Sweden-Number/dlls/wined3d
Chris Robinson 11a6646102 wined3d: Add missing table entry value. 2007-06-08 11:59:36 +02:00
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Makefile.in d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
arb_program_shader.c wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl. 2007-05-04 13:41:45 +02:00
baseshader.c wined3d: Handle the ps_3_0 vPos field. 2007-05-04 13:41:54 +02:00
basetexture.c wined3d: Void functions should not return a value. 2007-06-07 13:00:08 +02:00
clipper.c d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
context.c wined3d: Support bump environment mapping using GL_NV_texture_shader. 2007-05-10 11:40:27 +02:00
cubetexture.c wined3d: Enable the loading and reloading of gamma corrected textures. 2007-06-07 13:02:04 +02:00
device.c wined3d: Turn off filtering for FBO attachments, update the texture's states array. 2007-06-07 20:23:29 +02:00
directx.c wined3d: Add GL_EXT_texture_sRGB constants and corresponding CheckDeviceFormat query. 2007-06-07 13:01:23 +02:00
drawprim.c wined3d: Make sure the color buffer is not modified by depth_blt(). 2007-06-06 12:10:39 +02:00
glsl_shader.c wined3d: WINED3DSIO_POW should use the absolute value of the first source register. 2007-05-11 13:24:15 +02:00
indexbuffer.c wined3d: Void functions should not return a value. 2007-06-07 13:00:08 +02:00
palette.c d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
pixelshader.c wined3d: For ps_2_0 and higher, call shader_get_registers_used() in IWineD3DPixelShaderImpl_SetFunction. 2007-06-08 11:57:41 +02:00
query.c d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
resource.c wined3d: Destroying the resource frees all private data. 2007-05-11 11:22:31 +02:00
state.c Assorted spelling fixes. 2007-06-07 19:24:32 +02:00
stateblock.c wined3d: Enable the loading and reloading of gamma corrected textures. 2007-06-07 13:02:04 +02:00
surface.c Assorted spelling fixes. 2007-06-07 19:24:32 +02:00
surface_gdi.c wined3d: Add support for loading gamma corrected textures. 2007-06-07 13:01:49 +02:00
swapchain.c wined3d: Don't try to clear the depth stencil if there is none. 2007-04-17 11:13:03 +02:00
texture.c wined3d: Enable the loading and reloading of gamma corrected textures. 2007-06-07 13:02:04 +02:00
utils.c wined3d: Add missing table entry value. 2007-06-08 11:59:36 +02:00
vertexbuffer.c wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
vertexdeclaration.c wined3d: Dirtify the shader and declaration states if the bound interface is destroyed. 2007-04-12 16:09:12 +02:00
vertexshader.c wined3d: Pass NULL for the stateBlock parameter to shader_get_registers_used() in IWineD3DVertexShaderImpl_SetFunction. 2007-06-08 11:57:33 +02:00
volume.c wined3d: Add support for loading gamma corrected textures. 2007-06-07 13:01:49 +02:00
volumetexture.c wined3d: Enable the loading and reloading of gamma corrected textures. 2007-06-07 13:02:04 +02:00
wined3d.spec d3d: Move clippers from DDraw to wined3d. 2007-05-08 18:27:44 +02:00
wined3d_main.c wined3d: Remove resourceStoreCriticalSection. 2007-04-16 13:51:56 +02:00
wined3d_private.h wined3d: Enable the loading and reloading of gamma corrected textures. 2007-06-07 13:02:04 +02:00
wined3d_private_types.h wined3d: Implement support for projective textures in ps 2.0 and later. 2007-03-29 21:15:29 +02:00