.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Apply shaders in their state handlers.
|
2007-01-08 20:56:51 +01:00 |
baseshader.c
|
wined3d: Remove dead code in shader_get_registers_used().
|
2006-12-29 20:55:16 +01:00 |
basetexture.c
|
Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
|
2006-12-29 11:35:57 +01:00 |
cubetexture.c
|
…
|
|
device.c
|
wined3d: Store the scissor rect in the stateblock.
|
2007-01-10 22:01:20 +01:00 |
directx.c
|
Use GetDC instead of CreateDC where possible.
|
2007-01-02 17:16:36 +01:00 |
drawprim.c
|
wined3d: Move material applying to the state table.
|
2007-01-10 22:00:34 +01:00 |
glsl_shader.c
|
wined3d: Sampler variables wrongly named 'shader'.
|
2007-01-03 11:01:26 +01:00 |
indexbuffer.c
|
…
|
|
palette.c
|
…
|
|
pixelshader.c
|
…
|
|
query.c
|
wined3d: Remove the general query fixme.
|
2007-01-08 20:57:03 +01:00 |
resource.c
|
…
|
|
state.c
|
wined3d: Do not activate / deactivate texture dimensions twice.
|
2007-01-10 22:03:28 +01:00 |
stateblock.c
|
wined3d: Store the scissor rect in the stateblock.
|
2007-01-10 22:01:20 +01:00 |
surface.c
|
wined3d: Select a proper texture unit in LockRect and dirtify the state.
|
2007-01-03 11:20:06 +01:00 |
surface_gdi.c
|
wined3d: Remove IWineD3DSurface_GetContainerParent.
|
2006-12-18 12:02:17 +01:00 |
swapchain.c
|
wined3d: Count the framerate per swapchain, not globally.
|
2007-01-10 22:00:47 +01:00 |
texture.c
|
…
|
|
utils.c
|
wined3d: Remove dead NV_TEXTURE_SHADER code
|
2007-01-10 22:03:50 +01:00 |
vertexbuffer.c
|
wined3d: D3D7 vertex buffers never change their declaration.
|
2007-01-10 22:03:17 +01:00 |
vertexdeclaration.c
|
wined3d: Make some data const.
|
2006-12-14 20:11:41 +01:00 |
vertexshader.c
|
…
|
|
volume.c
|
wined3d: Remove IWineD3DVolume_GetContainerParent.
|
2006-12-18 12:02:28 +01:00 |
volumetexture.c
|
…
|
|
wined3d.spec
|
…
|
|
wined3d_main.c
|
…
|
|
wined3d_private.h
|
wined3d: Remove dead NV_TEXTURE_SHADER code
|
2007-01-10 22:03:50 +01:00 |
wined3d_private_types.h
|
…
|
|