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Makefile.in
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adapter_gl.c
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wined3d: Recognise virgl.
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2019-01-04 17:03:41 +01:00 |
arb_program_shader.c
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wined3d: Remove unnecessary src_format NULL check from arbfp_blit_supported().
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2019-02-12 23:02:28 +01:00 |
ati_fragment_shader.c
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…
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buffer.c
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wined3d: Invalidate _SYSMEM location when mapping opengl buffer.
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2019-02-13 19:45:24 +01:00 |
context.c
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wined3d: Initialise stream frequency to 1.
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2019-02-11 11:52:00 +01:00 |
cs.c
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wined3d: Introduce a separate structure for light state.
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2019-02-13 19:45:24 +01:00 |
device.c
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wined3d: Store lights in the wined3d_stateblock_state structure.
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2019-02-13 19:45:24 +01:00 |
directx.c
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wined3d: Return 1e10f for MaxVertexW from wined3d_get_device_caps().
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2019-02-11 18:31:19 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Mark dcl_input_ps_{siv, sgv} shader instructions as implemented.
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2019-02-13 19:45:24 +01:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Execute all CS commands before setting palette entries.
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2019-01-14 17:25:49 +01:00 |
query.c
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resource.c
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wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
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2019-01-31 18:13:18 +01:00 |
sampler.c
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shader.c
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wined3d: Factor out shader_get_stream_output_register_info().
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2019-02-12 23:02:28 +01:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
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2019-02-12 23:02:28 +01:00 |
state.c
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wined3d: Introduce a separate structure for light state.
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2019-02-13 19:45:24 +01:00 |
stateblock.c
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wined3d: Correct indices for contained states in wined3d_stateblock_apply().
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2019-02-14 11:42:38 +01:00 |
surface.c
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wined3d: Remove unnecessary src_format NULL check from ffp_blit_supported().
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2019-02-12 23:02:28 +01:00 |
swapchain.c
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wined3d: Execute all CS commands before changing swapchain palette.
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2019-01-14 17:25:49 +01:00 |
texture.c
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utils.c
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wined3d: Introduce a separate structure for light state.
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2019-02-13 19:45:24 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
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wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
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2019-02-12 23:02:28 +01:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Store lights in the wined3d_stateblock_state structure.
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2019-02-13 19:45:24 +01:00 |