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Sweden-Number/dlls/d3d9/tests
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Stefan Dösinger 631f751fe1 wined3d: Add a test for zenable=false, zwriteenable=false.
I suspected that in this situation d3d writes to the z buffer, but the
test shows that I was mistaken
2008-09-11 11:43:42 +02:00
..
d3d9ex.c
d3d9: Don't depend on the dxerr9 static library in the tests.
2008-07-08 17:51:46 +02:00
device.c
d3d9: Add a test for auto depth stencil reset.
2008-09-10 12:05:41 +02:00
Makefile.in
d3d9: Don't depend on the dxerr9 static library in the tests.
2008-07-08 17:51:46 +02:00
query.c
d3d9: Don't depend on the dxerr9 static library in the tests.
2008-07-08 17:51:46 +02:00
shader.c
d3d9: Avoid a not needed address-of operator.
2008-06-06 10:29:18 +02:00
stateblock.c
d3d9: Avoid a not needed address-of operator.
2008-06-06 10:29:18 +02:00
surface.c
d3d9: Don't depend on the dxerr9 static library in the tests.
2008-07-08 17:51:46 +02:00
texture.c
wined3d: Report incorrect filtering settings in ValidateDevice.
2008-09-02 14:56:06 +02:00
vertexdeclaration.c
d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations.
2008-07-24 11:55:42 +02:00
visual.c
wined3d: Add a test for zenable=false, zwriteenable=false.
2008-09-11 11:43:42 +02:00
volume.c
d3d9: Avoid a not needed address-of operator.
2008-06-06 10:29:18 +02:00
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