevice9_Release(device); cw = get_fpu_cw(); ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw); set_fpu_cw(0xf60); cw = get_fpu_cw(); ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device); ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr); cw = get_fpu_cw(); ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw); set_fpu_cw(0x37f); IDirect3DDevice9_Release(device); done: if (window) DestroyWindow(window); if (d3d9) IDirect3D9_Release(d3d9); #endif } static void test_window_style(void) { RECT focus_rect, fullscreen_rect, r; LONG device_style, device_exstyle; LONG focus_style, focus_exstyle; LONG style, expected_style; IDirect3DDevice9 *device; IDirect3D9 *d3d9; HRESULT hr; ULONG ref; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); return; } focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); device_style = GetWindowLongA(device_window, GWL_STYLE); device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE); focus_style = GetWindowLongA(focus_window, GWL_STYLE); focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE); SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height); GetWindowRect(focus_window, &focus_rect); device = create_device(d3d9, device_window, focus_window, FALSE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } style = GetWindowLongA(device_window, GWL_STYLE); expected_style = device_style | WS_VISIBLE; todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n", expected_style, style); style = GetWindowLongA(device_window, GWL_EXSTYLE); expected_style = device_exstyle | WS_EX_TOPMOST; todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n", expected_style, style); style = GetWindowLongA(focus_window, GWL_STYLE); ok(style == focus_style, "Expected focus window style %#x, got %#x.\n", focus_style, style); style = GetWindowLongA(focus_window, GWL_EXSTYLE); ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n", focus_exstyle, style); GetWindowRect(device_window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); GetClientRect(device_window, &r); todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n"); GetWindowRect(focus_window, &r); ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom, r.left, r.top, r.right, r.bottom); hr = reset_device(device, device_window, TRUE); ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr); style = GetWindowLongA(device_window, GWL_STYLE); expected_style = device_style | WS_VISIBLE; ok(style == expected_style, "Expected device window style %#x, got %#x.\n", expected_style, style); style = GetWindowLongA(device_window, GWL_EXSTYLE); expected_style = device_exstyle | WS_EX_TOPMOST; ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n", expected_style, style); style = GetWindowLongA(focus_window, GWL_STYLE); ok(style == focus_style, "Expected focus window style %#x, got %#x.\n", focus_style, style); style = GetWindowLongA(focus_window, GWL_EXSTYLE); ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n", focus_exstyle, style); ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); done: IDirect3D9_Release(d3d9); DestroyWindow(device_window); DestroyWindow(focus_window); } static const POINT *expect_pos; static LRESULT CALLBACK test_cursor_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam) { if (message == WM_MOUSEMOVE) { if (expect_pos && expect_pos->x && expect_pos->y) { POINT p = {GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam)}; ClientToScreen(window, &p); if (expect_pos->x == p.x && expect_pos->y == p.y) ++expect_pos; } } return DefWindowProcA(window, message, wparam, lparam); } static void test_cursor_pos(void) { IDirect3DSurface9 *cursor; IDirect3DDevice9 *device; WNDCLASSA wc = {0}; IDirect3D9 *d3d9; UINT refcount; HWND window; HRESULT hr; BOOL ret; /* Note that we don't check for movement we're not supposed to receive. * That's because it's hard to distinguish from the user accidentally * moving the mouse. */ static const POINT points[] = { {50, 50}, {75, 75}, {100, 100}, {125, 125}, {150, 150}, {125, 125}, {150, 150}, {150, 150}, {0, 0}, }; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping cursor tests.\n"); return; } wc.lpfnWndProc = test_cursor_proc; wc.lpszClassName = "d3d9_test_cursor_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); window = CreateWindowA("d3d9_test_cursor_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 320, 240, NULL, NULL, NULL, NULL); ShowWindow(window, SW_SHOW); device = create_device(d3d9, window, window, TRUE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, NULL); ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr); hr = IDirect3DDevice9_SetCursorProperties(device, 0, 0, cursor); ok(SUCCEEDED(hr), "Failed to set cursor properties, hr %#x.\n", hr); IDirect3DSurface9_Release(cursor); ret = IDirect3DDevice9_ShowCursor(device, TRUE); ok(!ret, "Failed to show cursor, hr %#x.\n", ret); flush_events(); expect_pos = points; ret = SetCursorPos(50, 50); ok(ret, "Failed to set cursor position.\n"); flush_events(); IDirect3DDevice9_SetCursorPosition(device, 75, 75, 0); flush_events(); /* SetCursorPosition() eats duplicates. */ IDirect3DDevice9_SetCursorPosition(device, 75, 75, 0); flush_events(); ret = SetCursorPos(100, 100); ok(ret, "Failed to set cursor position.\n"); flush_events(); /* Even if the position was set with SetCursorPos(). */ IDirect3DDevice9_SetCursorPosition(device, 100, 100, 0); flush_events(); IDirect3DDevice9_SetCursorPosition(device, 125, 125, 0); flush_events(); ret = SetCursorPos(150, 150); ok(ret, "Failed to set cursor position.\n"); flush_events(); IDirect3DDevice9_SetCursorPosition(device, 125, 125, 0); flush_events(); IDirect3DDevice9_SetCursorPosition(device, 150, 150, 0); flush_events(); /* SetCursorPos() doesn't. */ ret = SetCursorPos(150, 150); ok(ret, "Failed to set cursor position.\n"); flush_events(); ok(!expect_pos->x && !expect_pos->y, "Didn't receive MOUSEMOVE %u (%d, %d).\n", (unsigned)(expect_pos - points), expect_pos->x, expect_pos->y); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); done: DestroyWindow(window); UnregisterClassA("d3d9_test_cursor_wc", GetModuleHandleA(NULL)); if (d3d9) IDirect3D9_Release(d3d9); } static void test_mode_change(void) { RECT fullscreen_rect, focus_rect, r; IDirect3DSurface9 *backbuffer; IDirect3DDevice9 *device; D3DSURFACE_DESC desc; IDirect3D9 *d3d9; DEVMODEW devmode; UINT refcount; HRESULT hr; DWORD ret; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping mode change tests.\n"); return; } focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height); GetWindowRect(focus_window, &focus_rect); device = create_device(d3d9, device_window, focus_window, FALSE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } memset(&devmode, 0, sizeof(devmode)); devmode.dmSize = sizeof(devmode); devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; devmode.dmPelsWidth = 640; devmode.dmPelsHeight = 480; ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret); memset(&devmode, 0, sizeof(devmode)); devmode.dmSize = sizeof(devmode); ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == 640, "Got unexpect width %u.\n", devmode.dmPelsWidth); ok(devmode.dmPelsHeight == 480, "Got unexpect height %u.\n", devmode.dmPelsHeight); GetWindowRect(device_window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); GetWindowRect(focus_window, &r); ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom, r.left, r.top, r.right, r.bottom); hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr); hr = IDirect3DSurface9_GetDesc(backbuffer, &desc); ok(SUCCEEDED(hr), "Failed to get backbuffer desc, hr %#x.\n", hr); ok(desc.Width == screen_width, "Got unexpected backbuffer width %u.\n", desc.Width); ok(desc.Height == screen_height, "Got unexpected backbuffer height %u.\n", desc.Height); IDirect3DSurface9_Release(backbuffer); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); memset(&devmode, 0, sizeof(devmode)); devmode.dmSize = sizeof(devmode); ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth); ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight); done: DestroyWindow(device_window); DestroyWindow(focus_window); if (d3d9) IDirect3D9_Release(d3d9); memset(&devmode, 0, sizeof(devmode)); devmode.dmSize = sizeof(devmode); ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth); ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight); } static void test_device_window_reset(void) { RECT fullscreen_rect, device_rect, r; IDirect3DDevice9 *device; WNDCLASSA wc = {0}; IDirect3D9 *d3d9; LONG_PTR proc; HRESULT hr; ULONG ref; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); return; } wc.lpfnWndProc = test_proc; wc.lpszClassName = "d3d9_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0); SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height); GetWindowRect(device_window, &device_rect); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); device = create_device(d3d9, NULL, focus_window, FALSE); if (!device) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } GetWindowRect(focus_window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); GetWindowRect(device_window, &r); ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", device_rect.left, device_rect.top, device_rect.right, device_rect.bottom, r.left, r.top, r.right, r.bottom); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = reset_device(device, device_window, FALSE); ok(SUCCEEDED(hr), "Failed to reset device.\n"); GetWindowRect(focus_window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); GetWindowRect(device_window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); done: IDirect3D9_Release(d3d9); DestroyWindow(device_window); DestroyWindow(focus_window); UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL)); } static void test_reset_resources(void) { IDirect3DSurface9 *surface, *rt; IDirect3DTexture9 *texture; IDirect3DDevice9 *device; IDirect3D9 *d3d9; unsigned int i; D3DCAPS9 caps; HWND window; HRESULT hr; ULONG ref; window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); DestroyWindow(window); return; } if (!(device = create_device(d3d9, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr); hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface); ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr); IDirect3DSurface9_Release(surface); for (i = 0; i < caps.NumSimultaneousRTs; ++i) { hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create render target texture %u, hr %#x.\n", i, hr); hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); ok(SUCCEEDED(hr), "Failed to get surface %u, hr %#x.\n", i, hr); IDirect3DTexture9_Release(texture); hr = IDirect3DDevice9_SetRenderTarget(device, i, surface); ok(SUCCEEDED(hr), "Failed to set render target surface %u, hr %#x.\n", i, hr); IDirect3DSurface9_Release(surface); } hr = reset_device(device, device_window, TRUE); ok(SUCCEEDED(hr), "Failed to reset device.\n"); hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt); ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr); hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface); ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr); ok(surface == rt, "Got unexpected surface %p for render target.\n", surface); IDirect3DSurface9_Release(surface); IDirect3DSurface9_Release(rt); for (i = 1; i < caps.NumSimultaneousRTs; ++i) { hr = IDirect3DDevice9_GetRenderTarget(device, i, &surface); ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); } ref = IDirect3DDevice9_Release(device); ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref); done: IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_set_rt_vp_scissor(void) { IDirect3DStateBlock9 *stateblock; IDirect3DDevice9 *device; IDirect3DSurface9 *rt; IDirect3D9 *d3d9; D3DVIEWPORT9 vp; UINT refcount; HWND window; HRESULT hr; RECT rect; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); return; } window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d9, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); hr = IDirect3DDevice9_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == screen_width, "Got unexpected vp.Width %u.\n", vp.Width); ok(vp.Height == screen_height, "Got unexpected vp.Height %u.\n", vp.Height); ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); hr = IDirect3DDevice9_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(rect.left == 0 && rect.top == 0 && rect.right == screen_width && rect.bottom == screen_height, "Got unexpected scissor rect {%d, %d, %d, %d}.\n", rect.left, rect.top, rect.right, rect.bottom); hr = IDirect3DDevice9_BeginStateBlock(device); ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); hr = IDirect3DDevice9_EndStateBlock(device, &stateblock); ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr); IDirect3DStateBlock9_Release(stateblock); hr = IDirect3DDevice9_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width); ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height); ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); hr = IDirect3DDevice9_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128, "Got unexpected scissor rect {%d, %d, %d, %d}.\n", rect.left, rect.top, rect.right, rect.bottom); hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); vp.X = 10; vp.Y = 20; vp.Width = 30; vp.Height = 40; vp.MinZ = 0.25f; vp.MaxZ = 0.75f; hr = IDirect3DDevice9_SetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); SetRect(&rect, 50, 60, 70, 80); hr = IDirect3DDevice9_SetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); hr = IDirect3DDevice9_GetViewport(device, &vp); ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width); ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height); ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); hr = IDirect3DDevice9_GetScissorRect(device, &rect); ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128, "Got unexpected scissor rect {%d, %d, %d, %d}.\n", rect.left, rect.top, rect.right, rect.bottom); IDirect3DSurface9_Release(rt); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_volume_get_container(void) { IDirect3DVolumeTexture9 *texture = NULL; IDirect3DVolume9 *volume = NULL; IDirect3DDevice9 *device; IUnknown *container; IDirect3D9 *d3d9; ULONG refcount; D3DCAPS9 caps; HWND window; HRESULT hr; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create d3d9 object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d9, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d9); DestroyWindow(window); return; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) { skip("No volume texture support, skipping tests.\n"); IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d9); DestroyWindow(window); return; } hr = IDirect3DDevice9_CreateVolumeTexture(device, 128, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, 0); ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); ok(!!texture, "Got unexpected texture %p.\n", texture); hr = IDirect3DVolumeTexture9_GetVolumeLevel(texture, 0, &volume); ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr); ok(!!volume, "Got unexpected volume %p.\n", volume); /* These should work... */ container = NULL; hr = IDirect3DVolume9_GetContainer(volume, &IID_IUnknown, (void **)&container); ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr); ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); IUnknown_Release(container); container = NULL; hr = IDirect3DVolume9_GetContainer(volume, &IID_IDirect3DResource9, (void **)&container); ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr); ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); IUnknown_Release(container); container = NULL; hr = IDirect3DVolume9_GetContainer(volume, &IID_IDirect3DBaseTexture9, (void **)&container); ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr); ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); IUnknown_Release(container); container = NULL; hr = IDirect3DVolume9_GetContainer(volume, &IID_IDirect3DVolumeTexture9, (void **)&container); ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr); ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); IUnknown_Release(container); /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */ hr = IDirect3DVolume9_GetContainer(volume, &IID_IDirect3DVolume9, (void **)&container); ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr); ok(!container, "Got unexpected container %p.\n", container); IDirect3DVolume9_Release(volume); IDirect3DVolumeTexture9_Release(texture); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_volume_resource(void) { IDirect3DVolumeTexture9 *texture; IDirect3DResource9 *resource; IDirect3DVolume9 *volume; IDirect3DDevice9 *device; IDirect3D9 *d3d9; ULONG refcount; D3DCAPS9 caps; HWND window; HRESULT hr; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create d3d9 object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d9, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d9); DestroyWindow(window); return; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) { skip("No volume texture support, skipping tests.\n"); IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d9); DestroyWindow(window); return; } hr = IDirect3DDevice9_CreateVolumeTexture(device, 128, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, 0); ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); hr = IDirect3DVolumeTexture9_GetVolumeLevel(texture, 0, &volume); ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr); IDirect3DVolumeTexture9_Release(texture); hr = IDirect3DVolume9_QueryInterface(volume, &IID_IDirect3DResource9, (void **)&resource); ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr); IDirect3DVolume9_Release(volume); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_vb_lock_flags(void) { static const struct { DWORD flags; const char *debug_string; HRESULT win7_result; } test_data[] = { {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK }, {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK }, {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK }, {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK }, {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK }, {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3DERR_INVALIDCALL}, /* Completely bogus flags aren't an error. */ {0xdeadbeef, "0xdeadbeef", D3DERR_INVALIDCALL}, }; IDirect3DVertexBuffer9 *buffer; IDirect3DDevice9 *device; IDirect3D9 *d3d9; unsigned int i; ULONG refcount; HWND window; HRESULT hr; void *data; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create d3d9 object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d9, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d9); DestroyWindow(window); return; } hr = IDirect3DDevice9_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer, NULL); ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i) { hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, test_data[i].flags); /* Windows XP always returns D3D_OK even with flags that don't make * sense. Windows 7 returns an error. At least one game (Shaiya) * depends on the Windows XP result, so mark the Windows 7 behavior as * broken. */ ok(hr == D3D_OK || broken(hr == test_data[i].win7_result), "Got unexpected hr %#x for %s.\n", hr, test_data[i].debug_string); if (SUCCEEDED(hr)) { ok(!!data, "Got unexpected data %p.\n", data); hr = IDirect3DVertexBuffer9_Unlock(buffer); ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); } } IDirect3DVertexBuffer9_Release(buffer); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d9); DestroyWindow(window); } static const char *debug_d3dpool(D3DPOOL pool) { switch (pool) { case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT"; case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM"; case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH"; case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED"; default: return "unknown pool"; } } static void test_vertex_buffer_alignment(void) { static const D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED}; static const DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577}; IDirect3DVertexBuffer9 *buffer = NULL; const unsigned int align = 16; IDirect3DDevice9 *device; unsigned int i, j; IDirect3D9 *d3d9; ULONG refcount; HWND window; HRESULT hr; void *data; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create d3d9 object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d9, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d9); DestroyWindow(window); return; } for (i = 0; i < (sizeof(sizes) / sizeof(*sizes)); ++i) { for (j = 0; j < (sizeof(pools) / sizeof(*pools)); ++j) { hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL); if (pools[j] == D3DPOOL_SCRATCH) ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x trying to create a D3DPOOL_SCRATCH buffer.\n", hr); else ok(SUCCEEDED(hr), "Failed to create vertex buffer in pool %s with size %u, hr %#x.\n", debug_d3dpool(pools[j]), sizes[i], hr); if (FAILED(hr)) continue; hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0); ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); ok(!((DWORD_PTR)data & (align - 1)), "Vertex buffer start address %p is not %u byte aligned (size %u, pool %s).\n", data, align, sizes[i], debug_d3dpool(pools[j])); hr = IDirect3DVertexBuffer9_Unlock(buffer); ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); IDirect3DVertexBuffer9_Release(buffer); } } refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_query_support(void) { static const D3DQUERYTYPE queries[] = { D3DQUERYTYPE_VCACHE, D3DQUERYTYPE_RESOURCEMANAGER, D3DQUERYTYPE_VERTEXSTATS, D3DQUERYTYPE_EVENT, D3DQUERYTYPE_OCCLUSION, D3DQUERYTYPE_TIMESTAMP, D3DQUERYTYPE_TIMESTAMPDISJOINT, D3DQUERYTYPE_TIMESTAMPFREQ, D3DQUERYTYPE_PIPELINETIMINGS, D3DQUERYTYPE_INTERFACETIMINGS, D3DQUERYTYPE_VERTEXTIMINGS, D3DQUERYTYPE_PIXELTIMINGS, D3DQUERYTYPE_BANDWIDTHTIMINGS, D3DQUERYTYPE_CACHEUTILIZATION, }; IDirect3DQuery9 *query = NULL; IDirect3DDevice9 *device; IDirect3D9 *d3d9; unsigned int i; ULONG refcount; BOOL supported; HWND window; HRESULT hr; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create d3d9 object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d9, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d9); DestroyWindow(window); return; } for (i = 0; i < sizeof(queries) / sizeof(*queries); ++i) { hr = IDirect3DDevice9_CreateQuery(device, queries[i], NULL); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x for query %#x.\n", hr, queries[i]); supported = hr == D3D_OK; hr = IDirect3DDevice9_CreateQuery(device, queries[i], &query); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x for query %#x.\n", hr, queries[i]); ok(!supported || query, "Query %#x was claimed to be supported, but can't be created.\n", queries[i]); ok(supported || !query, "Query %#x was claimed not to be supported, but can be created.\n", queries[i]); if (query) { IDirect3DQuery9_Release(query); query = NULL; } } refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_occlusion_query_states(void) { static const float point[3] = {0.0, 0.0, 0.0}; IDirect3DQuery9 *query = NULL; unsigned int data_size, i; IDirect3DDevice9 *device; IDirect3D9 *d3d9; ULONG refcount; HWND window; HRESULT hr; BYTE *data; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create d3d9 object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d9, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d9); DestroyWindow(window); return; } hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_OCCLUSION, &query); ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr); if (!query) { skip("Occlusion queries are not supported, skipping tests.\n"); IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d9); DestroyWindow(window); return; } data_size = IDirect3DQuery9_GetDataSize(query); data = HeapAlloc(GetProcessHeap(), 0, data_size); hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DQuery9_GetData(query, data, data_size, D3DGETDATA_FLUSH); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); *((DWORD *)data) = 0x12345678; hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH); ok(hr == S_FALSE || hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DQuery9_GetData(query, data, data_size, D3DGETDATA_FLUSH); ok(hr == S_FALSE || hr == D3D_OK, "Got unexpected hr %#x.\n", hr); if (hr == D3D_OK) ok(!*(DWORD *)data, "Got unexpected query result %u.\n", *(DWORD *)data); hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr); hr = IDirect3DDevice9_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float)); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice9_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); for (i = 0; i < 500; ++i) { if ((hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE) break; Sleep(10); } ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DQuery9_GetData(query, data, data_size, D3DGETDATA_FLUSH); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DQuery9_GetData(query, data, data_size, D3DGETDATA_FLUSH); ok(hr == S_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DQuery9_Issue(query, D3DISSUE_END); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, data); IDirect3DQuery9_Release(query); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_get_set_vertex_shader(void) { IDirect3DVertexShader9 *current_shader = NULL; IDirect3DVertexShader9 *shader = NULL; IDirect3DDevice9 *device; ULONG refcount, i; IDirect3D9 *d3d; D3DCAPS9 caps; HWND window; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); if (!(caps.VertexShaderVersion & 0xffff)) { skip("No vertex shader support, skipping tests.\n"); IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_CreateVertexShader(device, simple_vs, &shader); ok(SUCCEEDED(hr), "Failed to create shader, hr %#x.\n", hr); ok(!!shader, "Got unexpected shader %p.\n", shader); /* SetVertexShader() should not touch the shader's refcount. */ i = get_refcount((IUnknown *)shader); hr = IDirect3DDevice9_SetVertexShader(device, shader); refcount = get_refcount((IUnknown *)shader); ok(SUCCEEDED(hr), "Failed to set vertex shader, hr %#x.\n", hr); ok(refcount == i, "Got unexpected refcount %u, expected %u.\n", refcount, i); /* GetVertexShader() should increase the shader's refcount by one. */ i = refcount + 1; hr = IDirect3DDevice9_GetVertexShader(device, ¤t_shader); refcount = get_refcount((IUnknown *)shader); ok(SUCCEEDED(hr), "Failed to get vertex shader, hr %#x.\n", hr); ok(refcount == i, "Got unexpected refcount %u, expected %u.\n", refcount, i); ok(current_shader == shader, "Got unexpected shader %p, expected %p.\n", current_shader, shader); IDirect3DVertexShader9_Release(current_shader); IDirect3DVertexShader9_Release(shader); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_vertex_shader_constant(void) { static const float d[16] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; static const float c[4] = {0.0, 0.0, 0.0, 0.0}; IDirect3DDevice9 *device; IDirect3D9 *d3d; ULONG refcount; D3DCAPS9 caps; DWORD consts; HWND window; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); if (!(caps.VertexShaderVersion & 0xffff)) { skip("No vertex shader support, skipping tests.\n"); IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d); DestroyWindow(window); return; } consts = caps.MaxVertexShaderConst; /* A simple check that the stuff works at all. */ hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, c, 1); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); /* Test corner cases: Write to const MAX - 1, MAX, MAX + 1, and writing 4 * consts from MAX - 1. */ hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts - 1, c, 1); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts + 0, c, 1); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts + 1, c, 1); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_SetVertexShaderConstantF(device, consts - 1, d, 4); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); /* Constant -1. */ hr = IDirect3DDevice9_SetVertexShaderConstantF(device, -1, c, 1); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_get_set_pixel_shader(void) { IDirect3DPixelShader9 *current_shader = NULL; IDirect3DPixelShader9 *shader = NULL; IDirect3DDevice9 *device; ULONG refcount, i; IDirect3D9 *d3d; D3DCAPS9 caps; HWND window; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); if (!(caps.PixelShaderVersion & 0xffff)) { skip("No pixel shader support, skipping tests.\n"); IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_CreatePixelShader(device, simple_ps, &shader); ok(SUCCEEDED(hr), "Failed to create shader, hr %#x.\n", hr); ok(!!shader, "Got unexpected shader %p.\n", shader); /* SetPixelShader() should not touch the shader's refcount. */ i = get_refcount((IUnknown *)shader); hr = IDirect3DDevice9_SetPixelShader(device, shader); refcount = get_refcount((IUnknown *)shader); ok(SUCCEEDED(hr), "Failed to set pixel shader, hr %#x.\n", hr); ok(refcount == i, "Got unexpected refcount %u, expected %u.\n", refcount, i); /* GetPixelShader() should increase the shader's refcount by one. */ i = refcount + 1; hr = IDirect3DDevice9_GetPixelShader(device, ¤t_shader); refcount = get_refcount((IUnknown *)shader); ok(SUCCEEDED(hr), "Failed to get pixel shader, hr %#x.\n", hr); ok(refcount == i, "Got unexpected refcount %u, expected %u.\n", refcount, i); ok(current_shader == shader, "Got unexpected shader %p, expected %p.\n", current_shader, shader); IDirect3DPixelShader9_Release(current_shader); IDirect3DPixelShader9_Release(shader); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_pixel_shader_constant(void) { static const float d[16] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; static const float c[4] = {0.0, 0.0, 0.0, 0.0}; IDirect3DDevice9 *device; DWORD consts = 0; IDirect3D9 *d3d; ULONG refcount; D3DCAPS9 caps; HWND window; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); if (!(caps.PixelShaderVersion & 0xffff)) { skip("No pixel shader support, skipping tests.\n"); IDirect3DDevice9_Release(device); IDirect3D9_Release(d3d); DestroyWindow(window); return; } /* A simple check that the stuff works at all. */ hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, c, 1); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); /* Is there really no max pixel shader constant value??? Test how far I can go. */ while (SUCCEEDED(IDirect3DDevice9_SetPixelShaderConstantF(device, consts++, c, 1))); consts = consts - 1; trace("SetPixelShaderConstantF was able to set %u shader constants.\n", consts); /* Test corner cases: Write 4 consts from MAX - 1, everything else is * pointless given the way the constant limit was determined. */ hr = IDirect3DDevice9_SetPixelShaderConstantF(device, consts - 1, d, 4); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); /* Constant -1. */ hr = IDirect3DDevice9_SetPixelShaderConstantF(device, -1, c, 1); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_wrong_shader(void) { static const DWORD vs_3_0[] = { 0xfffe0300, /* vs_3_0 */ 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ 0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */ 0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */ 0x0000ffff, /* end */ }; #if 0 float4 main(const float4 color : COLOR) : SV_TARGET { float4 o; o = color; return o; } #endif static const DWORD ps_4_0[] = { 0x43425844, 0x4da9446f, 0xfbe1f259, 0x3fdb3009, 0x517521fa, 0x00000001, 0x000001ac, 0x00000005, 0x00000034, 0x0000008c, 0x000000bc, 0x000000f0, 0x00000130, 0x46454452, 0x00000050, 0x00000000, 0x00000000, 0x00000000, 0x0000001c, 0xffff0400, 0x00000100, 0x0000001c, 0x7263694d, 0x666f736f, 0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x39207265, 0x2e39322e, 0x2e323539, 0x31313133, 0xababab00, 0x4e475349, 0x00000028, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000038, 0x00000040, 0x0000000e, 0x03001062, 0x001010f2, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x54415453, 0x00000074, 0x00000002, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }; IDirect3DVertexShader9 *vs = NULL; IDirect3DPixelShader9 *ps = NULL; IDirect3DDevice9 *device; IDirect3D9 * d3d; ULONG refcount; D3DCAPS9 caps; HWND window; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } /* These should always fail, regardless of supported shader version. */ hr = IDirect3DDevice9_CreateVertexShader(device, simple_ps, &vs); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_CreatePixelShader(device, simple_vs, &ps); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_CreatePixelShader(device, ps_4_0, &ps); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); if (caps.VertexShaderVersion < D3DVS_VERSION(3, 0)) { hr = IDirect3DDevice9_CreateVertexShader(device, vs_3_0, &vs); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); } else skip("This GPU supports SM3, skipping unsupported shader test.\n"); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } /* Test the default texture stage state values */ static void test_texture_stage_states(void) { IDirect3DDevice9 *device; IDirect3D9 *d3d; unsigned int i; ULONG refcount; D3DCAPS9 caps; DWORD value; HWND window; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); for (i = 0; i < caps.MaxTextureBlendStages; ++i) { hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLOROP, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(value == (i ? D3DTOP_DISABLE : D3DTOP_MODULATE), "Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLORARG1, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLORARG2, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAOP, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(value == (i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1), "Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAARG1, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAARG2, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT00, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT01, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT10, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT11, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_TEXCOORDINDEX, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(value == i, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVLSCALE, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_BUMPENVLOFFSET, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_TEXTURETRANSFORMFLAGS, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(value == D3DTTFF_DISABLE, "Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_COLORARG0, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_ALPHAARG0, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_RESULTARG, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value, i); hr = IDirect3DDevice9_GetTextureStageState(device, i, D3DTSS_CONSTANT, &value); ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr); ok(!value, "Got unexpected value %#x for D3DTSS_CONSTANT, stage %u.\n", value, i); } refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_cube_texture_mipmap_gen(IDirect3DDevice9 *device) { IDirect3DCubeTexture9 *texture; IDirect3D9 *d3d; HRESULT hr; hr = IDirect3DDevice9_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get D3D, hr %#x.\n", hr); hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_CUBETEXTURE, D3DFMT_X8R8G8B8); IDirect3D9_Release(d3d); if (FAILED(hr)) { skip("No cube mipmap generation support, skipping tests.\n"); return; } hr = IDirect3DDevice9_CreateCubeTexture(device, 64, 0, (D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); IDirect3DCubeTexture9_Release(texture); hr = IDirect3DDevice9_CreateCubeTexture(device, 64, 0, D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); IDirect3DCubeTexture9_Release(texture); } static void test_cube_texture_levels(IDirect3DDevice9 *device) { IDirect3DCubeTexture9 *texture; IDirect3DSurface9 *surface; D3DSURFACE_DESC desc; DWORD levels; HRESULT hr; D3DCAPS9 caps; hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); if (FAILED(IDirect3DDevice9_CreateCubeTexture(device, 64, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL))) { skip("Failed to create cube texture, skipping tests.\n"); return; } levels = IDirect3DCubeTexture9_GetLevelCount(texture); if (caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP) ok(levels == 7, "Got unexpected levels %u.\n", levels); else ok(levels == 1, "Got unexpected levels %u.\n", levels); hr = IDirect3DCubeTexture9_GetLevelDesc(texture, levels - 1, &desc); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DCubeTexture9_GetLevelDesc(texture, levels, &desc); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DCubeTexture9_GetLevelDesc(texture, levels + 1, &desc); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); IDirect3DSurface9_Release(surface); hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture, D3DCUBEMAP_FACE_NEGATIVE_Z + 1, 0, &surface); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture, D3DCUBEMAP_FACE_POSITIVE_X - 1, 0, &surface); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); IDirect3DCubeTexture9_Release(texture); } static void test_cube_textures(void) { IDirect3DCubeTexture9 *texture; IDirect3DDevice9 *device; IDirect3D9 *d3d; ULONG refcount; D3DCAPS9 caps; HWND window; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) { hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); ok(hr == D3D_OK, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr); IDirect3DCubeTexture9_Release(texture); hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL); ok(hr == D3D_OK, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr); IDirect3DCubeTexture9_Release(texture); hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL); ok(hr == D3D_OK, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr); IDirect3DCubeTexture9_Release(texture); } else { hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr); hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr); hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, NULL); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr); } hr = IDirect3DDevice9_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SCRATCH, &texture, NULL); ok(hr == D3D_OK, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr); IDirect3DCubeTexture9_Release(texture); test_cube_texture_mipmap_gen(device); test_cube_texture_levels(device); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_mipmap_gen(void) { D3DTEXTUREFILTERTYPE filter_type; IDirect3DTexture9 *texture; IDirect3DSurface9 *surface; IDirect3DDevice9 *device; D3DSURFACE_DESC desc; D3DLOCKED_RECT lr; IDirect3D9 *d3d; ULONG refcount; unsigned int i; DWORD levels; HWND window; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8))) { skip("No mipmap generation support, skipping tests.\n"); IDirect3D9_Release(d3d); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, (D3DUSAGE_RENDERTARGET | D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); IDirect3DTexture9_Release(texture); hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); filter_type = IDirect3DTexture9_GetAutoGenFilterType(texture); ok(filter_type == D3DTEXF_LINEAR /* || broken(filter_type == D3DTEXF_POINT)*/, "Got unexpected filter_type %#x.\n", filter_type); hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_NONE); todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_ANISOTROPIC); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); filter_type = IDirect3DTexture9_GetAutoGenFilterType(texture); ok(filter_type == D3DTEXF_ANISOTROPIC, "Got unexpected filter_type %#x.\n", filter_type); hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_LINEAR); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); levels = IDirect3DTexture9_GetLevelCount(texture); ok(levels == 1, "Got unexpected levels %u.\n", levels); for (i = 0; i < 6 /* 64 = 2 ^ 6 */; ++i) { surface = NULL; hr = IDirect3DTexture9_GetSurfaceLevel(texture, i, &surface); ok(hr == (i ? D3DERR_INVALIDCALL : D3D_OK), "Got unexpected hr %#x for level %u.\n", hr, i); if (surface) IDirect3DSurface9_Release(surface); hr = IDirect3DTexture9_GetLevelDesc(texture, i, &desc); ok(hr == (i ? D3DERR_INVALIDCALL : D3D_OK), "Got unexpected hr %#x for level %u.\n", hr, i); hr = IDirect3DTexture9_LockRect(texture, i, &lr, NULL, 0); ok(hr == (i ? D3DERR_INVALIDCALL : D3D_OK), "Got unexpected hr %#x for level %u.\n", hr, i); if (SUCCEEDED(hr)) { hr = IDirect3DTexture9_UnlockRect(texture, i); ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr); } } IDirect3DTexture9_Release(texture); hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 2, D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 6, D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); levels = IDirect3DTexture9_GetLevelCount(texture); ok(levels == 1, "Got unexpected levels %u.\n", levels); IDirect3DTexture9_Release(texture); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_filter(void) { static const struct { DWORD magfilter, minfilter, mipfilter; BOOL has_texture; HRESULT result; } tests[] = { {D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, {D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, {D3DTEXF_NONE, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, {D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3D_OK }, {D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, FALSE, D3D_OK }, {D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, {D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, {D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, D3D_OK }, {D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, TRUE, D3D_OK }, {D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, {D3DTEXF_LINEAR, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER}, {D3DTEXF_LINEAR, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, E_FAIL }, {D3DTEXF_POINT, D3DTEXF_LINEAR, D3DTEXF_NONE, TRUE, E_FAIL }, {D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_LINEAR, TRUE, E_FAIL }, }; IDirect3DTexture9 *texture; IDirect3DDevice9 *device; IDirect3D9 *d3d; unsigned int i; ULONG refcount; DWORD passes; HWND window; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))) { skip("D3DFMT_A32B32G32R32F not supported, skipping tests.\n"); IDirect3D9_Release(d3d); return; } if (SUCCEEDED(hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))) { skip("D3DFMT_A32B32G32R32F supports filtering, skipping tests.\n"); IDirect3D9_Release(d3d); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A32B32G32R32F, D3DPOOL_MANAGED, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); /* Needed for ValidateDevice(). */ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr); for (i = 0; i < (sizeof(tests) / sizeof(*tests)); ++i) { if (tests[i].has_texture) { hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); } else { hr = IDirect3DDevice9_SetTexture(device, 0, NULL); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); } hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, tests[i].magfilter); ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr); hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, tests[i].minfilter); ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr); hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, tests[i].mipfilter); ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr); passes = 0xdeadbeef; hr = IDirect3DDevice9_ValidateDevice(device, &passes); ok(hr == tests[i].result, "Got unexpected hr %#x, expected %#x (mag %#x, min %#x, mip %#x, has_texture %#x).\n", hr, tests[i].result, tests[i].magfilter, tests[i].minfilter, tests[i].mipfilter, tests[i].has_texture); if (SUCCEEDED(hr)) ok(!!passes, "Got unexpected passes %#x.\n", passes); else ok(passes == 0xdeadbeef, "Got unexpected passes %#x.\n", passes); } hr = IDirect3DDevice9_SetTexture(device, 0, NULL); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); IDirect3DTexture9_Release(texture); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_get_texture(void) { IDirect3DBaseTexture9 *texture; IDirect3DDevice9 *device; IDirect3D9 *d3d; ULONG refcount; HWND window; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } texture = (IDirect3DBaseTexture9 *)0xdeadbeef; hr = IDirect3DDevice9_SetTexture(device, 0, NULL); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_GetTexture(device, 0, &texture); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(!texture, "Got unexpected texture %p.\n", texture); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_lod(void) { IDirect3DTexture9 *texture; IDirect3DDevice9 *device; IDirect3D9 *d3d; ULONG refcount; HWND window; HRESULT hr; DWORD ret; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 3, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); /* SetLOD() is only supported on D3DPOOL_MANAGED textures, but doesn't * return a HRESULT, so it can't return a normal error. Instead, the call * is simply ignored. */ ret = IDirect3DTexture9_SetLOD(texture, 0); ok(!ret, "Got unexpected ret %u.\n", ret); ret = IDirect3DTexture9_SetLOD(texture, 1); ok(!ret, "Got unexpected ret %u.\n", ret); ret = IDirect3DTexture9_SetLOD(texture, 2); ok(!ret, "Got unexpected ret %u.\n", ret); ret = IDirect3DTexture9_GetLOD(texture); ok(!ret, "Got unexpected ret %u.\n", ret); IDirect3DTexture9_Release(texture); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_surface_get_container(void) { IDirect3DTexture9 *texture = NULL; IDirect3DSurface9 *surface = NULL; IDirect3DDevice9 *device; IUnknown *container; IDirect3D9 *d3d; ULONG refcount; HWND window; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); ok(!!texture, "Got unexpected texture %p.\n", texture); hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); ok(!!surface, "Got unexpected surface %p.\n", surface); /* These should work... */ container = NULL; hr = IDirect3DSurface9_GetContainer(surface, &IID_IUnknown, (void **)&container); ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr); ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); IUnknown_Release(container); container = NULL; hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DResource9, (void **)&container); ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr); ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); IUnknown_Release(container); container = NULL; hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DBaseTexture9, (void **)&container); ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr); ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); IUnknown_Release(container); container = NULL; hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DTexture9, (void **)&container); ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr); ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture); IUnknown_Release(container); /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */ hr = IDirect3DSurface9_GetContainer(surface, &IID_IDirect3DSurface9, (void **)&container); ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr); ok(!container, "Got unexpected container %p.\n", container); IDirect3DSurface9_Release(surface); IDirect3DTexture9_Release(texture); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_surface_alignment(void) { IDirect3DSurface9 *surface; IDirect3DDevice9 *device; D3DLOCKED_RECT lr; unsigned int i, j; IDirect3D9 *d3d; ULONG refcount; HWND window; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } /* Test a sysmem surface because those aren't affected by the hardware's np2 restrictions. */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 5, 5, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); ok(!(lr.Pitch & 3), "Got misaligned pitch %d.\n", lr.Pitch); /* Some applications also depend on the exact pitch, rather than just the * alignment. */ ok(lr.Pitch == 12, "Got unexpected pitch %d.\n", lr.Pitch); hr = IDirect3DSurface9_UnlockRect(surface); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); IDirect3DSurface9_Release(surface); for (i = 0; i < 5; ++i) { IDirect3DTexture9 *texture; unsigned int level_count; D3DSURFACE_DESC desc; int expected_pitch; hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, 0, MAKEFOURCC('D', 'X', 'T', '1' + i), D3DPOOL_MANAGED, &texture, NULL); ok(SUCCEEDED(hr) || hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); if (FAILED(hr)) { skip("DXT%u surfaces are not supported, skipping tests.\n", i + 1); continue; } level_count = IDirect3DBaseTexture9_GetLevelCount(texture); for (j = 0; j < level_count; ++j) { IDirect3DTexture9_GetLevelDesc(texture, j, &desc); hr = IDirect3DTexture9_LockRect(texture, j, &lr, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr); hr = IDirect3DTexture9_UnlockRect(texture, j); ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr); expected_pitch = ((desc.Width + 3) >> 2) << 3; if (i > 0) expected_pitch <<= 1; ok(lr.Pitch == expected_pitch, "Got unexpected pitch %d for DXT%u level %u (%ux%u), expected %d.\n", lr.Pitch, i + 1, j, desc.Width, desc.Height, expected_pitch); } IDirect3DTexture9_Release(texture); } refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } /* Since the DXT formats are based on 4x4 blocks, locking works slightly * different from regular formats. This test verifies we return the correct * memory offsets. */ static void test_lockrect_offset(void) { static const struct { D3DFORMAT format; const char *name; unsigned int block_width; unsigned int block_height; unsigned int block_size; } dxt_formats[] = { {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 8}, {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 16}, {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 16}, {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 16}, {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 16}, {MAKEFOURCC('A','T','I','2'), "ATI2N", 1, 1, 1}, }; unsigned int expected_offset, offset, i; const RECT rect = {60, 60, 68, 68}; IDirect3DSurface9 *surface; D3DLOCKED_RECT locked_rect; IDirect3DDevice9 *device; int expected_pitch; IDirect3D9 *d3d; ULONG refcount; HWND window; BYTE *base; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } for (i = 0; i < (sizeof(dxt_formats) / sizeof(*dxt_formats)); ++i) { if (FAILED(IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, dxt_formats[i].format))) { skip("Format %s not supported, skipping lockrect offset tests.\n", dxt_formats[i].name); continue; } hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, dxt_formats[i].format, D3DPOOL_SCRATCH, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); base = locked_rect.pBits; expected_pitch = (128 + dxt_formats[i].block_height - 1) / dxt_formats[i].block_width * dxt_formats[i].block_size; ok(locked_rect.Pitch == expected_pitch, "Got unexpected pitch %d for format %s, expected %d.\n", locked_rect.Pitch, dxt_formats[i].name, expected_pitch); hr = IDirect3DSurface9_UnlockRect(surface); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); offset = (BYTE *)locked_rect.pBits - base; expected_offset = (rect.top / dxt_formats[i].block_height) * expected_pitch + (rect.left / dxt_formats[i].block_width) * dxt_formats[i].block_size; ok(offset == expected_offset, "Got unexpected offset %u for format %s, expected %u.\n", offset, dxt_formats[i].name, expected_offset); hr = IDirect3DSurface9_UnlockRect(surface); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); IDirect3DSurface9_Release(surface); } refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_lockrect_invalid(void) { static const struct { RECT rect; HRESULT win7_result; } test_data[] = { {{60, 60, 68, 68}, D3D_OK}, /* Valid */ {{60, 60, 60, 68}, D3DERR_INVALIDCALL}, /* 0 height */ {{60, 60, 68, 60}, D3DERR_INVALIDCALL}, /* 0 width */ {{68, 60, 60, 68}, D3DERR_INVALIDCALL}, /* left > right */ {{60, 68, 68, 60}, D3DERR_INVALIDCALL}, /* top > bottom */ {{-8, 60, 0, 68}, D3DERR_INVALIDCALL}, /* left < surface */ {{60, -8, 68, 0}, D3DERR_INVALIDCALL}, /* top < surface */ {{-16, 60, -8, 68}, D3DERR_INVALIDCALL}, /* right < surface */ {{60, -16, 68, -8}, D3DERR_INVALIDCALL}, /* bottom < surface */ {{60, 60, 136, 68}, D3DERR_INVALIDCALL}, /* right > surface */ {{60, 60, 68, 136}, D3DERR_INVALIDCALL}, /* bottom > surface */ {{136, 60, 144, 68}, D3DERR_INVALIDCALL}, /* left > surface */ {{60, 136, 68, 144}, D3DERR_INVALIDCALL}, /* top > surface */ }; static const RECT test_rect_2 = {0, 0, 8, 8}; IDirect3DSurface9 *surface = NULL; D3DLOCKED_RECT locked_rect; IDirect3DDevice9 *device; IDirect3D9 *d3d; unsigned int i; ULONG refcount; HWND window; BYTE *base; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); base = locked_rect.pBits; hr = IDirect3DSurface9_UnlockRect(surface); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i) { unsigned int offset, expected_offset; const RECT *rect = &test_data[i].rect; locked_rect.pBits = (BYTE *)0xdeadbeef; locked_rect.Pitch = 0xdeadbeef; hr = IDirect3DSurface9_LockRect(surface, &locked_rect, rect, 0); /* Windows XP accepts invalid locking rectangles, windows 7 rejects * them. Some games (C&C3) depend on the XP behavior, mark the Win 7 * one broken. */ ok(SUCCEEDED(hr) || broken(hr == test_data[i].win7_result), "Failed to lock surface with rect [%d, %d]->[%d, %d], hr %#x.\n", rect->left, rect->top, rect->right, rect->bottom, hr); if (FAILED(hr)) continue; offset = (BYTE *)locked_rect.pBits - base; expected_offset = rect->top * locked_rect.Pitch + rect->left * 4; ok(offset == expected_offset, "Got unexpected offset %u (expected %u) for rect [%d, %d]->[%d, %d].\n", offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom); hr = IDirect3DSurface9_UnlockRect(surface); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); } hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock surface with rect NULL, hr %#x.\n", hr); locked_rect.pBits = (BYTE *)0xdeadbeef; locked_rect.Pitch = 1; hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); ok(locked_rect.pBits == (BYTE *)0xdeadbeef, "Got unexpected pBits: %p\n", locked_rect.pBits); ok(locked_rect.Pitch == 1, "Got unexpected pitch %d\n", locked_rect.Pitch); hr = IDirect3DSurface9_UnlockRect(surface); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0); ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n", hr, test_data[0].rect.left, test_data[0].rect.top, test_data[0].rect.right, test_data[0].rect.bottom); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_data[0].rect, 0); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n", hr, test_data[0].rect.left, test_data[0].rect.top, test_data[0].rect.right, test_data[0].rect.bottom); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &test_rect_2, 0); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%d, %d]->[%d, %d].\n", hr, test_rect_2.left, test_rect_2.top, test_rect_2.right, test_rect_2.bottom); hr = IDirect3DSurface9_UnlockRect(surface); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); IDirect3DSurface9_Release(surface); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_private_data(void) { ULONG refcount, expected_refcount; IDirect3DTexture9 *texture; IDirect3DSurface9 *surface, *surface2; IDirect3DDevice9 *device; IDirect3D9 *d3d; IUnknown *ptr; HWND window; HRESULT hr; DWORD size; DWORD data[4] = {1, 2, 3, 4}; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 4, 4, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */, device, 0, D3DSPD_IUNKNOWN); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */, device, 5, D3DSPD_IUNKNOWN); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */, device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); refcount = get_refcount((IUnknown *)device); hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9 /* Abuse this tag */, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); expected_refcount = refcount + 1; refcount = get_refcount((IUnknown *)device); ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); hr = IDirect3DSurface9_FreePrivateData(surface, &IID_IDirect3DSurface9); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); expected_refcount = refcount - 1; refcount = get_refcount((IUnknown *)device); ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9, surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); refcount = get_refcount((IUnknown *)device); ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DSurface9, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); size = sizeof(ptr); hr = IDirect3DSurface9_GetPrivateData(surface, &IID_IDirect3DSurface9, &ptr, &size); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); expected_refcount = refcount + 2; refcount = get_refcount((IUnknown *)device); ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); ok(ptr == (IUnknown *)device, "Got unexpected ptr %p, expected %p.\n", ptr, device); IUnknown_Release(ptr); /* Destroying the surface frees the held reference. */ IDirect3DSurface9_Release(surface); expected_refcount = refcount - 3; refcount = get_refcount((IUnknown *)device); ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount); hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 2, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); ok(SUCCEEDED(hr), "Failed to get texture level 0, hr %#x.\n", hr); hr = IDirect3DTexture9_GetSurfaceLevel(texture, 1, &surface2); ok(SUCCEEDED(hr), "Failed to get texture level 1, hr %#x.\n", hr); hr = IDirect3DTexture9_SetPrivateData(texture, &IID_IDirect3DVertexBuffer9, data, sizeof(data), 0); ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); memset(data, 0, sizeof(data)); size = sizeof(data); hr = IDirect3DSurface9_GetPrivateData(surface, &IID_IDirect3DVertexBuffer9, data, &size); ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); hr = IDirect3DTexture9_GetPrivateData(texture, &IID_IDirect3DVertexBuffer9, data, &size); ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr); ok(data[0] == 1 && data[1] == 2 && data[2] == 3 && data[3] == 4, "Got unexpected private data: %u, %u, %u, %u.\n", data[0], data[1], data[2], data[3]); hr = IDirect3DTexture9_FreePrivateData(texture, &IID_IDirect3DVertexBuffer9); ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr); hr = IDirect3DSurface9_SetPrivateData(surface, &IID_IDirect3DVertexBuffer9, data, sizeof(data), 0); ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr); hr = IDirect3DSurface9_GetPrivateData(surface2, &IID_IDirect3DVertexBuffer9, data, &size); ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); hr = IDirect3DSurface9_FreePrivateData(surface, &IID_IDirect3DVertexBuffer9); ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr); IDirect3DSurface9_Release(surface2); IDirect3DSurface9_Release(surface); IDirect3DTexture9_Release(texture); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_getdc(void) { static const struct { const char *name; D3DFORMAT format; BOOL getdc_supported; } testdata[] = { {"D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8, TRUE }, {"D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8, TRUE }, {"D3DFMT_R5G6B5", D3DFMT_R5G6B5, TRUE }, {"D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5, TRUE }, {"D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5, TRUE }, {"D3DFMT_R8G8B8", D3DFMT_R8G8B8, TRUE }, {"D3DFMT_A2R10G10B10", D3DFMT_A2R10G10B10, FALSE}, /* Untested, card on windows didn't support it. */ {"D3DFMT_V8U8", D3DFMT_V8U8, FALSE}, {"D3DFMT_Q8W8V8U8", D3DFMT_Q8W8V8U8, FALSE}, {"D3DFMT_A8B8G8R8", D3DFMT_A8B8G8R8, FALSE}, {"D3DFMT_X8B8G8R8", D3DFMT_A8B8G8R8, FALSE}, {"D3DFMT_R3G3B2", D3DFMT_R3G3B2, FALSE}, {"D3DFMT_P8", D3DFMT_P8, FALSE}, {"D3DFMT_L8", D3DFMT_L8, FALSE}, {"D3DFMT_A8L8", D3DFMT_A8L8, FALSE}, {"D3DFMT_DXT1", D3DFMT_DXT1, FALSE}, {"D3DFMT_DXT2", D3DFMT_DXT2, FALSE}, {"D3DFMT_DXT3", D3DFMT_DXT3, FALSE}, {"D3DFMT_DXT4", D3DFMT_DXT4, FALSE}, {"D3DFMT_DXT5", D3DFMT_DXT5, FALSE}, }; IDirect3DTexture9 *texture; IDirect3DSurface9 *surface; IDirect3DDevice9 *device; IDirect3D9 *d3d; unsigned int i; ULONG refcount; HWND window; HRESULT hr; HDC dc; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } for (i = 0; i < (sizeof(testdata) / sizeof(*testdata)); ++i) { texture = NULL; hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, testdata[i].format, D3DPOOL_SYSTEMMEM, &surface, NULL); if (FAILED(hr)) { hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, testdata[i].format, D3DPOOL_MANAGED, &texture, NULL); if (FAILED(hr)) { skip("Failed to create surface for format %s (hr %#x), skipping tests.\n", testdata[i].name, hr); continue; } hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); } dc = (void *)0x1234; hr = IDirect3DSurface9_GetDC(surface, &dc); if (testdata[i].getdc_supported) ok(SUCCEEDED(hr), "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); else ok(FAILED(hr), "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name); if (SUCCEEDED(hr)) { hr = IDirect3DSurface9_ReleaseDC(surface, dc); ok(hr == D3D_OK, "Failed to release DC, hr %#x.\n", hr); } else { ok(dc == (void *)0x1234, "Got unexpected dc %p.\n", dc); } IDirect3DSurface9_Release(surface); if (texture) IDirect3DTexture9_Release(texture); } refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_surface_dimensions(void) { IDirect3DSurface9 *surface; IDirect3DDevice9 *device; IDirect3D9 *d3d; ULONG refcount; HWND window; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 0, 1, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surface, NULL); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_surface_format_null(void) { static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L'); IDirect3DTexture9 *texture; IDirect3DSurface9 *surface; IDirect3DSurface9 *rt, *ds; D3DLOCKED_RECT locked_rect; IDirect3DDevice9 *device; D3DSURFACE_DESC desc; IDirect3D9 *d3d; ULONG refcount; HWND window; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL); if (hr != D3D_OK) { skip("No D3DFMT_NULL support, skipping test.\n"); IDirect3D9_Release(d3d); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL); ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr); hr = IDirect3D9_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DFMT_NULL, D3DFMT_D24S8); ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr); hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_NULL, D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); hr = IDirect3DDevice9_GetRenderTarget(device, 0, &rt); ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr); hr = IDirect3DDevice9_GetDepthStencilSurface(device, &ds); ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderTarget(device, 0, NULL); ok(FAILED(hr), "Succeeded in setting render target 0 to NULL, should fail.\n"); hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface); ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL); ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr); hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0); ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr); hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds); ok(SUCCEEDED(hr), "Failed to set depth/stencil, hr %#x.\n", hr); IDirect3DSurface9_Release(rt); IDirect3DSurface9_Release(ds); hr = IDirect3DSurface9_GetDesc(surface, &desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width); ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch); ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits); hr = IDirect3DSurface9_UnlockRect(surface); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); IDirect3DSurface9_Release(surface); hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET, D3DFMT_NULL, D3DPOOL_DEFAULT, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); IDirect3DTexture9_Release(texture); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_surface_double_unlock(void) { static const D3DPOOL pools[] = { D3DPOOL_DEFAULT, D3DPOOL_SCRATCH, D3DPOOL_SYSTEMMEM, }; IDirect3DSurface9 *surface; IDirect3DDevice9 *device; D3DLOCKED_RECT lr; IDirect3D9 *d3d; unsigned int i; ULONG refcount; HWND window; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } for (i = 0; i < (sizeof(pools) / sizeof(*pools)); ++i) { hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_X8R8G8B8, pools[i], &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface in pool %#x, hr %#x.\n", pools[i], hr); hr = IDirect3DSurface9_UnlockRect(surface); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]); hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock surface in pool %#x, hr %#x.\n", pools[i], hr); hr = IDirect3DSurface9_UnlockRect(surface); ok(SUCCEEDED(hr), "Failed to unlock surface in pool %#x, hr %#x.\n", pools[i], hr); hr = IDirect3DSurface9_UnlockRect(surface); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]); IDirect3DSurface9_Release(surface); } refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_surface_blocks(void) { static const struct { D3DFORMAT fmt; const char *name; unsigned int block_width; unsigned int block_height; BOOL broken; BOOL create_size_checked, core_fmt; } formats[] = { {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE, TRUE, TRUE }, {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE, TRUE, TRUE }, {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE, TRUE, TRUE }, {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE, TRUE, TRUE }, {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE, TRUE, TRUE }, /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards, * which doesn't match the format spec. On newer Nvidia cards * it has the correct 4x4 block size */ {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE, FALSE, FALSE}, {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, FALSE, FALSE, TRUE }, {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, FALSE, FALSE, TRUE }, }; static const struct { D3DPOOL pool; const char *name; /* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats * and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */ BOOL success; } pools[] = { {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE}, {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", TRUE}, {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE}, {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE}, }; static struct { D3DRESOURCETYPE rtype; const char *type_name; D3DPOOL pool; const char *pool_name; BOOL need_driver_support, need_runtime_support; } create_tests[] = { {D3DRTYPE_SURFACE, "D3DRTYPE_SURFACE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE}, {D3DRTYPE_SURFACE, "D3DRTYPE_SURFACE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, TRUE }, /* Managed offscreen plain surfaces are not supported */ {D3DRTYPE_SURFACE, "D3DRTYPE_SURFACE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE }, {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE}, {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE}, {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE}, {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE }, {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE}, {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE}, {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE}, {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE }, }; IDirect3DTexture9 *texture; IDirect3DCubeTexture9 *cube_texture; IDirect3DSurface9 *surface; D3DLOCKED_RECT locked_rect; IDirect3DDevice9 *device; unsigned int i, j, w, h; BOOL surface_only; IDirect3D9 *d3d; ULONG refcount; HWND window; HRESULT hr; RECT rect; BOOL tex_pow2, cube_pow2; D3DCAPS9 caps; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); tex_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_POW2); if (tex_pow2) tex_pow2 = !(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL); cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2); for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i) { BOOL tex_support, cube_support, surface_support, format_known, dynamic_tex_support; hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, formats[i].fmt); tex_support = SUCCEEDED(hr); hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_CUBETEXTURE, formats[i].fmt); cube_support = SUCCEEDED(hr); hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_SURFACE, formats[i].fmt); surface_support = SUCCEEDED(hr); /* Scratch pool in general allows texture creation even if the driver does * not support the format. If the format is an extension format that is not * known to the runtime, like ATI2N, some driver support is required for * this to work. * * It is also possible that Windows Vista and Windows 7 d3d9 runtimes know * about ATI2N. I cannot check this because all my Vista+ machines support * ATI2N in hardware, but none of my WinXP machines do. */ format_known = tex_support || cube_support || surface_support; for (w = 1; w <= 8; w++) { for (h = 1; h <= 8; h++) { BOOL block_aligned = TRUE; BOOL size_is_pow2; if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1)) block_aligned = FALSE; size_is_pow2 = !(w & (w - 1) || h & (h - 1)); for (j = 0; j < sizeof(create_tests) / sizeof(*create_tests); j++) { BOOL support, pow2; HRESULT expect_hr; BOOL may_succeed = FALSE; IUnknown **check_null; if (!formats[i].core_fmt) { /* AMD warns against creating ATI2N textures smaller than * the block size because the runtime cannot calculate the * correct texture size. Generalize this for all extension * formats. */ if (w < formats[i].block_width || h < formats[i].block_height) continue; } texture = (IDirect3DTexture9 *)0xdeadbeef; cube_texture = (IDirect3DCubeTexture9 *)0xdeadbeef; surface = (IDirect3DSurface9 *)0xdeadbeef; switch (create_tests[j].rtype) { case D3DRTYPE_TEXTURE: check_null = (IUnknown **)&texture; hr = IDirect3DDevice9_CreateTexture(device, w, h, 1, 0, formats[i].fmt, create_tests[j].pool, &texture, NULL); support = tex_support; pow2 = tex_pow2; break; case D3DRTYPE_CUBETEXTURE: if (w != h) continue; check_null = (IUnknown **)&cube_texture; hr = IDirect3DDevice9_CreateCubeTexture(device, w, 1, 0, formats[i].fmt, create_tests[j].pool, &cube_texture, NULL); support = cube_support; pow2 = cube_pow2; break; case D3DRTYPE_SURFACE: check_null = (IUnknown **)&surface; hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, w, h, formats[i].fmt, create_tests[j].pool, &surface, NULL); support = surface_support; pow2 = FALSE; break; default: check_null = NULL; pow2 = FALSE; support = FALSE; break; } if (create_tests[j].need_driver_support && !support) expect_hr = D3DERR_INVALIDCALL; else if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !format_known) expect_hr = D3DERR_INVALIDCALL; else if (formats[i].create_size_checked && !block_aligned) expect_hr = D3DERR_INVALIDCALL; else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support) expect_hr = D3DERR_INVALIDCALL; else expect_hr = D3D_OK; /* Wine knows about ATI2N and happily creates a scratch resource even if GL * does not support it. Accept scratch creation of extension formats on * Windows as well if it occurs. We don't really care if e.g. a Windows 7 * on an r200 GPU creates scratch ATI2N texture even though the card doesn't * support it. */ if (!formats[i].core_fmt && !format_known && FAILED(expect_hr)) may_succeed = TRUE; ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)), "Got unexpected hr %#x for format %s, pool %s, type %s, size %ux%u.\n", hr, formats[i].name, create_tests[j].pool_name, create_tests[j].type_name, w, h); if (FAILED(hr)) ok(*check_null == NULL, "Got object ptr %p, expected NULL.\n", *check_null); else IUnknown_Release(*check_null); } } } surface_only = FALSE; hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, formats[i].fmt); dynamic_tex_support = SUCCEEDED(hr); if (!dynamic_tex_support) { if (!surface_support) { skip("Format %s not supported, skipping lockrect offset tests.\n", formats[i].name); continue; } surface_only = TRUE; } for (j = 0; j < (sizeof(pools) / sizeof(*pools)); ++j) { switch (pools[j].pool) { case D3DPOOL_SYSTEMMEM: case D3DPOOL_MANAGED: if (surface_only) continue; /* Fall through */ case D3DPOOL_DEFAULT: if (surface_only) { hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, formats[i].fmt, pools[j].pool, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); } else { hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0, formats[i].fmt, pools[j].pool, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface); ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr); IDirect3DTexture9_Release(texture); } break; case D3DPOOL_SCRATCH: hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, formats[i].fmt, pools[j].pool, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); break; default: break; } if (formats[i].block_width > 1) { SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken), "Partial block lock %s, expected %s, format %s, pool %s.\n", SUCCEEDED(hr) ? "succeeded" : "failed", pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); if (SUCCEEDED(hr)) { hr = IDirect3DSurface9_UnlockRect(surface); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); } SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken), "Partial block lock %s, expected %s, format %s, pool %s.\n", SUCCEEDED(hr) ? "succeeded" : "failed", pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); if (SUCCEEDED(hr)) { hr = IDirect3DSurface9_UnlockRect(surface); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); } } if (formats[i].block_height > 1) { SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken), "Partial block lock %s, expected %s, format %s, pool %s.\n", SUCCEEDED(hr) ? "succeeded" : "failed", pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); if (SUCCEEDED(hr)) { hr = IDirect3DSurface9_UnlockRect(surface); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); } SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken), "Partial block lock %s, expected %s, format %s, pool %s.\n", SUCCEEDED(hr) ? "succeeded" : "failed", pools[j].success ? "success" : "failure", formats[i].name, pools[j].name); if (SUCCEEDED(hr)) { hr = IDirect3DSurface9_UnlockRect(surface); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); } } SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height); hr = IDirect3DSurface9_LockRect(surface, &locked_rect, &rect, 0); ok(SUCCEEDED(hr), "Got unexpected hr %#x for format %s, pool %s.\n", hr, formats[i].name, pools[j].name); hr = IDirect3DSurface9_UnlockRect(surface); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); IDirect3DSurface9_Release(surface); } if (!dynamic_tex_support) { skip("Dynamic %s textures not supported, skipping mipmap test.\n", formats[i].name); continue; } if (formats[i].block_width == 1 && formats[i].block_height == 1) continue; if (!formats[i].core_fmt) continue; hr = IDirect3DDevice9_CreateTexture(device, formats[i].block_width, formats[i].block_height, 2, D3DUSAGE_DYNAMIC, formats[i].fmt, D3DPOOL_DEFAULT, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, format %s.\n", hr, formats[i].name); hr = IDirect3DTexture9_LockRect(texture, 1, &locked_rect, NULL, 0); ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr); hr = IDirect3DTexture9_UnlockRect(texture, 1); ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr); rect.left = 0; rect.top = 0; rect.right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1; rect.bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1; hr = IDirect3DTexture9_LockRect(texture, 1, &locked_rect, &rect, 0); ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr); hr = IDirect3DTexture9_UnlockRect(texture, 1); ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr); rect.right = formats[i].block_width; rect.bottom = formats[i].block_height; hr = IDirect3DTexture9_LockRect(texture, 1, &locked_rect, &rect, 0); todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); if (SUCCEEDED(hr)) IDirect3DTexture9_UnlockRect(texture, 1); IDirect3DTexture9_Release(texture); } refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_set_palette(void) { IDirect3DDevice9 *device; IDirect3D9 *d3d9; UINT refcount; HWND window; HRESULT hr; PALETTEENTRY pal[256]; unsigned int i; D3DCAPS9 caps; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); return; } window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d9, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); DestroyWindow(window); return; } for (i = 0; i < sizeof(pal) / sizeof(*pal); i++) { pal[i].peRed = i; pal[i].peGreen = i; pal[i].peBlue = i; pal[i].peFlags = 0xff; } hr = IDirect3DDevice9_SetPaletteEntries(device, 0, pal); ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr); hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); for (i = 0; i < sizeof(pal) / sizeof(*pal); i++) { pal[i].peRed = i; pal[i].peGreen = i; pal[i].peBlue = i; pal[i].peFlags = i; } if (caps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE) { hr = IDirect3DDevice9_SetPaletteEntries(device, 0, pal); ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr); } else { hr = IDirect3DDevice9_SetPaletteEntries(device, 0, pal); ok(hr == D3DERR_INVALIDCALL, "SetPaletteEntries returned %#x, expected D3DERR_INVALIDCALL.\n", hr); } refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_swvp_buffer(void) { IDirect3DDevice9 *device; IDirect3D9 *d3d9; UINT refcount; HWND window; HRESULT hr; unsigned int i; IDirect3DVertexBuffer9 *buffer; static const unsigned int bufsize = 1024; D3DVERTEXBUFFER_DESC desc; D3DPRESENT_PARAMETERS present_parameters = {0}; struct { float x, y, z; } *ptr, *ptr2; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); return; } window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); present_parameters.Windowed = TRUE; present_parameters.hDeviceWindow = window; present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; present_parameters.BackBufferWidth = screen_width; present_parameters.BackBufferHeight = screen_height; present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; present_parameters.EnableAutoDepthStencil = FALSE; if (FAILED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) { skip("Failed to create a D3D device, skipping tests.\n"); DestroyWindow(window); IDirect3D9_Release(d3d9); return; } hr = IDirect3DDevice9_CreateVertexBuffer(device, bufsize * sizeof(*ptr), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &buffer, NULL); ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer9_GetDesc(buffer, &desc); ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr); ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc.Pool); ok(desc.Usage == (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY), "Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc.Usage); hr = IDirect3DVertexBuffer9_Lock(buffer, 0, bufsize * sizeof(*ptr), (void **)&ptr, D3DLOCK_DISCARD); ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr); for (i = 0; i < bufsize; i++) { ptr[i].x = i * 1.0f; ptr[i].y = i * 2.0f; ptr[i].z = i * 3.0f; } hr = IDirect3DVertexBuffer9_Unlock(buffer); ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr); hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr); hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(*ptr)); ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr); hr = IDirect3DDevice9_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice9_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); hr = IDirect3DVertexBuffer9_Lock(buffer, 0, bufsize * sizeof(*ptr2), (void **)&ptr2, D3DLOCK_DISCARD); ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr); ok(ptr == ptr2, "Lock returned two different pointers: %p, %p\n", ptr, ptr2); for (i = 0; i < bufsize; i++) { if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f) { ok(FALSE, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i, ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f); break; } } hr = IDirect3DVertexBuffer9_Unlock(buffer); ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr); IDirect3DVertexBuffer9_Release(buffer); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_npot_textures(void) { IDirect3DDevice9 *device = NULL; IDirect3D9 *d3d9; ULONG refcount; HWND window = NULL; HRESULT hr; D3DCAPS9 caps; IDirect3DTexture9 *texture; IDirect3DCubeTexture9 *cube_texture; IDirect3DVolumeTexture9 *volume_texture; struct { D3DPOOL pool; const char *pool_name; HRESULT hr; } pools[] = { { D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", D3DERR_INVALIDCALL }, { D3DPOOL_MANAGED, "D3DPOOL_MANAGED", D3DERR_INVALIDCALL }, { D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", D3DERR_INVALIDCALL }, { D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", D3D_OK }, }; unsigned int i, levels; BOOL tex_pow2, cube_pow2, vol_pow2; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); return; } window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d9, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); goto done; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); tex_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_POW2); cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2); vol_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2); ok(cube_pow2 == tex_pow2, "Cube texture and 2d texture pow2 restrictions mismatch.\n"); ok(vol_pow2 == tex_pow2, "Volume texture and 2d texture pow2 restrictions mismatch.\n"); for (i = 0; i < sizeof(pools) / sizeof(*pools); i++) { for (levels = 0; levels <= 2; levels++) { HRESULT expected; hr = IDirect3DDevice9_CreateTexture(device, 10, 10, levels, 0, D3DFMT_X8R8G8B8, pools[i].pool, &texture, NULL); if (!tex_pow2) { expected = D3D_OK; } else if (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) { if (levels == 1) expected = D3D_OK; else expected = pools[i].hr; } else { expected = pools[i].hr; } ok(hr == expected, "CreateTexture(w=h=10, %s, levels=%u) returned hr %#x, expected %#x.\n", pools[i].pool_name, levels, hr, expected); if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture); } hr = IDirect3DDevice9_CreateCubeTexture(device, 3, 1, 0, D3DFMT_X8R8G8B8, pools[i].pool, &cube_texture, NULL); if (tex_pow2) { ok(hr == pools[i].hr, "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n", pools[i].pool_name, hr, pools[i].hr); } else { ok(SUCCEEDED(hr), "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n", pools[i].pool_name, hr, D3D_OK); } if (SUCCEEDED(hr)) IDirect3DCubeTexture9_Release(cube_texture); hr = IDirect3DDevice9_CreateVolumeTexture(device, 2, 2, 3, 1, 0, D3DFMT_X8R8G8B8, pools[i].pool, &volume_texture, NULL); if (tex_pow2) { ok(hr == pools[i].hr, "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n", pools[i].pool_name, hr, pools[i].hr); } else { ok(SUCCEEDED(hr), "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n", pools[i].pool_name, hr, D3D_OK); } if (SUCCEEDED(hr)) IDirect3DVolumeTexture9_Release(volume_texture); } done: if (device) { refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); } IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_vidmem_accounting(void) { IDirect3DDevice9 *device; IDirect3D9 *d3d9; ULONG refcount; HWND window; HRESULT hr = D3D_OK; IDirect3DTexture9 *textures[20]; unsigned int i; UINT vidmem_start, vidmem_end, diff; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); return; } window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d9, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d9); DestroyWindow(window); return; } vidmem_start = IDirect3DDevice9_GetAvailableTextureMem(device); memset(textures, 0, sizeof(textures)); for (i = 0; i < sizeof(textures) / sizeof(*textures) && SUCCEEDED(hr); i++) { hr = IDirect3DDevice9_CreateTexture(device, 1024, 1024, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &textures[i], NULL); /* D3DERR_OUTOFVIDEOMEMORY is returned when the card runs out of video memory * E_FAIL is returned on address space or system memory exhaustion */ ok(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY, "Failed to create texture, hr %#x.\n", hr); } vidmem_end = IDirect3DDevice9_GetAvailableTextureMem(device); ok(vidmem_start > vidmem_end, "Expected available texture memory to decrease during texture creation.\n"); diff = vidmem_start - vidmem_end; ok(diff > 1024 * 1024 * 2 * i, "Expected a video memory difference of at least %u MB, got %u MB.\n", 2 * i, diff / 1024 / 1024); for (i = 0; i < sizeof(textures) / sizeof(*textures); i++) { if (textures[i]) IDirect3DTexture9_Release(textures[i]); } refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_volume_locking(void) { IDirect3DDevice9 *device; IDirect3D9 *d3d9; HWND window; HRESULT hr; IDirect3DVolumeTexture9 *texture; unsigned int i; D3DLOCKED_BOX locked_box; ULONG refcount; D3DCAPS9 caps; static const struct { D3DPOOL pool; DWORD usage; HRESULT create_hr, lock_hr; } tests[] = { { D3DPOOL_DEFAULT, 0, D3D_OK, D3DERR_INVALIDCALL }, { D3DPOOL_DEFAULT, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK }, { D3DPOOL_SYSTEMMEM, 0, D3D_OK, D3D_OK }, { D3DPOOL_SYSTEMMEM, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK }, { D3DPOOL_MANAGED, 0, D3D_OK, D3D_OK }, { D3DPOOL_MANAGED, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK }, { D3DPOOL_SCRATCH, 0, D3D_OK, D3D_OK }, { D3DPOOL_SCRATCH, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK }, }; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); return; } window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d9, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d9); DestroyWindow(window); return; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) { skip("Volume textures not supported, skipping test.\n"); goto out; } for (i = 0; i < sizeof(tests) / sizeof(*tests); i++) { hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 4, 1, tests[i].usage, D3DFMT_A8R8G8B8, tests[i].pool, &texture, NULL); ok(hr == tests[i].create_hr, "Creating volume texture pool=%u, usage=%#x returned %#x, expected %#x.\n", tests[i].pool, tests[i].usage, hr, tests[i].create_hr); if (FAILED(hr)) continue; locked_box.pBits = (void *)0xdeadbeef; hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0); ok(hr == tests[i].lock_hr, "Lock returned %#x, expected %#x.\n", hr, tests[i].lock_hr); if (SUCCEEDED(hr)) { hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); } else { ok (locked_box.pBits == NULL, "Failed lock set pBits = %p, expected NULL.\n", locked_box.pBits); } IDirect3DVolumeTexture9_Release(texture); } out: refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_update_volumetexture(void) { IDirect3DDevice9 *device; IDirect3D9 *d3d9; HWND window; HRESULT hr; IDirect3DVolumeTexture9 *src, *dst; unsigned int i; D3DLOCKED_BOX locked_box; ULONG refcount; D3DCAPS9 caps; static const struct { D3DPOOL src_pool, dst_pool; HRESULT hr; } tests[] = { { D3DPOOL_DEFAULT, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL }, { D3DPOOL_MANAGED, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL }, { D3DPOOL_SYSTEMMEM, D3DPOOL_DEFAULT, D3D_OK }, { D3DPOOL_SCRATCH, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL }, { D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DERR_INVALIDCALL }, { D3DPOOL_MANAGED, D3DPOOL_MANAGED, D3DERR_INVALIDCALL }, { D3DPOOL_SYSTEMMEM, D3DPOOL_MANAGED, D3DERR_INVALIDCALL }, { D3DPOOL_SCRATCH, D3DPOOL_MANAGED, D3DERR_INVALIDCALL }, { D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL }, { D3DPOOL_MANAGED, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL }, { D3DPOOL_SYSTEMMEM, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL }, { D3DPOOL_SCRATCH, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL }, { D3DPOOL_DEFAULT, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL }, { D3DPOOL_MANAGED, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL }, { D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL }, { D3DPOOL_SCRATCH, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL }, }; static const struct { UINT src_size, dst_size; UINT src_lvl, dst_lvl; D3DFORMAT src_fmt, dst_fmt; } tests2[] = { { 8, 8, 0, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, { 8, 8, 2, 2, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, { 8, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, { 8, 8, 4, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, { 8, 8, 1, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different level count */ { 4, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different size */ { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 }, /* Different format */ }; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); return; } window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d9, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d9); DestroyWindow(window); return; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) { skip("Volume textures not supported, skipping test.\n"); goto out; } for (i = 0; i < sizeof(tests) / sizeof(*tests); i++) { DWORD src_usage = tests[i].src_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0; DWORD dst_usage = tests[i].dst_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0; hr = IDirect3DDevice9_CreateVolumeTexture(device, 1, 1, 1, 1, src_usage, D3DFMT_A8R8G8B8, tests[i].src_pool, &src, NULL); ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); hr = IDirect3DDevice9_CreateVolumeTexture(device, 1, 1, 1, 1, dst_usage, D3DFMT_A8R8G8B8, tests[i].dst_pool, &dst, NULL); ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); hr = IDirect3DVolumeTexture9_LockBox(src, 0, &locked_box, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); *((DWORD *)locked_box.pBits) = 0x11223344; hr = IDirect3DVolumeTexture9_UnlockBox(src, 0); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)src, (IDirect3DBaseTexture9 *)dst); ok(hr == tests[i].hr, "UpdateTexture returned %#x, expected %#x, src pool %x, dst pool %u.\n", hr, tests[i].hr, tests[i].src_pool, tests[i].dst_pool); if (SUCCEEDED(hr)) { DWORD content = *((DWORD *)locked_box.pBits); hr = IDirect3DVolumeTexture9_LockBox(dst, 0, &locked_box, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); ok(content == 0x11223344, "Dest texture contained %#x, expected 0x11223344.\n", content); hr = IDirect3DVolumeTexture9_UnlockBox(dst, 0); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); } IDirect3DVolumeTexture9_Release(src); IDirect3DVolumeTexture9_Release(dst); } if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)) { skip("Mipmapped volume maps not supported.\n"); goto out; } for (i = 0; i < sizeof(tests2) / sizeof(*tests2); i++) { hr = IDirect3DDevice9_CreateVolumeTexture(device, tests2[i].src_size, tests2[i].src_size, tests2[i].src_size, tests2[i].src_lvl, 0, tests2[i].src_fmt, D3DPOOL_SYSTEMMEM, &src, NULL); ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i); hr = IDirect3DDevice9_CreateVolumeTexture(device, tests2[i].dst_size, tests2[i].dst_size, tests2[i].dst_size, tests2[i].dst_lvl, 0, tests2[i].dst_fmt, D3DPOOL_DEFAULT, &dst, NULL); ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i); hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)src, (IDirect3DBaseTexture9 *)dst); if (FAILED(hr)) todo_wine ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i); else ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i); IDirect3DVolumeTexture9_Release(src); IDirect3DVolumeTexture9_Release(dst); } /* As far as I can see, UpdateTexture on non-matching texture behaves like a memcpy. The raw data * stays the same in a format change, a 2x2x1 texture is copied into the first row of a 4x4x1 texture, * etc. I could not get it to segfault, but the nonexistent 5th pixel of a 2x2x1 texture is copied into * pixel 1x2x1 of a 4x4x1 texture, demonstrating a read beyond the texture's end. I suspect any bad * memory access is silently ignored by the runtime, in the kernel or on the GPU. * * I'm not adding tests for this behavior until an application needs it. */ out: refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_create_rt_ds_fail(void) { IDirect3DDevice9 *device; HWND window; HRESULT hr; ULONG refcount; IDirect3D9 *d3d9; IDirect3DSurface9 *surface; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); return; } window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d9, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d9); DestroyWindow(window); return; } /* Output pointer == NULL segfaults on Windows. */ surface = (IDirect3DSurface9 *)0xdeadbeef; hr = IDirect3DDevice9_CreateRenderTarget(device, 4, 4, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &surface, NULL); ok(hr == D3DERR_INVALIDCALL, "Creating a D16 render target returned hr %#x.\n", hr); ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface); if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface); surface = (IDirect3DSurface9 *)0xdeadbeef; hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 4, 4, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL); ok(hr == D3DERR_INVALIDCALL, "Creating a A8R8G8B8 depth stencil returned hr %#x.\n", hr); ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface); if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_volume_blocks(void) { IDirect3DDevice9 *device; IDirect3D9 *d3d9; UINT refcount; HWND window; HRESULT hr; D3DCAPS9 caps; IDirect3DVolumeTexture9 *texture; unsigned int w, h, d, i, j; static const struct { D3DFORMAT fmt; const char *name; unsigned int block_width; unsigned int block_height; unsigned int block_depth; unsigned int block_size; BOOL broken; BOOL create_size_checked, core_fmt; } formats[] = { /* Scratch volumes enforce DXTn block locks, unlike their surface counterparts. * ATI2N and YUV blocks are not enforced on any tested card (r200, gtx 460). */ {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 1, 8, FALSE, TRUE, TRUE }, {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 1, 16, FALSE, TRUE, TRUE }, {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 1, 16, FALSE, TRUE, TRUE }, {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 1, 16, FALSE, TRUE, TRUE }, {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, FALSE, TRUE, TRUE }, {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, FALSE, TRUE, TRUE }, /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards, * which doesn't match the format spec. On newer Nvidia cards * it has the correct 4x4 block size */ {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, 1, 16, TRUE, FALSE, FALSE}, {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, 1, 4, TRUE, FALSE, TRUE }, {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, 1, 4, TRUE, FALSE, TRUE }, }; static const struct { D3DPOOL pool; const char *name; BOOL need_driver_support, need_runtime_support; } create_tests[] = { {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE}, {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE }, {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE, FALSE}, {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE}, }; static const struct { unsigned int x, y, z, x2, y2, z2; } offset_tests[] = { {0, 0, 0, 8, 8, 8}, {0, 0, 3, 8, 8, 8}, {0, 4, 0, 8, 8, 8}, {0, 4, 3, 8, 8, 8}, {4, 0, 0, 8, 8, 8}, {4, 0, 3, 8, 8, 8}, {4, 4, 0, 8, 8, 8}, {4, 4, 3, 8, 8, 8}, }; D3DBOX box; D3DLOCKED_BOX locked_box; BYTE *base; INT expected_row_pitch, expected_slice_pitch; BOOL support, support_2d; BOOL pow2; unsigned int offset, expected_offset; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create IDirect3D9 object, skipping tests.\n"); return; } window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d9, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d9); DestroyWindow(window); return; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2); for (i = 0; i < sizeof(formats) / sizeof(*formats); i++) { hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, formats[i].fmt); support = SUCCEEDED(hr); hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, formats[i].fmt); support_2d = SUCCEEDED(hr); /* Test creation restrictions */ for (w = 1; w <= 8; w++) { for (h = 1; h <= 8; h++) { for (d = 1; d <= 8; d++) { HRESULT expect_hr; BOOL size_is_pow2; BOOL block_aligned = TRUE; if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1)) block_aligned = FALSE; size_is_pow2 = !((w & (w - 1)) || (h & (h - 1)) || (d & (d - 1))); for (j = 0; j < sizeof(create_tests) / sizeof(*create_tests); j++) { BOOL may_succeed = FALSE; BOOL todo = FALSE; if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !support) expect_hr = D3DERR_INVALIDCALL; else if (formats[i].create_size_checked && !block_aligned) expect_hr = D3DERR_INVALIDCALL; else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support) expect_hr = D3DERR_INVALIDCALL; else if (create_tests[j].need_driver_support && !support) { todo = support_2d; expect_hr = D3DERR_INVALIDCALL; } else expect_hr = D3D_OK; texture = (IDirect3DVolumeTexture9 *)0xdeadbeef; hr = IDirect3DDevice9_CreateVolumeTexture(device, w, h, d, 1, 0, formats[i].fmt, create_tests[j].pool, &texture, NULL); /* Wine knows about ATI2N and happily creates a scratch resource even if GL * does not support it. Accept scratch creation of extension formats on * Windows as well if it occurs. We don't really care if e.g. a Windows 7 * on an r200 GPU creates scratch ATI2N texture even though the card doesn't * support it. */ if (!formats[i].core_fmt && !support && FAILED(expect_hr)) may_succeed = TRUE; if (todo) { todo_wine ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)), "Got unexpected hr %#x for format %s, pool %s, size %ux%ux%u.\n", hr, formats[i].name, create_tests[j].name, w, h, d); } else { ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)), "Got unexpected hr %#x for format %s, pool %s, size %ux%ux%u.\n", hr, formats[i].name, create_tests[j].name, w, h, d); } if (FAILED(hr)) ok(texture == NULL, "Got texture ptr %p, expected NULL.\n", texture); else IDirect3DVolumeTexture9_Release(texture); } } } } if (!support && !formats[i].core_fmt) continue; hr = IDirect3DDevice9_CreateVolumeTexture(device, 24, 8, 8, 1, 0, formats[i].fmt, D3DPOOL_SCRATCH, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); /* Test lockrect offset */ for (j = 0; j < sizeof(offset_tests) / sizeof(*offset_tests); j++) { unsigned int bytes_per_pixel; bytes_per_pixel = formats[i].block_size / (formats[i].block_width * formats[i].block_height); hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); base = locked_box.pBits; if (formats[i].broken) { expected_row_pitch = bytes_per_pixel * 24; } else { expected_row_pitch = (24 /* tex width */ + formats[i].block_height - 1) / formats[i].block_width * formats[i].block_size; } ok(locked_box.RowPitch == expected_row_pitch, "Got unexpected row pitch %d for format %s, expected %d.\n", locked_box.RowPitch, formats[i].name, expected_row_pitch); if (formats[i].broken) { expected_slice_pitch = expected_row_pitch * 8; } else { expected_slice_pitch = (8 /* tex height */ + formats[i].block_depth - 1) / formats[i].block_height * expected_row_pitch; } ok(locked_box.SlicePitch == expected_slice_pitch, "Got unexpected slice pitch %d for format %s, expected %d.\n", locked_box.SlicePitch, formats[i].name, expected_slice_pitch); hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x, j %u.\n", hr, j); box.Left = offset_tests[j].x; box.Top = offset_tests[j].y; box.Front = offset_tests[j].z; box.Right = offset_tests[j].x2; box.Bottom = offset_tests[j].y2; box.Back = offset_tests[j].z2; hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0); ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x, j %u.\n", hr, j); offset = (BYTE *)locked_box.pBits - base; if (formats[i].broken) { expected_offset = box.Front * expected_slice_pitch + box.Top * expected_row_pitch + box.Left * bytes_per_pixel; } else { expected_offset = (box.Front / formats[i].block_depth) * expected_slice_pitch + (box.Top / formats[i].block_height) * expected_row_pitch + (box.Left / formats[i].block_width) * formats[i].block_size; } ok(offset == expected_offset, "Got unexpected offset %u for format %s, expected %u, box start %ux%ux%u.\n", offset, formats[i].name, expected_offset, box.Left, box.Top, box.Front); hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); } /* Test partial block locks */ box.Front = 0; box.Back = 1; if (formats[i].block_width > 1) { box.Left = formats[i].block_width >> 1; box.Top = 0; box.Right = formats[i].block_width; box.Bottom = formats[i].block_height; hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0); ok(FAILED(hr) || broken(formats[i].broken), "Partial block lock succeeded, expected failure, format %s.\n", formats[i].name); if (SUCCEEDED(hr)) { hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); } box.Left = 0; box.Top = 0; box.Right = formats[i].block_width >> 1; box.Bottom = formats[i].block_height; hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0); ok(FAILED(hr) || broken(formats[i].broken), "Partial block lock succeeded, expected failure, format %s.\n", formats[i].name); if (SUCCEEDED(hr)) { hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); } } if (formats[i].block_height > 1) { box.Left = 0; box.Top = formats[i].block_height >> 1; box.Right = formats[i].block_width; box.Bottom = formats[i].block_height; hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0); ok(FAILED(hr) || broken(formats[i].broken), "Partial block lock succeeded, expected failure, format %s.\n", formats[i].name); if (SUCCEEDED(hr)) { hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); } box.Left = 0; box.Top = 0; box.Right = formats[i].block_width; box.Bottom = formats[i].block_height >> 1; hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0); ok(FAILED(hr) || broken(formats[i].broken), "Partial block lock succeeded, expected failure, format %s.\n", formats[i].name); if (SUCCEEDED(hr)) { hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); } } /* Test full block lock */ box.Left = 0; box.Top = 0; box.Right = formats[i].block_width; box.Bottom = formats[i].block_height; hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &box, 0); ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); IDirect3DVolumeTexture9_Release(texture); /* Test mipmap locks. Don't do this with ATI2N, AMD warns that the runtime * does not allocate surfaces smaller than the blocksize properly. */ if ((formats[i].block_width > 1 || formats[i].block_height > 1) && formats[i].core_fmt) { hr = IDirect3DDevice9_CreateVolumeTexture(device, formats[i].block_width, formats[i].block_height, 2, 2, 0, formats[i].fmt, D3DPOOL_SCRATCH, &texture, NULL); hr = IDirect3DVolumeTexture9_LockBox(texture, 1, &locked_box, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr); hr = IDirect3DVolumeTexture9_UnlockBox(texture, 1); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); box.Left = box.Top = box.Front = 0; box.Right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1; box.Bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1; box.Back = 1; hr = IDirect3DVolumeTexture9_LockBox(texture, 1, &locked_box, &box, 0); ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr); hr = IDirect3DVolumeTexture9_UnlockBox(texture, 1); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); box.Right = formats[i].block_width; box.Bottom = formats[i].block_height; hr = IDirect3DVolumeTexture9_LockBox(texture, 1, &locked_box, &box, 0); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); if (SUCCEEDED(hr)) IDirect3DVolumeTexture9_UnlockBox(texture, 1); IDirect3DVolumeTexture9_Release(texture); } } refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d9); DestroyWindow(window); } static void test_lockbox_invalid(void) { static const struct { D3DBOX box; HRESULT result; } test_data[] = { {{0, 0, 2, 2, 0, 1}, D3D_OK}, /* Valid */ {{0, 0, 4, 4, 0, 1}, D3D_OK}, /* Valid */ {{0, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* 0 height */ {{0, 0, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* 0 width */ {{0, 0, 4, 4, 1, 1}, D3DERR_INVALIDCALL}, /* 0 depth */ {{4, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > right */ {{0, 4, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* top > bottom */ {{0, 0, 4, 4, 1, 0}, D3DERR_INVALIDCALL}, /* back > front */ {{0, 0, 8, 4, 0, 1}, D3DERR_INVALIDCALL}, /* right > surface */ {{0, 0, 4, 8, 0, 1}, D3DERR_INVALIDCALL}, /* bottom > surface */ {{0, 0, 4, 4, 0, 3}, D3DERR_INVALIDCALL}, /* back > surface */ {{8, 0, 16, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > surface */ {{0, 8, 4, 16, 0, 1}, D3DERR_INVALIDCALL}, /* top > surface */ {{0, 0, 4, 4, 2, 4}, D3DERR_INVALIDCALL}, /* top > surface */ }; static const D3DBOX test_boxt_2 = {2, 2, 4, 4, 0, 1}; IDirect3DVolumeTexture9 *texture = NULL; D3DLOCKED_BOX locked_box; IDirect3DDevice9 *device; IDirect3D9 *d3d; unsigned int i; ULONG refcount; HWND window; BYTE *base; HRESULT hr; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr); hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); base = locked_box.pBits; hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i) { unsigned int offset, expected_offset; const D3DBOX *box = &test_data[i].box; locked_box.pBits = (BYTE *)0xdeadbeef; locked_box.RowPitch = 0xdeadbeef; locked_box.SlicePitch = 0xdeadbeef; hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, box, 0); /* Unlike surfaces, volumes properly check the box even in Windows XP */ ok(hr == test_data[i].result, "Got unexpected hr %#x with box [%u, %u, %u]->[%u, %u, %u], expected %#x.\n", hr, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back, test_data[i].result); if (FAILED(hr)) continue; offset = (BYTE *)locked_box.pBits - base; expected_offset = box->Front * locked_box.SlicePitch + box->Top * locked_box.RowPitch + box->Left * 4; ok(offset == expected_offset, "Got unexpected offset %u (expected %u) for rect [%u, %u, %u]->[%u, %u, %u].\n", offset, expected_offset, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back); hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); } /* locked_box = NULL throws an exception on Windows */ hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0); ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr); hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, NULL, 0); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr); hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &test_data[0].box, 0); ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n", hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front, test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back); hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &test_data[0].box, 0); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n", hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front, test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back); hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &locked_box, &test_boxt_2, 0); ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n", hr, test_boxt_2.Left, test_boxt_2.Top, test_boxt_2.Front, test_boxt_2.Right, test_boxt_2.Bottom, test_boxt_2.Back); hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0); ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); IDirect3DVolumeTexture9_Release(texture); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } static void test_shared_handle(void) { IDirect3DDevice9 *device; IDirect3D9 *d3d; ULONG refcount; HWND window; HRESULT hr; /* Native d3d9ex refuses to create a shared texture if the texture pointer * is not initialized to NULL. Make sure this doesn't cause issues here. */ IDirect3DTexture9 *texture = NULL; IDirect3DSurface9 *surface = NULL; IDirect3DVertexBuffer9 *vertex_buffer = NULL; IDirect3DIndexBuffer9 *index_buffer = NULL; HANDLE handle = NULL; void *mem; D3DCAPS9 caps; if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION))) { skip("Failed to create D3D object, skipping tests.\n"); return; } window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(d3d, window, window, TRUE))) { skip("Failed to create a D3D device, skipping tests.\n"); IDirect3D9_Release(d3d); DestroyWindow(window); return; } hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); mem = HeapAlloc(GetProcessHeap(), 0, 128 * 128 * 4); /* Windows XP returns E_NOTIMPL, Windows 7 returns INVALIDCALL, except for * CreateVertexBuffer, where it returns NOTAVAILABLE. */ hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, &handle); ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &texture, &mem); ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surface, &handle); ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surface, &mem); ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_CreateVertexBuffer(device, 16, 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, &handle); ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_CreateVertexBuffer(device, 16, 0, 0, D3DPOOL_SYSTEMMEM, &vertex_buffer, &mem); ok(hr == E_NOTIMPL || broken(hr == D3DERR_NOTAVAILABLE), "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_CreateIndexBuffer(device, 16, 0, 0, D3DPOOL_DEFAULT, &index_buffer, &handle); ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_CreateIndexBuffer(device, 16, 0, 0, D3DPOOL_SYSTEMMEM, &index_buffer, &mem); ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP) { IDirect3DCubeTexture9 *cube_texture = NULL; hr = IDirect3DDevice9_CreateCubeTexture(device, 8, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &cube_texture, &handle); ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_CreateCubeTexture(device, 8, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &cube_texture, &mem); ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); } if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP) { IDirect3DVolumeTexture9 *volume_texture = NULL; hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 4, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &volume_texture, &handle); ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 4, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &volume_texture, &mem); ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); } hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surface, &handle); ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, 0, TRUE, &surface, &handle); ok(hr == E_NOTIMPL || broken(hr == D3DERR_INVALIDCALL), "Got unexpected hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, mem); refcount = IDirect3DDevice9_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D9_Release(d3d); DestroyWindow(window); } START_TEST(device) { WNDCLASSA wc = {0}; IDirect3D9 *d3d9; if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION))) { skip("could not create D3D9 object\n"); return; } IDirect3D9_Release(d3d9); wc.lpfnWndProc = DefWindowProcA; wc.lpszClassName = "d3d9_test_wc"; RegisterClassA(&wc); screen_width = GetSystemMetrics(SM_CXSCREEN); screen_height = GetSystemMetrics(SM_CYSCREEN); test_fpu_setup(); test_multi_device(); test_display_formats(); test_display_modes(); test_swapchain(); test_refcount(); test_mipmap_levels(); test_checkdevicemultisampletype(); test_cursor(); test_cursor_pos(); test_reset_fullscreen(); test_reset(); test_scene(); test_limits(); test_depthstenciltest(); test_get_rt(); test_draw_indexed(); test_null_stream(); test_lights(); test_set_stream_source(); test_scissor_size(); test_wndproc(); test_wndproc_windowed(); test_window_style(); test_mode_change(); test_device_window_reset(); test_reset_resources(); test_set_rt_vp_scissor(); test_volume_get_container(); test_volume_resource(); test_vb_lock_flags(); test_vertex_buffer_alignment(); test_query_support(); test_occlusion_query_states(); test_get_set_vertex_shader(); test_vertex_shader_constant(); test_get_set_pixel_shader(); test_pixel_shader_constant(); test_wrong_shader(); test_texture_stage_states(); test_cube_textures(); test_mipmap_gen(); test_filter(); test_get_texture(); test_lod(); test_surface_get_container(); test_surface_alignment(); test_lockrect_offset(); test_lockrect_invalid(); test_private_data(); test_getdc(); test_surface_dimensions(); test_surface_format_null(); test_surface_double_unlock(); test_surface_blocks(); test_set_palette(); test_swvp_buffer(); test_npot_textures(); test_vidmem_accounting(); test_volume_locking(); test_update_volumetexture(); test_create_rt_ds_fail(); test_volume_blocks(); test_lockbox_invalid(); test_shared_handle(); UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL)); }