..
Makefile.in
wined3d: Fragment processing using GL_ATI_fragment_shader.
2008-03-25 19:50:32 +01:00
arb_program_shader.c
Assorted spelling fixes.
2008-04-07 13:36:18 +02:00
ati_fragment_shader.c
Assorted spelling fixes.
2008-04-07 13:36:18 +02:00
baseshader.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
basetexture.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
clipper.c
…
context.c
wined3d: Deactivate GL_FRAGMENT_SHADER_ATI before deactivating a context.
2008-04-03 12:02:24 +02:00
cubetexture.c
wined3d: Improve detection of device palette change.
2008-04-03 11:31:57 +02:00
device.c
wined3d: Mark the SYSMEM copy outdated after releasing memory.
2008-04-08 11:59:46 +02:00
directx.c
Assorted spelling fixes.
2008-04-07 13:36:18 +02:00
drawprim.c
wined3d: Improve drawStridedInstanced().
2008-04-07 21:20:07 +02:00
glsl_shader.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
indexbuffer.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
palette.c
wined3d: Don't store primary surface palette in device palettes.
2008-03-25 11:53:55 +01:00
pixelshader.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
query.c
wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue.
2008-04-07 21:18:18 +02:00
resource.c
Assorted spelling fixes.
2008-01-23 21:16:22 +01:00
state.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
stateblock.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
surface.c
wined3d: Put implicit surfaces into drawable on unload.
2008-04-08 11:59:28 +02:00
surface_base.c
wined3d: Don't copy the extra line.
2008-04-07 21:17:06 +02:00
surface_gdi.c
wined3d: Don't use device palettes in RealizePalette.
2008-03-25 11:53:47 +01:00
swapchain.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
texture.c
wined3d: Improve detection of device palette change.
2008-04-03 11:31:57 +02:00
utils.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
vertexbuffer.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
vertexdeclaration.c
wined3d: Use unsigned int instead of size_t for element counts.
2008-01-07 17:17:04 +01:00
vertexshader.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
volume.c
wined3d: Implement IWineD3DVolume::UnLoad.
2008-01-14 15:11:07 +01:00
volumetexture.c
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
wined3d.spec
…
wined3d_main.c
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
wined3d_private.h
wined3d: Improve detection of device palette change.
2008-04-03 11:31:57 +02:00
wined3d_private_types.h
wined3d: Also move the rendertarget capability to the formats table.
2008-03-29 10:31:50 +01:00