Sweden-Number/dlls/wined3d
Matteo Bruni 33627f02aa wined3d: Store bool uniforms location in the GLSL shader structures. 2014-08-28 15:30:26 +02:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c
device.c
directx.c
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Store bool uniforms location in the GLSL shader structures. 2014-08-28 15:30:26 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Initialize the map binding in resource_init. 2014-08-26 14:46:55 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Handle half-float attributes in load_numbered_arrays(). 2014-08-28 15:30:23 +02:00
stateblock.c
surface.c wined3d: Initialize the map binding in resource_init. 2014-08-26 14:46:55 +02:00
swapchain.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Initialize the map binding in resource_init. 2014-08-26 14:46:55 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Move volume flags to volume.c. 2014-08-26 14:46:53 +02:00